This commit is contained in:
		
							parent
							
								
									6a76538215
								
							
						
					
					
						commit
						8d957f63cd
					
				| 
						 | 
				
			
			@ -0,0 +1,6 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="RiderProjectSettingsUpdater">
 | 
			
		||||
    <option name="vcsConfiguration" value="2" />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,151 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="AutoImportSettings">
 | 
			
		||||
    <option name="autoReloadType" value="SELECTIVE" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="ChangeListManager">
 | 
			
		||||
    <list default="true" id="4757d49c-0b49-4c70-aad5-a981aeb5a89d" name="Changes" comment="">
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/.gitignore" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/encodings.xml" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/indexLayout.xml" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/vcs.xml" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/MotionFramework.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/MotionFramework.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.Addressables.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Addressables.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.DOTween.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.DOTween.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Editor.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.Linq.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Linq.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UnityFramework.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityFramework.sln" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Core.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Core.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Editor.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Test.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Test.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Addressables.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Addressables.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.DOTween.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.DOTween.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Editor.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Linq.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Linq.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.TextMeshPro.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.TextMeshPro.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
    </list>
 | 
			
		||||
    <option name="SHOW_DIALOG" value="false" />
 | 
			
		||||
    <option name="HIGHLIGHT_CONFLICTS" value="true" />
 | 
			
		||||
    <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
 | 
			
		||||
    <option name="LAST_RESOLUTION" value="IGNORE" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="Git.Settings">
 | 
			
		||||
    <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="ProjectColorInfo">{
 | 
			
		||||
  "associatedIndex": 5
 | 
			
		||||
}</component>
 | 
			
		||||
  <component name="ProjectId" id="2h4wIINVbVaSleYbcJ4OOUQ8mGX" />
 | 
			
		||||
  <component name="ProjectViewState">
 | 
			
		||||
    <option name="hideEmptyMiddlePackages" value="true" />
 | 
			
		||||
    <option name="showLibraryContents" value="true" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="PropertiesComponent">{
 | 
			
		||||
  "keyToString": {
 | 
			
		||||
    "ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
 | 
			
		||||
    "RunOnceActivity.ShowReadmeOnStart": "true",
 | 
			
		||||
    "SHARE_PROJECT_CONFIGURATION_FILES": "true",
 | 
			
		||||
    "git-widget-placeholder": "main",
 | 
			
		||||
    "node.js.detected.package.eslint": "true",
 | 
			
		||||
    "node.js.detected.package.tslint": "true",
 | 
			
		||||
    "node.js.selected.package.eslint": "(autodetect)",
 | 
			
		||||
    "node.js.selected.package.tslint": "(autodetect)",
 | 
			
		||||
    "nodejs_package_manager_path": "npm",
 | 
			
		||||
    "vue.rearranger.settings.migration": "true",
 | 
			
		||||
    "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
 | 
			
		||||
  },
 | 
			
		||||
  "keyToStringList": {
 | 
			
		||||
    "rider.external.source.directories": [
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Local\\Symbols\\src"
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
}</component>
 | 
			
		||||
  <component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
 | 
			
		||||
    <configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
 | 
			
		||||
      <option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="PROGRAM_PARAMETERS" value="-projectPath "E:\Unity Projects\GitLab\2024\UnityFramework" -debugCodeOptimization" />
 | 
			
		||||
      <option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
 | 
			
		||||
      <option name="PASS_PARENT_ENVS" value="1" />
 | 
			
		||||
      <option name="USE_EXTERNAL_CONSOLE" value="0" />
 | 
			
		||||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
    <configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
 | 
			
		||||
      <option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath "E:\Unity Projects\GitLab\2024\UnityFramework" -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
 | 
			
		||||
      <option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
 | 
			
		||||
      <option name="PASS_PARENT_ENVS" value="1" />
 | 
			
		||||
      <option name="USE_EXTERNAL_CONSOLE" value="0" />
 | 
			
		||||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
    <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="28392">
 | 
			
		||||
      <option name="allowRunningInParallel" value="false" />
 | 
			
		||||
      <option name="listenPortForConnections" value="false" />
 | 
			
		||||
      <option name="pid" value="28392" />
 | 
			
		||||
      <option name="projectPathOnTarget" />
 | 
			
		||||
      <option name="selectedOptions">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
    <configuration name="附加到 Unity 编辑器并运行" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
 | 
			
		||||
      <option name="allowRunningInParallel" value="false" />
 | 
			
		||||
      <option name="listenPortForConnections" value="false" />
 | 
			
		||||
      <option name="pid" />
 | 
			
		||||
      <option name="projectPathOnTarget" />
 | 
			
		||||
      <option name="selectedOptions">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="应用程序级" UseSingleDictionary="true" transferred="true" />
 | 
			
		||||
  <component name="TaskManager">
 | 
			
		||||
    <task active="true" id="Default" summary="默认任务">
 | 
			
		||||
      <changelist id="4757d49c-0b49-4c70-aad5-a981aeb5a89d" name="Changes" comment="" />
 | 
			
		||||
      <created>1716866576003</created>
 | 
			
		||||
      <option name="number" value="Default" />
 | 
			
		||||
      <option name="presentableId" value="Default" />
 | 
			
		||||
      <updated>1716866576003</updated>
 | 
			
		||||
      <workItem from="1716866577195" duration="16882000" />
 | 
			
		||||
      <workItem from="1717055568649" duration="2487000" />
 | 
			
		||||
      <workItem from="1725589032494" duration="4736000" />
 | 
			
		||||
      <workItem from="1727341856309" duration="10995000" />
 | 
			
		||||
      <workItem from="1727407324947" duration="17459000" />
 | 
			
		||||
    </task>
 | 
			
		||||
    <servers />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="TypeScriptGeneratedFilesManager">
 | 
			
		||||
    <option name="version" value="3" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="UnityProjectConfiguration" hasMinimizedUI="true" />
 | 
			
		||||
  <component name="UnityProjectDiscoverer">
 | 
			
		||||
    <option name="hasUnityReference" value="true" />
 | 
			
		||||
    <option name="unityProject" value="true" />
 | 
			
		||||
    <option name="unityProjectFolder" value="true" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
 | 
			
