108 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class SyncTest:MonoBehaviour
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| {
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|     public bool isME;
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|     public FunctionSync_Active active;
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|     public FunctionSync_Animator animator;
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|     public FunctionSync_Material material;
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|     public FunctionSync_Scale scale;
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|     public FunctionSync_PositionRoate PositionRoate;
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|     public FunctionSync_Parent parent;
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|     public FunctionSync_Parent transParent;
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|    
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|     int dir = 1;
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|     private void Start()
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|     {
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|         //InitDynamic(gameObject.name, isME);
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|     }
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|     bool isred;
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|     private void Update()
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|     {
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|         //if (isME)
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|         //{
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|         //    if (transform.position.y <= 3)
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|         //    {
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|         //        dir = 1;
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|         //    }
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|         //    else if (transform.position.y >= 30)
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|         //    {
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|         //        dir = -1;
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|         //    }
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|         //    transform.Translate(Vector3.up *3* dir * Time.deltaTime, Space.World);
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|         //    transform.Rotate(Vector3.up *3* Time.deltaTime);
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|         //}
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| 
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|         if(Input.GetKeyDown( KeyCode.Z))
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|         {
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|             //显隐
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|             if (!active.gameObject.activeInHierarchy)
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|             {
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|                 active.ShowObject();
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|             }
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|             else
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|             {
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|                 active.DisShowObject();
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|             }
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|         }
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|         else if(Input.GetKeyDown(KeyCode.X))
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|         {
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|             //材质
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|             if (isred)
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|             {
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|                 isred = false;
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|                 material.SetMaterial("Material/green");
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|             }
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|             else
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|             {
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|                 isred = true;
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|                 material.SetMaterial("Material/red");
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|             }
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|         }
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|         else if (Input.GetKey(KeyCode.C))
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|         {
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|             //缩放
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|             if(scale.transform.localScale.x>10)
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|             {
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|                 dir = -1;
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|             }
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|             else if(scale.transform.localScale.x <0.3f)
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|             {
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|                 dir = 1;
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|             }
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|             scale.transform.localScale += Vector3.one * dir * Time.deltaTime;
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|         }
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|         else if (Input.GetKeyDown(KeyCode.V))
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|         {
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|             //动画
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|             animator.SetAnimatorState("SyncTest");
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|         }
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|         else if(Input.GetKeyDown(KeyCode.B))
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|         {
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|             //获取移动权限
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|             PositionRoate.GetControl();
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|         }
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|         else if (Input.GetKeyDown(KeyCode.N))
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|         {
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|             //释放移动权限
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|             PositionRoate.ReleaseControl();
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|         }
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|         else if(Input.GetKeyDown(KeyCode.Space))
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|         {
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|             //生成物体
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|             Vector3 pos = new Vector3(Random.Range(-50f, 50f), Random.Range(-50f, 50f), Random.Range(-50f, 50f));
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|             Vector3 roate= new Vector3(Random.Range(-50f, 50f), Random.Range(-50f, 50f), Random.Range(-50f, 50f));
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|             Vector3 scale= new Vector3(Random.Range(1f, 5f), Random.Range(1f, 5f), Random.Range(1f, 5f));
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|             FunctionSync_CreateObejct.Instance.CreateObejct("Prefabs/Test/Cube", pos, roate, scale);
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|         }
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|         else if(Input.GetKeyDown(KeyCode.P))
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|         {
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|             transParent.SetParent(parent, new Vector3(10, 10, 10), new Vector3(30, 50, 90));
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|         }
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|     }
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| 
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|   
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| }
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