37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using UnityEngine.PostProcessing;
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| 
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| namespace UnityEditor.PostProcessing
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| {
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|     [CustomPropertyDrawer(typeof(GetSetAttribute))]
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|     sealed class GetSetDrawer : PropertyDrawer
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|     {
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|         public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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|         {
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|             var attribute = (GetSetAttribute)base.attribute;
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| 
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|             EditorGUI.BeginChangeCheck();
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|             EditorGUI.PropertyField(position, property, label);
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| 
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|             if (EditorGUI.EndChangeCheck())
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|             {
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|                 attribute.dirty = true;
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|             }
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|             else if (attribute.dirty)
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|             {
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|                 var parent = ReflectionUtils.GetParentObject(property.propertyPath, property.serializedObject.targetObject);
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| 
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|                 var type = parent.GetType();
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|                 var info = type.GetProperty(attribute.name);
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| 
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|                 if (info == null)
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|                     Debug.LogError("Invalid property name \"" + attribute.name + "\"");
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|                 else
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|                     info.SetValue(parent, fieldInfo.GetValue(parent), null);
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| 
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|                 attribute.dirty = false;
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|             }
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|         }
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|     }
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| }
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