NewN_UAVPlane/Assets/art/xueshan/Winter Nature Pack/Standard Assets/Image Effects (Pro Only)/ScreenOverlay.js

44 lines
1.1 KiB
JavaScript

#pragma strict
@script ExecuteInEditMode
@script RequireComponent (Camera)
@script AddComponentMenu ("Image Effects/Other/Screen Overlay")
class ScreenOverlay extends PostEffectsBase {
enum OverlayBlendMode {
Additive = 0,
ScreenBlend = 1,
Multiply = 2,
Overlay = 3,
AlphaBlend = 4,
}
public var blendMode : OverlayBlendMode = OverlayBlendMode.Overlay;
public var intensity : float = 1.0f;
public var texture : Texture2D;
public var overlayShader : Shader;
private var overlayMaterial : Material = null;
function CheckResources () : boolean {
CheckSupport (false);
overlayMaterial = CheckShaderAndCreateMaterial (overlayShader, overlayMaterial);
if (!isSupported)
ReportAutoDisable ();
return isSupported;
}
function OnRenderImage (source : RenderTexture, destination : RenderTexture) {
if (CheckResources() == false) {
Graphics.Blit (source, destination);
return;
}
overlayMaterial.SetFloat ("_Intensity", intensity);
overlayMaterial.SetTexture ("_Overlay", texture);
Graphics.Blit (source, destination, overlayMaterial, blendMode);
}
}