64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace AdamSync
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{
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public class ContectServer : MonoBehaviour
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{
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public bool isLinkAgain = false;
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public string serverIP;
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public int port;
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// Start is called before the first frame update
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private async void Awake()
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{
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serverIP = ReadFromLocal("confing.txt");
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Debug.Log("Net");
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DontDestroyOnLoad(gameObject);
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SceneManager.LoadScene("SampleScene");
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//try
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//{
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isLinkAgain = true;
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await SyncCreateRoom.StartLinkTCPServer(serverIP, port);
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//}
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//catch (System.Exception e)
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//{
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// if (isLinkAgain)
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// {
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// Awake();
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// }
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// Debug.Log(e.ToString());
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//}
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}
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public static string ReadFromLocal(string fileName)
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{
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string path = GetPath(fileName);
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if (!File.Exists(path)) return "无";
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string data = File.ReadAllText(path);
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return data;
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}
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public static string[] ReadAllFromLocal(string fileName)
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{
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string path = GetPath(fileName);
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if (!File.Exists(path)) return null;
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string[] data = File.ReadAllLines(path);
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return data;
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}
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public static string GetPath(string fileName)
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{
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string path = Application.streamingAssetsPath + "/" + fileName;
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return path;
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}
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private void OnDisable()
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{
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SyncCreateRoom.CloseClint();
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isLinkAgain = false;
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}
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}
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}
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