NewN_UAVPlane/Assets/Temp/Scripts/Seatpanl.cs

42 lines
851 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Seatpanl : MonoBehaviour
{
public Image seat_panl;
public Button off1_botn;
public Button verify1_botn;
public Button cancel1_botn;
void Start()
{
Interactivebtn();//这几个按钮交互页面
}
private void Interactivebtn()
{
off1_botn.onClick.AddListener(() =>
{
seat_panl.gameObject.SetActive(false);
});
verify1_botn.onClick.AddListener(() =>
{
seat_panl.gameObject.SetActive(false);
});
cancel1_botn.onClick.AddListener(() =>
{
seat_panl.gameObject.SetActive(false);
});
}
// Update is called once per frame
void Update()
{
}
}