		||||
  <component name="VcsManagerConfiguration">
 | 
			
		||||
    <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,741 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{7cd511b2-6e15-d847-bf63-c2906d9dd435}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Demos</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Demos\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Demos\Common\MediaPlayerUI\MediaPlayerUI.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Demos\Common\MediaPlayerUI\OverlayManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Demos\Common\MediaPlayerUI\HorizontalSegmentsPrimitive.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Demos\Common\LookAround360.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Demos\_AVProVideo.Demos.asmdef" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Demos\Common\MediaPlayerUI\MediaPlayerUI.shader" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,784 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{86202ac6-accf-ed56-fd68-450d37dc23ab}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Editor</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Android.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\MediaHintsDrawer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\EditorHelper.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PluginProcessor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\ApplyToMeshEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PreProcessBuild.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\ResolveToRenderTextureEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\AnimCollapseSection.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Platforms.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Source.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Subtitles.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\DisplayIMGUIEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Network.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\MediaReferenceEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Debug.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PostProcessBuild_iOS.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_WebGL.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Windows.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PostProcessBuild.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Audio.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\ApplyToMaterialEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\MediaPathDrawer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\RecentMenu.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Events.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PostProcessBuild_macOS.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\RecentItems.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\PlaylistMediaPlayerEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\VideoResolveOptionsDrawer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\AudioOutputEditor.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\SupportWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Global.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_AboutHelp.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Player.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\PostProcessBuild_Android.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Editor\Scripts\Components\MediaPlayerEditor_Apple.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Editor\_AVProVideo.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="nunit.framework">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,740 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{bf53d6d3-46bc-9ab9-f04a-d1b867683b4e}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Extensions.Timeline</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Extensions.Timeline\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\Timeline\MediaPlayerControlAsset.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\Timeline\MediaPlayerControlBehaviour.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\Timeline\MediaPlayerControlTrack.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\Timeline\MediaPlayerControlMixerBehaviour.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Extensions\Timeline\_AVProVideo.Extensions.Timeline.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,757 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{8722c7e9-c759-29c1-e51a-a95292f74a1c}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Extensions.UnityUI.Editor</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Extensions.UnityUI.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\UnityUI\Editor\DisplayUGUIEditor.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Extensions\UnityUI\Editor\_AVProVideo.Extensions.UnityUI.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="nunit.framework">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Editor.csproj">
 | 
			
		||||
      <Project>{86202ac6-accf-ed56-fd68-450d37dc23ab}</Project>
 | 
			
		||||
      <Name>AVProVideo.Editor</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Extensions.UnityUI.csproj">
 | 
			
		||||
      <Project>{3586ce6c-9424-cf1d-6d8e-95db61541b3e}</Project>
 | 
			
		||||
      <Name>AVProVideo.Extensions.UnityUI</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,738 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{3586ce6c-9424-cf1d-6d8e-95db61541b3e}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Extensions.UnityUI</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Extensions.UnityUI\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\UnityUI\Runtime\DisplayUGUI.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\UnityUI\Runtime\SubtitlesUGUI.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Extensions\UnityUI\_AVProVideo.Extensions.UnityUI.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,737 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{09a89d47-cc73-d927-4415-03cf250cfe31}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Extensions.VisualEffectGraph</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Extensions.VisualEffectGraph\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Extensions\VisualEffectGraph\ApplyToVfxGraph.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Extensions\VisualEffectGraph\_AVProVideo.Extensions.VisualEffectGraph.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="AVProVideo.Runtime.csproj">
 | 
			
		||||
      <Project>{d300a9af-2543-899b-5711-bdc5aa4805a4}</Project>
 | 
			
		||||
      <Name>AVProVideo.Runtime</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,803 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{d300a9af-2543-899b-5711-bdc5aa4805a4}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>AVProVideo.Runtime</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\AVProVideo.Runtime\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\WebGLMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_OpenBuffer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_ExtractFrame.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\AndroidMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\AppleMediaPlayerExtensions.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayerSync.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\PlaybackQualityStats.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\AudioChannelMixer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\AudioOutput.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Tracks.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_OpenStream.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\TextTrack.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\WindowsMediaPlayer_BufferedFrames.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Utils\KeyAuthData.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_Events.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Helper.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\WindowsRtMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\AppleMediaPlayer+Native.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\DisplayIMGUI.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\UpdateMultiPassStereo.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\ApplyToBase.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\WindowsMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Utils\HttpHeader.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_EditorPlayPause.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\AudioOutputManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\ApplyToMaterial.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Utils\VideoRender.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\AppleMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Utils\Resampler.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_Subtitles.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\AssetTypes\MediaReference.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\ResolveToRenderTexture.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_AppFocus.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\ApplyToMesh.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\BaseMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_Upgrade.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Utils\Subtitles.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Events.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_PlatformOptions.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Interfaces.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\PlaylistMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Internal\Players\NullMediaPlayer.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_EditorMute.cs" />
 | 
			
		||||
    <Compile Include="Assets\AVProVideo\Runtime\Scripts\Components\MediaPlayer_TimeScale.cs" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-VR-InsideSphere-Transparent-AndroidOES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-UI-Default-Stereo.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Plugins\Android\libsamplerate-License.txt" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-IMGUI-Transparent.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Unlit-Transparent-AndroidOES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-VR-InsideSphere-AndroidOES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-Transition.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-UI-Default-Transparent.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-UI-Default-Transparent-Android OES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Lit-Transparent-Diffuse.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Lit-Diffuse.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Plugins\Android\proguard-avprovideo.txt" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-VR-InsideSphere.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-VR-InsideSphere-Transparent.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Skybox-Sphere.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-VR-InsideSphere-StereoUV.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-Resolve.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-UI-AndroidOES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Skybox-Cube3x2.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo.cginc" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Unlit-AndroidOES.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Unlit.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\_AVProVideo.Runtime.asmdef" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-Preview.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\AVProVideo-Unlit-Transparent.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-BlendFrames.shader" />
 | 
			
		||||
    <None Include="Assets\AVProVideo\Runtime\Shaders\Resources\AVProVideo-Internal-ResolveOES.shader" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,858 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <LangVersion>9.0</LangVersion>
 | 
			
