47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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public class TaishiPanel : XUIPanel
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{
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//float SliderValue = 0;
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//public Text text;
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public TaishiPanel() : base(UIType.Fixed, UIMode.None, UICollider.None)
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{
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uiPath = "Prefabs/TaishiPanel";
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}
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public override void Awake(GameObject go)
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{
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this.transform.Find("TopBG/Panel/btn-zonghe").GetComponent<Button>().onClick.AddListener(() =>
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{
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GameObject.Find("TopBG/Panel/btn-zonghe1").SetActive(true);
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GameObject.Find("TopBG/Panel/btn-director1").SetActive(false);
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ShowPanel<ZonghePanel>();
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});
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this.transform.Find("TopBG/Panel/btn-director").GetComponent<Button>().onClick.AddListener(() =>
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{
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GameObject.Find("TopBG/Panel/btn-director1").SetActive(true);
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GameObject.Find("TopBG/Panel/btn-zonghe1").SetActive(false);
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ShowPanel<DirectorPanel>();
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});
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//SliderValue = this.transform.Find("LeftBG/Panel/txt-ground/Slider").GetComponent<Slider>().value;
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//Debug.Log(SliderValue);
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//text = this.transform.Find("LeftBG/Panel/txt-ground/Slider").GetChild(2).GetComponent<Text>();
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//text.text = SliderValue * 100 + "%";
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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