28 lines
		
	
	
		
			520 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			520 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| 
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| namespace UnityEngine.PostProcessing
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| {
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|     [Serializable]
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|     public abstract class PostProcessingModel
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|     {
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|         [SerializeField, GetSet("enabled")]
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|         bool m_Enabled;
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|         public bool enabled
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|         {
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|             get { return m_Enabled; }
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|             set
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|             {
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|                 m_Enabled = value;
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| 
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|                 if (value)
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|                     OnValidate();
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|             }
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|         }
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| 
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|         public abstract void Reset();
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| 
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|         public virtual void OnValidate()
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|         {}
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|     }
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| }
 |