31 lines
673 B
C#
31 lines
673 B
C#
using UnityEngine;
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using System.Collections;
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namespace TTT
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{
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[ExecuteInEditMode]
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public class ForceGrassDistanceInEditor : MonoBehaviour {
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public float distance=250; // 250 is max in terrain settings
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Terrain terrain;
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void Start () {
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terrain = GetComponent<Terrain>();
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if (terrain==null)
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{
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Debug.LogError("This gameobject is not terrain, disabling forced details distance", gameObject);
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this.enabled=false;
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return;
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}
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}
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// WARNING: this runs update loop inside editor, not required, if you call the terrain.detailObjectDistance = distance; at start instead
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void Update()
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{
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terrain.detailObjectDistance = distance;
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}
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}
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} |