NewN_UAVPlane/Assets/art/bangonglou/dalou/Water/WaterSample.cs

37 lines
887 B
C#

using System;
using UnityEngine;
public class WaterSample : MonoBehaviour
{
Renderer r;
Material mat;
void Start()
{
r = GetComponent<Renderer>();
if(r)
mat = r.sharedMaterial;
}
void Update()
{
if (!r)
return;
if (!mat)
return;
Vector4 waveSpeed = mat.GetVector("WaveSpeed");
float waveScale = mat.GetFloat("_WaveScale");
float t = Time.time / 20.0f;
Vector4 offset4 = waveSpeed * (t * waveScale);
Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f),
Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
mat.SetVector("_WaveOffset", offsetClamped);
}
}