		||||
    <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
 | 
			
		||||
    <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
 | 
			
		||||
    <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>10.0.20506</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <RootNamespace></RootNamespace>
 | 
			
		||||
    <ProjectGuid>{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}</ProjectGuid>
 | 
			
		||||
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <BaseDirectory>.</BaseDirectory>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp-Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
 | 
			
		||||
    <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <NoConfig>true</NoConfig>
 | 
			
		||||
    <NoStdLib>true</NoStdLib>
 | 
			
		||||
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
 | 
			
		||||
    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
 | 
			
		||||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\CustomConfigWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\SceneStepEditorWindow.cs" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="unityplastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Plastic.Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="log4netPlastic">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.collab-proxy@2.3.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.IonicZip">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTweenEditor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.TextureAssets">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="DOTween">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\DOTween\DOTween.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Newtonsoft.Json">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="nunit.framework">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.EditorCoroutines.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.PlasticSCM.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Timeline.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Shared.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.ScriptableBuildPipeline">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualStudio.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Timeline">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Performance.Profile-Analyzer.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TestTools.CodeCoverage.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.State.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TextMeshPro">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TextMeshPro.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.State">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VSCode.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.ScriptableBuildPipeline.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
 | 
			
		||||
      <Project>{55cf3394-1287-0bd1-463f-422c23db3787}</Project>
 | 
			
		||||
      <Name>Assembly-CSharp-firstpass</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="Assembly-CSharp.csproj">
 | 
			
		||||
      <Project>{f0d8fedc-2966-2c34-f168-80f3f237eb2a}</Project>
 | 
			
		||||
      <Name>Assembly-CSharp</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.Addressables.csproj">
 | 
			
		||||
      <Project>{35058e9b-48eb-7180-d011-f89b0c3012d7}</Project>
 | 
			
		||||
      <Name>UniTask.Addressables</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="NaughtyAttributes.Test.csproj">
 | 
			
		||||
      <Project>{e55587a8-55c5-9d75-4e05-354dc14a4b66}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Test</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.Linq.csproj">
 | 
			
		||||
      <Project>{1f2feed5-1908-3087-a60d-67d4f0262741}</Project>
 | 
			
		||||
      <Name>UniTask.Linq</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="NaughtyAttributes.Core.csproj">
 | 
			
		||||
      <Project>{33e4df83-69a2-7ddc-be6c-ca424170fea4}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Core</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="MotionFramework.csproj">
 | 
			
		||||
      <Project>{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}</Project>
 | 
			
		||||
      <Name>MotionFramework</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.csproj">
 | 
			
		||||
      <Project>{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}</Project>
 | 
			
		||||
      <Name>UniTask</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="NaughtyAttributes.Editor.csproj">
 | 
			
		||||
      <Project>{c1171338-fc44-8597-abbe-4a10022d6b1a}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Editor</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.TextMeshPro.csproj">
 | 
			
		||||
      <Project>{0ca94816-c4b2-bedf-d39e-c15276dc040c}</Project>
 | 
			
		||||
      <Name>UniTask.TextMeshPro</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.DOTween.csproj">
 | 
			
		||||
      <Project>{25783be1-b5ef-d8bd-455a-96e2d44b8d8b}</Project>
 | 
			
		||||
      <Name>UniTask.DOTween</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp-firstpass\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -57,253 +57,253 @@
 | 
			
		|||
    <None Include="Assets\Plugins\UniTask\package.json" />
 | 
			
		||||
    <None Include="Assets\Plugins\DOTween\readme.txt" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -318,379 +318,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.EditorCoroutines.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -716,15 +716,15 @@
 | 
			
		|||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,264 +41,292 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ToolsPackWindowManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackGameObjectComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackSceneJump.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ProcessManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessStepDescription.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\GameLauncher.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessStep.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ToolsPackManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\Http\WebRequestTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneStepData.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\DoTweenTest\DoTweenTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsSceneData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SubmitScoreDto.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessCollection.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessMode.cs" />
 | 
			
		||||
    <Compile Include="Assets\test.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ElectricEnergyMeterData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowItemBtComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackMenuBtOnClick.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Data\DataConfigManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowToggle.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\StepData.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\tttt.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsSceneProcessLauncher.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\JsonTest\JsonTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneInformation.cs" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsPackData.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\SceneStepData.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\data\config.json" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\package.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -313,379 +341,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.EditorCoroutines.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -711,15 +739,15 @@
 | 
			
		|||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 1bbd690a630b4d749b925cc107cbda0d
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,179 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using Newtonsoft.Json.Linq;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 数据管理
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class DataConfigManager : ModuleSingleton<DataConfigManager>, IModule
 | 
			
		||||
    {
 | 
			
		||||
        private string ToolsPackDataPath = Application.streamingAssetsPath + "/DataConfig/ToolsPackData.json"; //工具包
 | 
			
		||||
        private string TeachingDataPath = Application.streamingAssetsPath + "/DataConfig/TeachingData.json"; //教学工具包设备高亮数据
 | 
			
		||||
 | 
			
		||||
        private Dictionary<string, List<string>> toolsPackDict;
 | 
			
		||||
        private List<string> teachingData;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        [SerializeField] private ProcessMode.ProcessMode _processMode;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void OnCreate(object createParam)
 | 
			
		||||
        {
 | 
			
		||||
            LoadConfig();
 | 
			
		||||
 | 
			
		||||
            // LoadTeachingData();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnUpdate()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnDestroy()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnGUI()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetProcessMode(int index)
 | 
			
		||||
        {
 | 
			
		||||
            if (index == 0)// 练习模式 
 | 
			
		||||
            {
 | 
			
		||||
                _processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice;
 | 
			
		||||
            }
 | 
			
		||||
            else if (index == 1)// 考核模式
 | 
			
		||||
            {
 | 
			
		||||
                _processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment;
 | 
			
		||||
            }
 | 
			
		||||
            else if (index == 2)// 教学模式
 | 
			
		||||
            {
 | 
			
		||||
                _processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
 | 
			
		||||
            }
 | 
			
		||||
            else if (index == 3)// 培训模式
 | 
			
		||||
            {
 | 
			
		||||
                _processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            
 | 
			
