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using UnityEngine;
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using UnityEngine.UI;
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public class ItemData : MonoBehaviour
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{
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public string itemName;
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public void InitializeItem(string name)
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{
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itemName = name;
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}
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void Start()
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{
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transform.GetChild(0).GetComponent<Text>().text = GetComponent<ItemData>().itemName;
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}
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}
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