NewN_UAVPlane/Assets/Zion/Scripts/ItemData.cs

16 lines
318 B
C#

using UnityEngine;
using UnityEngine.UI;
public class ItemData : MonoBehaviour
{
public string itemName;
public void InitializeItem(string name)
{
itemName = name;
}
void Start()
{
transform.GetChild(0).GetComponent<Text>().text = GetComponent<ItemData>().itemName;
}
}