		||||
            
 | 
			
		||||
            Debug.Log("当前流程模式---->"+_processMode);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public ProcessMode.ProcessMode GetProcessMode()
 | 
			
		||||
        {
 | 
			
		||||
            return _processMode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 获取教学工具包设备高亮数据
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public List<string> GetTeachingData()
 | 
			
		||||
        {
 | 
			
		||||
            return teachingData;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void LoadTeachingData()
 | 
			
		||||
        {
 | 
			
		||||
            string jsonContent = File.ReadAllText(ToolsPackDataPath);
 | 
			
		||||
            teachingData = JsonConvert.DeserializeObject<List<string>>(jsonContent);
 | 
			
		||||
            foreach (var tool in teachingData)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("Tool model: " + tool);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void LoadConfig()
 | 
			
		||||
        {
 | 
			
		||||
            if (File.Exists(ToolsPackDataPath))
 | 
			
		||||
            {
 | 
			
		||||
                string jsonContent = File.ReadAllText(ToolsPackDataPath);
 | 
			
		||||
                JObject jsonObj = JObject.Parse(jsonContent);
 | 
			
		||||
 | 
			
		||||
                toolsPackDict = new Dictionary<string, List<string>>();
 | 
			
		||||
 | 
			
		||||
                var tools = jsonObj["tools"] as JObject;
 | 
			
		||||
                if (tools != null)
 | 
			
		||||
                {
 | 
			
		||||
                    ParseTools(tools["models"] as JArray);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Debug.Log("工具和子项:");
 | 
			
		||||
                // foreach (var item in toolsDict)
 | 
			
		||||
                // {
 | 
			
		||||
                //     Debug.Log($"{item.Key}:");
 | 
			
		||||
                //     foreach (var subItem in item.Value)
 | 
			
		||||
                //     {
 | 
			
		||||
                //         Debug.Log($"  - {subItem}");
 | 
			
		||||
                //     }
 | 
			
		||||
                // }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public List<string> GetToolsPackData(string toolsName)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var v in toolsPackDict)
 | 
			
		||||
            {
 | 
			
		||||
                if (v.Key == toolsName)
 | 
			
		||||
                {
 | 
			
		||||
                    if (v.Value.Count > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        return v.Value;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        return null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void ParseTools(JArray models)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var model in models)
 | 
			
		||||
            {
 | 
			
		||||
                if (model is JValue)
 | 
			
		||||
                {
 | 
			
		||||
                    string modelName = model.ToString();
 | 
			
		||||
                    if (!toolsPackDict.ContainsKey(modelName))
 | 
			
		||||
                    {
 | 
			
		||||
                        toolsPackDict[modelName] = new List<string>();
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else if (model is JObject subTool)
 | 
			
		||||
                {
 | 
			
		||||
                    string subToolName = subTool["name"].ToString();
 | 
			
		||||
                    var subItems = subTool["models"] ?? subTool["items"];
 | 
			
		||||
                    List<string> subItemList = new List<string>();
 | 
			
		||||
                    if (subItems is JArray subArray)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var subItem in subArray)
 | 
			
		||||
                        {
 | 
			
		||||
                            subItemList.Add(subItem.ToString());
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    toolsPackDict[subToolName] = subItemList;
 | 
			
		||||
                    if (subItems is JArray)
 | 
			
		||||
                    {
 | 
			
		||||
                        continue;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ParseTools(subItems as JArray); // 递归解析子对象
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 1b81c0d6453eed54a80d34b5d9bdcd26
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 2f36d3a8ec5bb8541a18c9b712d18bd8
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,26 @@
 | 
			
		|||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
    using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
    public class EnergyWorkList
 | 
			
		||||
    {
 | 
			
		||||
        public string keywork { get; set; }
 | 
			
		||||
        public string valuework { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class EnergyInformation
 | 
			
		||||
    {
 | 
			
		||||
        public string work { get; set; }
 | 
			
		||||
        public List<EnergyWorkList> worklist { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SceneData
 | 
			
		||||
    {
 | 
			
		||||
        public string scenename { get; set; }
 | 
			
		||||
        public string questbooks { get; set; }
 | 
			
		||||
        public string userinformation { get; set; }
 | 
			
		||||
        public string energyinformation { get; set; }
 | 
			
		||||
        public List<EnergyInformation> energylist { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 6a73a546f3e543eca4db6c788cba105a
 | 
			
		||||
timeCreated: 1718243950
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,42 @@
 | 
			
		|||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
    using System.Collections.Generic;
 | 
			
		||||
    using Newtonsoft.Json;
 | 
			
		||||
 | 
			
		||||
    public class EnergyList
 | 
			
		||||
    {
 | 
			
		||||
        [JsonProperty("keywork")]
 | 
			
		||||
        public string KeyWork { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("valuework")]
 | 
			
		||||
        public double ValueWork { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class Work
 | 
			
		||||
    {
 | 
			
		||||
        [JsonProperty("work")]
 | 
			
		||||
        public string WorkType { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("worklist")]
 | 
			
		||||
        public List<EnergyList> WorkList { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SceneInformation
 | 
			
		||||
    {
 | 
			
		||||
        [JsonProperty("scenename")]
 | 
			
		||||
        public string SceneName { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("questbooks")]
 | 
			
		||||
        public string QuestBooks { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("userinformation")]
 | 
			
		||||
        public string UserInformation { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("energyinformation")]
 | 
			
		||||
        public string EnergyInformation { get; set; }
 | 
			
		||||
 | 
			
		||||
        [JsonProperty("energylist")]
 | 
			
		||||
        public List<Work> EnergyList { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 205e3a1f124e4862b02125ff75e82284
 | 
			
		||||
timeCreated: 1718760217
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,111 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public class SceneStepTaskListItem
 | 
			
