193 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
(Version numbers: http://semver.org/)
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2.1.0:
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Note: ThirdPartyNotices.txt for 2.0.0 was partially wrong see fixes below.
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Changes:
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  - --zf-browser-update-delay is unused. The slave update loop is now 
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    handled by CefRunMessageLoop instead of CefDoMessageLoopWork and 
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    should hopefully work fine without tuning. (Existing applications 
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    using this flag should continue to run.)
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  - Tweaks to the main demo's 3rd room.
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Features:
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  - Add experimental support for Linux 64-bit builds!
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  - Add support for Windows 64-bit and OS X il2cpp builds. 
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  - Add CSP-friendly version of EvalJS: EvalJSCSP. (Has some requirements
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    and pitfalls, see the function documentation.)
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  - Automatically set the executable bit on ZFGameBrowser executable 
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    on build. (OS X, Linux)
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Fixes:
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  - ThirdPartyNotices.txt contained data from CEF 3.3202.1683 instead of
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    3.3282.1741. It has been updated. Also: encoding fix.
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    Consider updating this file (as appropriate), even if you don't use 
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    the new asset version, for legal reasons.
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    (You should have more-or-less what should have been in the last 
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    version if you remove the libX11 section.)
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  - Fix needing MSVC 2013 runtime installed. (Windows)
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  - Fix browser not working if started under a path with Unicode
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    characters. (Again.)
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  - Fix browser flickering when compositing dialogs (like alert and such).
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  - Don't crash when asked to go to a null URL.
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  - Fix browser.IsLoaded being false in onLoad (and therefore breaking
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    things like EvalJS).
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  - Overlapping calls to CookieManager.GetCookies() should now bail
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    instead of doing strange things. Also document that it's not
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    reentrant.
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  - Allow copy-paste in browser's inspector for EvalJS/SetHTML.
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  - Fix an issue that crashed the Editor when hot-reloading scripts.
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    (Hot-reloading isn't supported, but it shouldn't crash your Editor.)
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  - Don't leak world-space cursors into the scene if browser is destroyed.
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  - CEFResources are now (properly) handled on a per-platform+architecture 
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    basis.
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  - Fix build errors for OS X with newer Unity versions. (Unity doesn't 
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    make a Plugins folder for us anymore.)
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  - Some fixes for new Unity versions.
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  - Misc fixes, docs updates/changes.
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2.0.0:
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Changes:
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  - Updated to Chromium 64.0.3282.119 / CEF 3.3282.1741.gcd94615 for
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    Windows and OS X
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  - API proxy (Chromium out-of-process) is used by everywhere now.
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    Pros:
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      - C# debugging should work out-of-the box, instead of
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        crashing/hanging.
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      - The inspector is much more stable.
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      - The Unity Editor won't hang if you use the new Mono (.NET 4.6)
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        backend.
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      - (Windows) Standalone builds made with newer Unity and CEF
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        versions won't crash on exit.d
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      - (OS X) Fixes all sorts of crashing in builds.
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      - (Windows) Since the browser no longer executes directly from the
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        Player executable, many files can and have been moved from the build
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        root to inside [game]_Data/Plugins.
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      - Probably a number of other little things.
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    Cons:
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      - It's a lot more work to make, but that's not your problem. ;-)
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      - It's slower, but a lot of effort has gone into improving its
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        performance; hopefully everything will run just awesome now. :-)
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      - Using pop-up windows that open in an OS-native window outside the
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        game may have unexpected or incomplete behavior.
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        Using these outside testing/debugging is not recommended or
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        officially supported.
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  - Adjust popup window behavior via SetNewWindowHandler instead of
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    newWindowAction/NewWindowHandler.
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  - Cleaned up some demo scripts being in their own folder and/or not
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    being in the right namespace.
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  - The WebResources API has changed. It's now asynchronous and more
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    powerful! Unfortunately, it is different, so if you extended
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    WebResources you'll need to make some changes.
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    Also, the generated errors are slightly different.
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  - browser.backgroundColor was renamed to baseColor and the initial
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    texture gets this color.
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  - "--zf-browser-log-verbose" was renamed to "--zf-log-cef-verbose"
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    (and "--zf-log-internal" was added)
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  - Require Unity 5.6.3+ out of the box. (Older versions may still work
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    with minor tweaks.)
