NewN_UAVPlane/Assets/Zion/Scripts/Sync1/FunctionSync_Audio.cs

73 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FunctionSync_Audio : OneValueSyncObject
{
private AudioSource audioSource;
public bool ;
public void Init()
{
if (!hasInit)
{
audioSource = GetComponent<AudioSource>();
InitDynamic("audio_" + gameObject.name, CallBack, ValueType.Int);
}
}
/// <summary>
/// 操作同步声音
/// </summary>
/// <param name="audioControlEnum"></param>
public void SetAudio(AudioControlEnum audioControlEnum)
{
myint = (int)audioControlEnum;
switch (audioControlEnum)
{
case AudioControlEnum.Play:
audioSource.Play();
break;
case AudioControlEnum.Pause:
audioSource.Pause();
break;
case AudioControlEnum.Stop:
audioSource.Stop();
break;
}
SendSync();
}
private void CallBack(string callback,bool isjoinRoom)
{
if(isjoinRoom && !)
{
return;
}
switch ((AudioControlEnum)myint)
{
case AudioControlEnum.Play:
audioSource.Play();
break;
case AudioControlEnum.Pause:
audioSource.Pause();
break;
case AudioControlEnum.Stop:
audioSource.Stop();
break;
}
}
}
/// <summary>
/// 声音操作枚举
/// </summary>
public enum AudioControlEnum
{
NULL,
Play,
Pause,
Stop
}