		||||
    {
 | 
			
		||||
/// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string pageNum { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string pageSize { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int id { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 抄表
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string examName { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// [{"pageNum":null,"pageSize":null,"id":721,"point":"填写工作票","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"填写工作票"},{"pageNum":null,"pageSize":null,"id":722,"point":"领取处理所需工器具及设备,包含螺丝刀、剥线钳、绝缘胶带、验电笔、盒装封印、梯子、工作证、安全帽、纱布手套、工作服、l型集中器","score":"20","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"领取工器具及仪器设备"},{"pageNum":null,"pageSize":null,"id":723,"point":"佩戴背包中的安全帽、工作服及手套","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"佩戴装备检视"},{"pageNum":null,"pageSize":null,"id":724,"point":"前往现场后,出示工作证并与客户进行沟通","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"前往现场"},{"pageNum":null,"pageSize":null,"id":725,"point":"使用验电笔进行三步验电法:点击插座——点击柜门——点击插座。","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"验电"},{"pageNum":null,"pageSize":null,"id":726,"point":"用螺丝刀打开接线盒,将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":727,"point":"将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":728,"point":"取出胶带将头部缠绕","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":729,"point":"拆除固定集中器的螺丝,取下集中器","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":730,"point":"取出新的集中器,移动至原先集中器位置","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":731,"point":"进行连线,练好线后,上螺丝","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":732,"point":"安装完成后,申请通电调试,运行灯闪烁亮则安装成功","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"现场调试"},{"pageNum":null,"pageSize":null,"id":733,"point":"盖上集中器的盖子,在集中器上加装封印、接线盒还原,关上柜门后,柜门加装封印","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"加装封印"}]
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string examContent { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int sceneId { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 抄表
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string sceneName { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string sceneScriptId { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int status { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string createBy { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string createTime { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string updateBy { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string updateTime { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SceneStepData
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 操作成功
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string msg { get; set; }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int code { get; set; }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public SceneStepTaskListItem data { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public class Record
 | 
			
		||||
{
 | 
			
		||||
    [JsonProperty("id")]
 | 
			
		||||
    public int Id { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("point")]
 | 
			
		||||
    public string Point { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("score")]
 | 
			
		||||
    public int Score { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("createTime")]
 | 
			
		||||
    public DateTime CreateTime { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("sceneId")]
 | 
			
		||||
    public int SceneId { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("step")]
 | 
			
		||||
    public string Step { get; set; }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 5f6ba8b2926a4829b00157cab2d6c47b
 | 
			
		||||
timeCreated: 1718959393
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
    public class ActionData
 | 
			
		||||
    {
 | 
			
		||||
        public string Description { get; set; }
 | 
			
		||||
        public float Score { get; set; }
 | 
			
		||||
        public bool IsSequential { get; set; }
 | 
			
		||||
        public bool IsUI{ get; set; }
 | 
			
		||||
        public List<string> TargetObjects { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class StepData
 | 
			
		||||
    {
 | 
			
		||||
        public string StepDescription { get; set; }
 | 
			
		||||
        public List<ActionData> Actions { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class StepsContainer
 | 
			
		||||
    {
 | 
			
		||||
        public List<StepData> Steps { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: bd785483722c49d1ab4f549d9467d59b
 | 
			
		||||
timeCreated: 1718169406
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,23 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
    public class SubmitScoreStep
 | 
			
		||||
    {
 | 
			
		||||
        public string stepName { get; set; }
 | 
			
		||||
        public string testPoint { get; set; }
 | 
			
		||||
        public float score { get; set; }
 | 
			
		||||
        public float setScore { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SubmitScoreData
 | 
			
		||||
    {
 | 
			
		||||
        public string userName { get; set; }
 | 
			
		||||
        public string userId { get; set; }
 | 
			
		||||
        public int examId { get; set; }
 | 
			
		||||
        public int classId { get; set; }
 | 
			
		||||
        public string useTime { get; set; }
 | 
			
		||||
        public string examClassId { get; set; }
 | 
			
		||||
        public List<SubmitScoreStep> stepList { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: c2f1e6b74cdc4049852e8e52afa57e7d
 | 
			
		||||
timeCreated: 1719470950
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: f2a9a29cf4c04d79bdd08a606995f94f
 | 
			
		||||
timeCreated: 1731309688
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,137 @@
 | 
			
		|||
using UnityEditor;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using System.IO;
 | 
			
		||||
 | 
			
		||||
public class CustomConfigWindow : EditorWindow
 | 
			
		||||
{
 | 
			
		||||
    private string ipAddress = "127.0.0.1";
 | 
			
		||||
    private GameObject backpackPrefab;
 | 
			
		||||
    private string backpackButtonPath = "Assets";
 | 
			
		||||
    private string popupWindowPath = "Assets";
 | 
			
		||||
 | 
			
		||||
    [MenuItem("工具/配置编辑窗口")]
 | 
			
		||||
    public static void ShowWindow()
 | 
			
		||||
    {
 | 
			
		||||
        GetWindow<CustomConfigWindow>("配置编辑窗口");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
        GUILayout.Label("配置设置", EditorStyles.boldLabel);
 | 
			
		||||
 | 
			
		||||
        // IP 地址输入
 | 
			
		||||
        GUILayout.Label("IP 地址");
 | 
			
		||||
        ipAddress = EditorGUILayout.TextField("IP 地址:", ipAddress);
 | 
			
		||||
 | 
			
		||||
        // 背包预制体选择
 | 
			
		||||
        GUILayout.Space(10);
 | 
			
		||||
        GUILayout.Label("选择背包预制体");
 | 
			
		||||
        backpackPrefab = (GameObject)EditorGUILayout.ObjectField("背包预制体:", backpackPrefab, typeof(GameObject), false);
 | 
			
		||||
 | 
			
		||||
        // 显示背包预制体信息并提供定位功能
 | 
			
		||||
        if (backpackPrefab != null)
 | 
			
		||||
        {
 | 
			
		||||
            if (GUILayout.Button($"定位预制体: {backpackPrefab.name}"))
 | 
			
		||||
            {
 | 
			
		||||
                EditorGUIUtility.PingObject(backpackPrefab);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // 背包按钮路径
 | 
			
		||||
        GUILayout.Space(10);
 | 
			
		||||
        GUILayout.Label("背包按钮路径");
 | 
			
		||||
        if (GUILayout.Button("选择背包按钮路径"))
 | 
			
		||||
        {
 | 
			
		||||
            string path = EditorUtility.OpenFolderPanel("选择背包按钮路径", "Assets", "");
 | 
			
