NewN_UAVPlane/Assets/Zion/Scripts/AVPro/UI_Button.cs

61 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UI_Button : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerClickHandler,IPointerUpHandler, IPointerExitHandler
{
public bool m_PointerDown;
public bool m_PointerClick;
public bool m_PointerUp;
public bool m_PointerStay;
public UnityEvent PointerEnterEvent;
public UnityEvent PointerDownEvent;
public UnityEvent PointerClickEvent;
public UnityEvent PointerUpEvent;
public UnityEvent PointerExitEvent;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
PointerEnterEvent?.Invoke();
m_PointerStay = true;
}
public void OnPointerDown(PointerEventData eventData)
{
PointerDownEvent?.Invoke();
Debug.Log("Down");
}
public void OnPointerClick(PointerEventData eventData)
{
PointerClickEvent?.Invoke();
Debug.Log("Click");
}
public void OnPointerUp(PointerEventData eventData)
{
PointerUpEvent?.Invoke();
}
public void OnPointerExit(PointerEventData eventData)
{
PointerExitEvent?.Invoke();
m_PointerStay = false;
}
}