76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
 | |
| 
 | |
| namespace UnityEngine.PostProcessing
 | |
| {
 | |
|     [Serializable]
 | |
|     public class VignetteModel : PostProcessingModel
 | |
|     {
 | |
|         public enum Mode
 | |
|         {
 | |
|             Classic,
 | |
|             Round,
 | |
|             Masked
 | |
|         }
 | |
| 
 | |
|         [Serializable]
 | |
|         public struct Settings
 | |
|         {
 | |
|             [Tooltip("Use the \"Classic\" mode for parametric controls. Use \"Round\" to get a perfectly round vignette no matter what the aspect ratio is. Use the \"Masked\" mode to use your own texture mask.")]
 | |
|             public Mode mode;
 | |
| 
 | |
|             [ColorUsage(false)]
 | |
|             [Tooltip("Vignette color. Use the alpha channel for transparency.")]
 | |
|             public Color color;
 | |
| 
 | |
|             [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
 | |
|             public Vector2 center;
 | |
| 
 | |
|             [Range(0f, 1f), Tooltip("Amount of vignetting on screen.")]
 | |
|             public float intensity;
 | |
| 
 | |
|             [Range(0.01f, 1f), Tooltip("Smoothness of the vignette borders.")]
 | |
|             public float smoothness;
 | |
| 
 | |
|             [Range(0f, 1f), Tooltip("Lower values will make a square-ish vignette.")]
 | |
|             public float roundness;
 | |
| 
 | |
|             [Tooltip("A black and white mask to use as a vignette.")]
 | |
|             public Texture mask;
 | |
| 
 | |
|             [Range(0f, 1f), Tooltip("Mask opacity.")]
 | |
|             public float opacity;
 | |
| 
 | |
|             public static Settings defaultSettings
 | |
|             {
 | |
|                 get
 | |
|                 {
 | |
|                     return new Settings
 | |
|                     {
 | |
|                         mode = Mode.Classic,
 | |
|                         color = new Color(0f, 0f, 0f, 1f),
 | |
|                         center = new Vector2(0.5f, 0.5f),
 | |
|                         intensity = 0.45f,
 | |
|                         smoothness = 0.2f,
 | |
|                         roundness = 1f,
 | |
|                         mask = null,
 | |
|                         opacity = 1f
 | |
|                     };
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         [SerializeField]
 | |
|         Settings m_Settings = Settings.defaultSettings;
 | |
|         public Settings settings
 | |
|         {
 | |
|             get { return m_Settings; }
 | |
|             set { m_Settings = value; }
 | |
|         }
 | |
| 
 | |
|         public override void Reset()
 | |
|         {
 | |
|             m_Settings = Settings.defaultSettings;
 | |
|         }
 | |
|     }
 | |
| }
 |