		||||
            if (!string.IsNullOrEmpty(path))
 | 
			
		||||
            {
 | 
			
		||||
                backpackButtonPath = GetRelativePath(path);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        EditorGUILayout.LabelField("路径:", backpackButtonPath);
 | 
			
		||||
 | 
			
		||||
        // 弹出窗口路径
 | 
			
		||||
        GUILayout.Space(10);
 | 
			
		||||
        GUILayout.Label("弹出窗口路径");
 | 
			
		||||
        if (GUILayout.Button("选择弹出窗口路径"))
 | 
			
		||||
        {
 | 
			
		||||
            string path = EditorUtility.OpenFolderPanel("选择弹出窗口路径", "Assets", "");
 | 
			
		||||
            if (!string.IsNullOrEmpty(path))
 | 
			
		||||
            {
 | 
			
		||||
                popupWindowPath = GetRelativePath(path);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        EditorGUILayout.LabelField("路径:", popupWindowPath);
 | 
			
		||||
 | 
			
		||||
        // 保存按钮
 | 
			
		||||
        GUILayout.Space(20);
 | 
			
		||||
        if (GUILayout.Button("保存配置"))
 | 
			
		||||
        {
 | 
			
		||||
            SaveConfiguration();
 | 
			
		||||
            EditorUtility.DisplayDialog("配置编辑窗口", "配置已保存", "确定");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // 更新按钮
 | 
			
		||||
        GUILayout.Space(20);
 | 
			
		||||
        GUI.backgroundColor = Color.green;
 | 
			
		||||
        if (GUILayout.Button("更新配置到 StreamingAssets", GUILayout.Height(40)))
 | 
			
		||||
        {
 | 
			
		||||
            UpdateConfiguration();
 | 
			
		||||
        }
 | 
			
		||||
        GUI.backgroundColor = Color.white;  // 还原默认颜色
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SaveConfiguration()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Log("IP 地址: " + ipAddress);
 | 
			
		||||
        Debug.Log("背包预制体: " + (backpackPrefab != null ? backpackPrefab.name : "未选择"));
 | 
			
		||||
        Debug.Log("背包按钮路径: " + backpackButtonPath);
 | 
			
		||||
        Debug.Log("弹出窗口路径: " + popupWindowPath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateConfiguration()
 | 
			
		||||
    {
 | 
			
		||||
        string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "data");
 | 
			
		||||
        string configFilePath = Path.Combine(dataFolderPath, "config.json");
 | 
			
		||||
 | 
			
		||||
        // 确保 data 文件夹存在
 | 
			
		||||
        if (!Directory.Exists(dataFolderPath))
 | 
			
		||||
        {
 | 
			
		||||
            Directory.CreateDirectory(dataFolderPath);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // 创建配置数据对象
 | 
			
		||||
        ConfigData configData = new ConfigData
 | 
			
		||||
        {
 | 
			
		||||
            ipAddress = ipAddress,
 | 
			
		||||
            backpackPrefabPath = backpackPrefab != null ? AssetDatabase.GetAssetPath(backpackPrefab) : "",
 | 
			
		||||
            backpackButtonPath = backpackButtonPath,
 | 
			
		||||
            popupWindowPath = popupWindowPath
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // 将配置数据序列化为 JSON 并写入文件
 | 
			
		||||
        string json = JsonUtility.ToJson(configData, true);
 | 
			
		||||
        File.WriteAllText(configFilePath, json);
 | 
			
		||||
 | 
			
		||||
        EditorUtility.DisplayDialog("配置编辑窗口", "配置已更新到 StreamingAssets/data/config.json", "确定");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private string GetRelativePath(string fullPath)
 | 
			
		||||
    {
 | 
			
		||||
        if (fullPath.StartsWith(Application.dataPath))
 | 
			
		||||
        {
 | 
			
		||||
            return "Assets" + fullPath.Substring(Application.dataPath.Length);
 | 
			
		||||
        }
 | 
			
		||||
        return fullPath;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 配置数据类,用于序列化为 JSON
 | 
			
		||||
    [System.Serializable]
 | 
			
		||||
    public class ConfigData
 | 
			
		||||
    {
 | 
			
		||||
        public string ipAddress;
 | 
			
		||||
        public string backpackPrefabPath;
 | 
			
		||||
        public string backpackButtonPath;
 | 
			
		||||
        public string popupWindowPath;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 9e8fd99a2dce4d619476a751d8210447
 | 
			
		||||
timeCreated: 1731309692
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,277 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using UnityEditor;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    public class SceneStepEditorWindow : EditorWindow
 | 
			
		||||
    {
 | 
			
		||||
        private List<ProcessStep> steps = new List<ProcessStep>();
 | 
			
		||||
        private List<bool> stepFoldouts = new List<bool>();  // 用于控制步骤的折叠状态
 | 
			
		||||
        private List<List<bool>> actionFoldouts = new List<List<bool>>();  // 用于控制每个步骤内动作的折叠状态
 | 
			
		||||
        private Vector2 scrollPosition;  // 滚动条位置
 | 
			
		||||
        private string configFilePath;
 | 
			
		||||
 | 
			
		||||
        [MenuItem("工具/Scene Step 编辑器")]
 | 
			
		||||
        public static void ShowWindow()
 | 
			
		||||
        {
 | 
			
		||||
            SceneStepEditorWindow window = GetWindow<SceneStepEditorWindow>("Scene Step 编辑器");
 | 
			
		||||
 | 
			
		||||
            // 设置窗口的宽度和默认高度
 | 
			
		||||
            float windowWidth = 500;
 | 
			
		||||
            float windowHeight = 600;
 | 
			
		||||
 | 
			
		||||
            // 计算居中的位置
 | 
			
		||||
            Rect centeredPosition = new Rect(
 | 
			
		||||
                (Screen.currentResolution.width - windowWidth) / 2,
 | 
			
		||||
                (Screen.currentResolution.height - windowHeight) / 2,
 | 
			
		||||
                windowWidth,
 | 
			
		||||
                windowHeight
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            // 设置窗口位置并固定宽度,可调整高度
 | 
			
		||||
            window.position = centeredPosition;
 | 
			
		||||
            // window.minSize = new Vector2(windowWidth, windowHeight);
 | 
			
		||||
            // window.maxSize = new Vector2(windowWidth, Screen.currentResolution.height);
 | 
			
