NewN_UAVPlane/Assets/Temp/Scripts/Judgmentstate.cs

43 lines
972 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Judgmentstate : MonoBehaviour
{
/// <summary>
/// 环境设置按钮
/// </summary>
public Button environment;
/// <summary>
/// 天气配置页面
/// </summary>
public RectTransform weather_panl;
/// <summary>
/// 关闭天气配置界面按钮
/// </summary>
public Button fanhui1;
public Button off_btn;
void Start()
{
environment.onClick.AddListener(() =>
{
weather_panl.gameObject.SetActive(true);
});
off_btn.onClick.AddListener(() =>
{
weather_panl.gameObject.SetActive(false);
});
fanhui1.onClick.AddListener(() =>
{
GameMain.tiao = false;
SceneManager.LoadScene("SampleScene");
});
}
void Update()
{
}
}