35 lines
		
	
	
		
			892 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			892 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityEditor.PostProcessing
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| {
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|     using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
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| 
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|     public abstract class PostProcessingMonitor : IDisposable
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|     {
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|         protected MonitorSettings m_MonitorSettings;
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|         protected PostProcessingInspector m_BaseEditor;
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| 
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|         public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
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|         {
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|             m_MonitorSettings = monitorSettings;
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|             m_BaseEditor = baseEditor;
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|         }
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| 
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|         public abstract bool IsSupported();
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| 
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|         public abstract GUIContent GetMonitorTitle();
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| 
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|         public virtual void OnMonitorSettings()
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|         {}
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| 
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|         public abstract void OnMonitorGUI(Rect r);
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| 
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|         public virtual void OnFrameData(RenderTexture source)
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|         {}
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| 
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|         public virtual void Dispose()
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|         {}
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|     }
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| }
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