		||||
        }
 | 
			
		||||
        private void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // 设置配置文件路径
 | 
			
		||||
            string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
 | 
			
		||||
            configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
 | 
			
		||||
 | 
			
		||||
            // 如果文件存在,则加载文件内容
 | 
			
		||||
            if (File.Exists(configFilePath))
 | 
			
		||||
            {
 | 
			
		||||
                string json = File.ReadAllText(configFilePath);
 | 
			
		||||
                if (!string.IsNullOrEmpty(json))
 | 
			
		||||
                {
 | 
			
		||||
                    steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json) ?? new List<ProcessStep>();
 | 
			
		||||
                    
 | 
			
		||||
                    // 初始化折叠状态列表
 | 
			
		||||
                    stepFoldouts = new List<bool>(new bool[steps.Count]);
 | 
			
		||||
                    actionFoldouts = new List<List<bool>>();
 | 
			
		||||
                    foreach (var step in steps)
 | 
			
		||||
                    {
 | 
			
		||||
                        actionFoldouts.Add(new List<bool>(new bool[step.Actions.Count]));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        private void OnGUI()
 | 
			
		||||
        {
 | 
			
		||||
            GUILayout.Label("步骤编辑器", EditorStyles.boldLabel);
 | 
			
		||||
 | 
			
		||||
            // 开始滚动视图
 | 
			
		||||
            scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true);
 | 
			
		||||
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
 | 
			
		||||
 | 
			
		||||
            // 如果没有步骤,显示“增加步骤”按钮
 | 
			
		||||
            if (steps.Count == 0)
 | 
			
		||||
            {
 | 
			
		||||
                if (GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps.Add(new ProcessStep("新步骤",  new List<ProcessStepDescription>()));
 | 
			
		||||
                    stepFoldouts.Add(true);
 | 
			
		||||
                    actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i < steps.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                if (stepFoldouts.Count <= i) stepFoldouts.Add(true);
 | 
			
		||||
                if (actionFoldouts.Count <= i) actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                
 | 
			
		||||
                Rect rect2 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect2, new Color(0.2196079f,0.2196079f,0.2196079f));  // 亮蓝色
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
                Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect, new Color(0.03604485f,0.509434f,0.4336843f));  // 亮蓝色
 | 
			
		||||
 | 
			
		||||
                Rect rect1 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect1, new Color(0.2196079f,0.2196079f,0.2196079f));  // 亮蓝色
 | 
			
		||||
                
 | 
			
		||||
                GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                // 增加和删除步骤按钮 
 | 
			
		||||
                if (i == steps.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps.Add(new ProcessStep("新步骤",  new List<ProcessStepDescription>()));
 | 
			
		||||
                    stepFoldouts.Add(true);
 | 
			
		||||
                    actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps.RemoveAt(i);
 | 
			
		||||
                    stepFoldouts.RemoveAt(i);
 | 
			
		||||
                    actionFoldouts.RemoveAt(i);
 | 
			
		||||
                    GUILayout.EndHorizontal();
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 绘制蓝色竖条
 | 
			
		||||
                GUILayout.Space(4);
 | 
			
		||||
                DrawBrightBlueLine();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
              
 | 
			
		||||
                stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], $"步骤 {i + 1}: {steps[i].StepDescription}", true);
 | 
			
		||||
 | 
			
		||||
                GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                if (stepFoldouts[i])
 | 
			
		||||
                {
 | 
			
		||||
                    EditorGUI.indentLevel++;
 | 
			
		||||
 | 
			
		||||
                    // 步骤描述和评分
 | 
			
		||||
                    steps[i].StepDescription = EditorGUILayout.TextField("描述", steps[i].StepDescription);
 | 
			
		||||
 | 
			
		||||
                    GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                    // 动作列表
 | 
			
		||||
                    GUIStyle whiteBoldLabelStyle = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
 | 
			
		||||
                    Rect labelRect = GUILayoutUtility.GetRect(new GUIContent("动作列表"), whiteBoldLabelStyle, GUILayout.ExpandWidth(true));
 | 
			
		||||
                    EditorGUI.DrawRect(labelRect, Color.gray);
 | 
			
		||||
                    EditorGUI.LabelField(labelRect, "动作列表", whiteBoldLabelStyle);
 | 
			
		||||
 | 
			
		||||
                    // 如果没有动作,显示“增加动作”按钮
 | 
			
		||||
                    if (steps[i].Actions.Count == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
 | 
			
		||||
                            actionFoldouts[i].Add(true);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    for (int j = 0; j < steps[i].Actions.Count; j++)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (actionFoldouts[i].Count <= j) actionFoldouts[i].Add(true);
 | 
			
		||||
 | 
			
		||||
                        GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                        // 增加和删除动作按钮
 | 
			
		||||
                        if (j == steps[i].Actions.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
 | 
			
		||||
                            actionFoldouts[i].Add(true);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.RemoveAt(j);
 | 
			
		||||
                            actionFoldouts[i].RemoveAt(j);
 | 
			
		||||
                            GUILayout.EndHorizontal();
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        // 绘制蓝色竖条
 | 
			
		||||
                        DrawBrightBlueLine();
 | 
			
		||||
                        GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                        // 动作折叠控制
 | 
			
		||||
                        actionFoldouts[i][j] = EditorGUILayout.Foldout(actionFoldouts[i][j], $"动作 {j + 1}: {steps[i].Actions[j].Description}", true);
 | 
			
		||||
 | 
			
		||||
                        GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                        if (actionFoldouts[i][j])
 | 
			
		||||
                        {
 | 
			
		||||
                            EditorGUI.indentLevel++;
 | 
			
		||||
 | 
			
		||||
                            steps[i].Actions[j].Description = EditorGUILayout.TextField("描述", steps[i].Actions[j].Description);
 | 
			
		||||
                            steps[i].Actions[j].IsSequential = EditorGUILayout.Toggle("按顺序点击", steps[i].Actions[j].IsSequential);
 | 
			
		||||
                            steps[i].Actions[j].IsUI = EditorGUILayout.Toggle("是否UI", steps[i].Actions[j].IsUI);
 | 
			
