NewN_UAVPlane/Assets/art/haidao/PostProcessing/Editor/PostProcessingBehaviourEdit...

32 lines
869 B
C#

//using System;
//using System.Linq.Expressions;
//using UnityEngine.PostProcessing;
//namespace UnityEditor.PostProcessing
//{
// [CustomEditor(typeof(PostProcessingBehaviour))]
// public class PostProcessingBehaviourEditor : Editor
// {
// SerializedProperty m_Profile;
// public void OnEnable()
// {
// m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
// }
// public override void OnInspectorGUI()
// {
// serializedObject.Update();
// EditorGUILayout.PropertyField(m_Profile);
// serializedObject.ApplyModifiedProperties();
// }
// SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
// {
// return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
// }
// }
//}