64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| //namespace UnityEngine.PostProcessing
 | |
| //{
 | |
| //    public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture<ChromaticAberrationModel>
 | |
| //    {
 | |
| //        static class Uniforms
 | |
| //        {
 | |
| //            internal static readonly int _ChromaticAberration_Amount   = Shader.PropertyToID("_ChromaticAberration_Amount");
 | |
| //            internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum");
 | |
| //        }
 | |
| 
 | |
| //        Texture2D m_SpectrumLut;
 | |
| 
 | |
| //        public override bool active
 | |
| //        {
 | |
| //            get
 | |
| //            {
 | |
| //                return model.enabled
 | |
| //                       && model.settings.intensity > 0f
 | |
| //                       && !context.interrupted;
 | |
| //            }
 | |
| //        }
 | |
| 
 | |
| //        public override void OnDisable()
 | |
| //        {
 | |
| //            GraphicsUtils.Destroy(m_SpectrumLut);
 | |
| //            m_SpectrumLut = null;
 | |
| //        }
 | |
| 
 | |
| //        public override void Prepare(Material uberMaterial)
 | |
| //        {
 | |
| //            var settings = model.settings;
 | |
| //            var spectralLut = settings.spectralTexture;
 | |
| 
 | |
| //            if (spectralLut == null)
 | |
| //            {
 | |
| //                if (m_SpectrumLut == null)
 | |
| //                {
 | |
| //                    m_SpectrumLut = new Texture2D(3, 1, TextureFormat.RGB24, false)
 | |
| //                    {
 | |
| //                        name = "Chromatic Aberration Spectrum Lookup",
 | |
| //                        filterMode = FilterMode.Bilinear,
 | |
| //                        wrapMode = TextureWrapMode.Clamp,
 | |
| //                        anisoLevel = 0,
 | |
| //                        hideFlags = HideFlags.DontSave
 | |
| //                    };
 | |
| 
 | |
| //                    var pixels = new Color[3];
 | |
| //                    pixels[0] = new Color(1f, 0f, 0f);
 | |
| //                    pixels[1] = new Color(0f, 1f, 0f);
 | |
| //                    pixels[2] = new Color(0f, 0f, 1f);
 | |
| //                    m_SpectrumLut.SetPixels(pixels);
 | |
| //                    m_SpectrumLut.Apply();
 | |
| //                }
 | |
| 
 | |
| //                spectralLut = m_SpectrumLut;
 | |
| //            }
 | |
| 
 | |
| //            uberMaterial.EnableKeyword("CHROMATIC_ABERRATION");
 | |
| //            uberMaterial.SetFloat(Uniforms._ChromaticAberration_Amount, settings.intensity * 0.03f);
 | |
| //            uberMaterial.SetTexture(Uniforms._ChromaticAberration_Spectrum, spectralLut);
 | |
| //        }
 | |
| //    }
 | |
| //}
 |