NewN_UAVPlane/Assets/art/haidao/CameraMove.cs

36 lines
961 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour
{
public float speed = 5.0f;
public float speed_rotate = 60.0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
float x = Input.GetAxis("Horizontal") * Time.deltaTime * speed;
float z = Input.GetAxis("Vertical") * Time.deltaTime * speed;
transform.Translate(x, 0, z);
float a = Input.GetAxis("Mouse X") * Time.deltaTime * speed_rotate;
float b = Input.GetAxis("Mouse Y") * Time.deltaTime * speed_rotate;
if (Input.GetMouseButton(1))
{
print("a:" + a + ";b:" + b);
transform.Rotate(-b, a, 0);
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0);
//transform.Rotate(b, 0, 0, Space.Self);
}
}
}