NewN_UAVPlane/Assets/Zion/Scripts/Main/ModelBase.cs

51 lines
681 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 基类
/// </summary>
public class ModelBase : MonoBehaviour
{
/// <summary>
/// 设备状态
/// </summary>
public DeviceState deviceState;
/// <summary>
/// 是否完成
/// </summary>
public bool isCompleted;
/// <summary>
/// 初始化
/// </summary>
public virtual void Init()
{
}
/// <summary>
/// 重进房间初始化
/// </summary>
public virtual void MiddleInit()
{
}
}
/// <summary>
/// 设备状态
/// </summary>
public enum DeviceState
{
Free,
Connect,
OnHand,
}