32 lines
869 B
C#
32 lines
869 B
C#
//using System;
|
|
//using System.Linq.Expressions;
|
|
//using UnityEngine.PostProcessing;
|
|
|
|
//namespace UnityEditor.PostProcessing
|
|
//{
|
|
// [CustomEditor(typeof(PostProcessingBehaviour))]
|
|
// public class PostProcessingBehaviourEditor : Editor
|
|
// {
|
|
// SerializedProperty m_Profile;
|
|
|
|
// public void OnEnable()
|
|
// {
|
|
// m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
|
|
// }
|
|
|
|
// public override void OnInspectorGUI()
|
|
// {
|
|
// serializedObject.Update();
|
|
|
|
// EditorGUILayout.PropertyField(m_Profile);
|
|
|
|
// serializedObject.ApplyModifiedProperties();
|
|
// }
|
|
|
|
// SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
|
|
// {
|
|
// return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
|
|
// }
|
|
// }
|
|
//}
|