NewN_UAVPlane/Assets/art/haidao/Standard Assets/Utility/ForcedReset.cs

19 lines
473 B
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityStandardAssets.CrossPlatformInput;
//[RequireComponent(typeof (GUITexture))]
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
{
//... reload the scene
SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
}
}
}