28 lines
708 B
C#
28 lines
708 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class ShellBoom : MonoBehaviour
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{
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public UnityEvent onShellAttack = new UnityEvent();
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public bool isPlayer = false;
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public Transform attackTarget;
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(other.gameObject.name);
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if (isPlayer && other.tag == "AttackTarget")
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{
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onShellAttack?.Invoke();
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}
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DestroyObject(gameObject, 8f);
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}
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private void Update()
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{
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if (attackTarget != null)
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{
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transform.Translate(transform.forward * Time.deltaTime * 70f, Space.World);
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}
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}
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}
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