31 lines
		
	
	
		
			664 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			664 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| 
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| namespace UnityEngine.PostProcessing
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| {
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|     [Serializable]
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|     public class DitheringModel : PostProcessingModel
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|     {
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|         [Serializable]
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|         public struct Settings
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|         {
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|             public static Settings defaultSettings
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|             {
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|                 get { return new Settings(); }
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|             }
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|         }
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| 
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|         [SerializeField]
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|         Settings m_Settings = Settings.defaultSettings;
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|         public Settings settings
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|         {
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|             get { return m_Settings; }
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|             set { m_Settings = value; }
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|         }
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| 
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|         public override void Reset()
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|         {
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|             m_Settings = Settings.defaultSettings;
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|         }
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|     }
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| }
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