NewN_UAVPlane/Assets/Zion/Scripts/Adam/Utility/Sync/ContectServer.cs

64 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AdamSync
{
public class ContectServer : MonoBehaviour
{
public bool isLinkAgain = false;
public string serverIP;
public int port;
// Start is called before the first frame update
private async void Awake()
{
serverIP = ReadFromLocal("confing.txt");
Debug.Log("Net");
DontDestroyOnLoad(gameObject);
SceneManager.LoadScene("SampleScene");
//try
//{
isLinkAgain = true;
await SyncCreateRoom.StartLinkTCPServer(serverIP, port);
//}
//catch (System.Exception e)
//{
// if (isLinkAgain)
// {
// Awake();
// }
// Debug.Log(e.ToString());
//}
}
public static string ReadFromLocal(string fileName)
{
string path = GetPath(fileName);
if (!File.Exists(path)) return "无";
string data = File.ReadAllText(path);
return data;
}
public static string[] ReadAllFromLocal(string fileName)
{
string path = GetPath(fileName);
if (!File.Exists(path)) return null;
string[] data = File.ReadAllLines(path);
return data;
}
public static string GetPath(string fileName)
{
string path = Application.streamingAssetsPath + "/" + fileName;
return path;
}
private void OnDisable()
{
SyncCreateRoom.CloseClint();
isLinkAgain = false;
}
}
}