14 lines
587 B
C#
14 lines
587 B
C#
using UnityEngine;
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using System.Collections;
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public class SurfaceScript : MonoBehaviour {
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void Start () {
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Material mat;
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if(transform.parent.GetComponent<MarkerScript>().objectScript.materialType == 0) mat = (Material)MonoBehaviour.Instantiate(Resources.Load("surfaceMaterial", typeof(Material)));
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else mat = (Material)MonoBehaviour.Instantiate(Resources.Load("surfaceAlphaMaterial", typeof(Material)));
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Color c = mat.color;
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c.a = transform.parent.GetComponent<MarkerScript>().objectScript.surfaceOpacity;
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gameObject.GetComponent<MeshRenderer>().sharedMaterial = mat;
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}
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}
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