34 lines
570 B
C#
34 lines
570 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Tenkoku.Effects
|
|
{
|
|
//[ExecuteInEditMode]
|
|
[RequireComponent (typeof(Camera))]
|
|
public class TenkokuPostFX : MonoBehaviour
|
|
{
|
|
|
|
//PUBLIC VARIABLES
|
|
public Shader useShader;
|
|
|
|
//PRIVATE VARIABLES
|
|
private Material useMat;
|
|
//private Camera CamInfo;
|
|
|
|
|
|
void Start () {
|
|
//setup material
|
|
useMat = new Material(useShader);
|
|
|
|
//setup camera
|
|
//CamInfo = this.GetComponent<Camera>();
|
|
}
|
|
|
|
|
|
void OnRenderImage (RenderTexture source, RenderTexture destination){
|
|
Graphics.Blit(source,destination,useMat);
|
|
}
|
|
|
|
|
|
}
|
|
} |