NewN_UAVPlane/Assets/art/shandi/Scripts/Terrain/Terrain_dist.cs

35 lines
706 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class Terrain_dist : MonoBehaviour
{
public float BasemapDistance = 2000;
public float DetailDistance = 500;
private Terrain terrain;
void OnEnable()
{
terrain = GetComponent<Terrain>();
#if UNITY_EDITOR
UnityEditor.EditorApplication.update += Set;
#endif
}
#if !UNITY_EDITOR
void Update ()
{
//Set
}
#endif
void Set()
{
// if (terrain == null)
// //terrain = GetComponent<Terrain>();
//else if (terrain.basemapDistance != BasemapDistance){
// terrain.basemapDistance = BasemapDistance;
//terrain.detailObjectDistance = DetailDistance;
//}
}
}