NewN_UAVPlane/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs

28 lines
708 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class ShellBoom : MonoBehaviour
{
public UnityEvent onShellAttack = new UnityEvent();
public bool isPlayer = false;
public Transform attackTarget;
private void OnTriggerEnter(Collider other)
{
Debug.Log(other.gameObject.name);
if (isPlayer && other.tag == "AttackTarget")
{
onShellAttack?.Invoke();
}
DestroyObject(gameObject, 8f);
}
private void Update()
{
if (attackTarget != null)
{
transform.Translate(transform.forward * Time.deltaTime * 70f, Space.World);
}
}
}