NewN_UAVPlane/Assets/Zion/Scripts/Wzx/DoublePlay.cs

15 lines
282 B
C#

using UnityEngine;
using XFrame.Core.UI;
public class DoublePlay : XUIPanel
{
public DoublePlay() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
{
uiPath = "Prefabs/DoublePlay";
}
public override void Awake(GameObject go)
{
}
}