NewN_UAVPlane/Assets/Temp/Scripts/Competitioncontentpanl.cs

40 lines
952 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Competitioncontentpanl : MonoBehaviour
{
public Image Competitioncontent_panl;
public Button off_botn;//关闭按钮
public Button verify_botn;//确定按钮
public Button cancel_botn;//取消按钮
void Start()
{
Interactionbtn();//这个页面交互按钮
}
private void Interactionbtn()
{
off_botn.onClick.AddListener(() =>
{
Competitioncontent_panl.gameObject.SetActive(false);
});
verify_botn.onClick.AddListener(() =>
{
Competitioncontent_panl.gameObject.SetActive(false);
});
cancel_botn.onClick.AddListener(() =>
{
Competitioncontent_panl.gameObject.SetActive(false);
});
}
// Update is called once per frame
void Update()
{
}
}