48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| 
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| namespace UnityEngine.PostProcessing
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| {
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|     [Serializable]
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|     public class MotionBlurModel : PostProcessingModel
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|     {
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|         [Serializable]
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|         public struct Settings
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|         {
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|             [Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
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|             public float shutterAngle;
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| 
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|             [Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
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|             public int sampleCount;
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| 
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|             [Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
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|             public float frameBlending;
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| 
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|             public static Settings defaultSettings
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|             {
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|                 get
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|                 {
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|                     return new Settings
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|                     {
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|                         shutterAngle = 270f,
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|                         sampleCount = 10,
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|                         frameBlending = 0f
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|                     };
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|                 }
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|             }
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|         }
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| 
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|         [SerializeField]
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|         Settings m_Settings = Settings.defaultSettings;
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|         public Settings settings
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|         {
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|             get { return m_Settings; }
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|             set { m_Settings = value; }
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|         }
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| 
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|         public override void Reset()
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|         {
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|             m_Settings = Settings.defaultSettings;
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|         }
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|     }
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| }
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