NewN_UAVPlane/Assets/Zion/Scripts/EvaluatePanel.cs

20 lines
507 B
C#

using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;
public class EvaluatePanel : XUIPanel
{
public EvaluatePanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
{
uiPath = "Prefabs/EvaluatePanel";
}
public override void Awake(GameObject go)
{
this.transform.Find("btn-informition").GetComponent<Button>().onClick.AddListener(() =>
{
ClosePanel<EvaluatePanel>();
ShowPanel<IntroducePanel>();
});
}
}