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Features:
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  - Added first-class VR input support (requires Unity 2017.2 or newer)
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  - Added soft keyboard for use inside (or outside) VR
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  - Added browser.onTextureUpdated
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  - Added browser.onNavStateChange
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  - Added new input system that combines clicks, touches, and spacial
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    interactions. (Still built on IBrowserUI.) The old input classes are
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    still included, but deprecated.
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    - While we can still only convert a single touch to the browser's
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      mouse, the new input handlers should do a much better job of it.
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  - Added new unlit colored emulate mipmap shader. Use it to apply a
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    tint/color the the browser image. (As always, you can write you own
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    shader too!)
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  - Added support for --key=value style command-line arguments. (For
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    example, set a proxy manually with --proxy-server=10.1.2.3:8080)
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  - Save user data between application runs by setting
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    BrowserNative.ProfilePath (or leave it blank to keep forgetting
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    everything on restart).
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  - Throw a BrowserSystemSettings into your scene to automatically
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    change/call BrowserNative.ProfilePath or UserAgent.SetUserAgent, no
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    coding required.
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  - Added checkbox to disable GUIBrowserUI auto-resizing.
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  - Added support for HTTP user/password prompts.
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  - Added support for file downloads & relevant API.
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  - IBrowserUI.MouseScroll is no longer truncated to the nearest integer,
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    allowing finer scroll inputs. (Also scroll events are throttled and
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    grouped, so feel free to send lots of small scroll events.)
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  - Frame data uploads faster via texture.LoadRawTextureData now and with
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    fewer intermediate copies. (Also, see notes about framerates in the
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    docs.)
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  - Added Assembly Definition files (for newer versions of Unity).
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  - Automatically copy ThirdPartyNotices.txt to build.
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Fixes:
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  - Properly release alt (and other modifiers) when you alt-tab out.
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    (Fixes things like backspace and arrow keys not working after an
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    alt-tab.)
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  - Fix an issue with zfb_tick getting called before the symbol loaded.
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  - Calling browser.CallFunction with a null argument passes it along
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    correctly instead of breaking.
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  - Fix GUI browser not working correctly with a non-center pivot.
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    (Thanks to those that pointed this out!)
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  - Docs fixes
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  - Under Windows the browser backend is now fully torn down between
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    runs, more correctly emulating how profile data is (or isn't)
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    persisted.
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  - New Unity version fixes.
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1.1.1:
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Changes:
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  - The Unity 4.x FPS controller isn't included with the demo anymore.
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    The demo now uses a simple replacement controller. (Not a public API
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    change, affects demo and demo scripts only.)
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1.1.0:
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Features:
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  - You can now adjust or add Chromium switches with
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    BrowserNative.commandLineSwitches.
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  - Experimental Adobe Flash support (see Readme)
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  - CallFunction and EvalJS now return results through a promise; it's
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    now much easier to query the page for a specific value.
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  - Massively revamped Readme formatting.
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  - Cookie API (delete all cookies, CRUD any cookie, date features
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    experimental)
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  - Added a simpler example of calling/getting called by JS.
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  - Added API for setting a custom user agent.
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Fixes:
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  - Browser should now work correctly with unicode characters in the path.
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  - We no longer display an error on page load abort. This allows you to
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    see incomplete page loads and also keeps things from breaking if you
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    double-click a link.
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  - Remove non-ASCII characters from the user agent so things don't break.
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  - Dynamically instantiating a BrowserGUI should now work instead of
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    dying in the mouse input code.
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  - Fix issues with GUIBrowserUI + touchscreen + build.
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  - Unity 5.4: Don't spam errors about cursor formats.
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  - Unity 5.5: Cope with Profiler namespace change.
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  - localGame:// will strip query strings/hashes and try to find the
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    underlying file instead of always failing when one is present.
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1.0.2:
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Fixes:
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  - OS X: Asset Store packages still weren't getting the right child process
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    permissions, so now the executable permission is always added when
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    starting a browser in the Editor.
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1.0.1:
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Fixes:
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  - Rebuild package so ZFGameBrowser has the correct initial permissions
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    on OS X.
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  - Correctly build browser_assets runtime resource even if there is no
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    BrowserAssets directory.
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  - NewWindow demo explains how to unzip BrowserAssets like MainDemo.
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  - Demo explanation should no longer be replaced by an error on very
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    slow computers.
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  - Disabling and re-enabling a BrowserGUI GameObject should no longer
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    break automatic resizing.
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1.0.0:
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  Initial release
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