		||||
                            steps[i].Actions[j].Score = EditorGUILayout.FloatField("分数", steps[i].Actions[j].Score);  // 动作评分输入框
 | 
			
		||||
 | 
			
		||||
                            // 目标对象列表
 | 
			
		||||
                            GUIStyle whiteBoldLabelStyle1 = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
 | 
			
		||||
                            Rect labelRect1 = GUILayoutUtility.GetRect(new GUIContent("目标对象列表"), whiteBoldLabelStyle1, GUILayout.ExpandWidth(true));
 | 
			
		||||
                            EditorGUI.DrawRect(labelRect1, Color.gray);
 | 
			
		||||
                            EditorGUI.LabelField(labelRect1, "目标对象列表", whiteBoldLabelStyle1);
 | 
			
		||||
 | 
			
		||||
                            // 目标对象列表内容
 | 
			
		||||
                            for (int k = 0; k < steps[i].Actions[j].TargetObjects.Count; k++)
 | 
			
		||||
                            {
 | 
			
		||||
                                GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                                // 删除目标对象按钮
 | 
			
		||||
                                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                                {
 | 
			
		||||
                                    steps[i].Actions[j].TargetObjects.RemoveAt(k);
 | 
			
		||||
                                    GUILayout.EndHorizontal();
 | 
			
		||||
                                    continue;
 | 
			
		||||
                                }
 | 
			
		||||
 | 
			
		||||
                                // 绘制蓝色竖条
 | 
			
		||||
                                DrawBrightBlueLine();
 | 
			
		||||
                                GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                                steps[i].Actions[j].TargetObjects[k] = EditorGUILayout.TextField($"目标对象 {k + 1}", steps[i].Actions[j].TargetObjects[k]);
 | 
			
		||||
 | 
			
		||||
                                GUILayout.EndHorizontal();
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            // 在最后一个目标对象下方居中显示“增加目标对象”按钮
 | 
			
		||||
                            GUILayout.BeginHorizontal();
 | 
			
		||||
                            GUILayout.FlexibleSpace();
 | 
			
		||||
                            if (GUILayout.Button("+", GUILayout.Width(300)))
 | 
			
		||||
                            {
 | 
			
		||||
                                steps[i].Actions[j].TargetObjects.Add("");
 | 
			
		||||
                            }
 | 
			
		||||
                            GUILayout.FlexibleSpace();
 | 
			
		||||
                            GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                            EditorGUI.indentLevel--;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    EditorGUI.indentLevel--;
 | 
			
		||||
                    GUILayout.Space(10);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            GUILayout.Space(20);
 | 
			
		||||
            GUILayout.EndVertical();
 | 
			
		||||
 | 
			
		||||
            // 结束滚动视图
 | 
			
		||||
            GUILayout.EndScrollView();
 | 
			
		||||
 | 
			
		||||
            // 更新按钮
 | 
			
		||||
            GUI.backgroundColor = Color.green;
 | 
			
		||||
            if (GUILayout.Button("更新到 StreamingAssets/DataConfig/SceneStepData.json", GUILayout.Height(40)))
 | 
			
		||||
            {
 | 
			
		||||
                UpdateConfiguration();
 | 
			
		||||
            }
 | 
			
		||||
            GUI.backgroundColor = Color.white;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateConfiguration()
 | 
			
		||||
        {
 | 
			
		||||
            string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
 | 
			
		||||
            string configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
 | 
			
		||||
 | 
			
		||||
            if (!Directory.Exists(dataFolderPath))
 | 
			
		||||
            {
 | 
			
		||||
                Directory.CreateDirectory(dataFolderPath);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            string json = JsonConvert.SerializeObject(steps, Formatting.Indented);
 | 
			
		||||
            File.WriteAllText(configFilePath, json);
 | 
			
		||||
 | 
			
		||||
            EditorUtility.DisplayDialog("Scene Step 编辑器", "配置已更新到 StreamingAssets/DataConfig/SceneStepData.json", "确定");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawBrightBlueLine()
 | 
			
		||||
        {
 | 
			
		||||
            Rect rect = GUILayoutUtility.GetRect(3, EditorGUIUtility.singleLineHeight + 2, GUILayout.Width(3));  // 固定宽度为3
 | 
			
		||||
            EditorGUI.DrawRect(rect, new Color(0.3f, 0.5f, 1f, 1f));  // 亮蓝色
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
} 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: a94224bff105493481a59665629737be
 | 
			
		||||
timeCreated: 1731311068
 | 
			
		||||
| 
						 | 
				
			
			@ -1,10 +1,12 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using Framework.Scripts.Runtime.Engine.Engine.Camera;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
// 添加游戏开发中常用的游戏模块的命名空间
 | 
			
		||||
// 添加游戏开发中常用的游戏模块的命名空间
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using MotionFramework.Console;
 | 
			
		||||
using MotionFramework.Event;
 | 
			
		||||
| 
						 | 
				
			
			@ -13,7 +15,7 @@ using MotionFramework.Utility;
 | 
			
		|||
 | 
			
		||||
public class GameLauncher : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    [Tooltip("在编辑器下模拟运行")]
 | 
			
		||||
    [Tooltip("在编辑器下模拟运行")]
 | 
			
		||||
    public bool SimulationOnEditor = true;
 | 
			
		||||
 | 
			
		||||
    void Awake()
 | 
			
		||||
| 
						 | 
				
			
			@ -22,38 +24,45 @@ public class GameLauncher : MonoBehaviour
 | 
			
		|||
            SimulationOnEditor = false;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
        // 初始化控制台
 | 
			
		||||
        // 初始化控制台
 | 
			
		||||
        if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
            DeveloperConsole.Initialize();
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
        // 初始化框架
 | 
			
		||||
        // 初始化框架
 | 
			
		||||
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
 | 
			
		||||
    }
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        // 创建游戏模块
 | 
			
		||||
        CreateGameModules();
 | 
			
		||||
    }
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        // 更新框架
 | 
			
		||||
        // 更新框架
 | 
			
		||||
        MotionEngine.Update();
 | 
			
		||||
    }
 | 
			
		||||
    void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
        // 绘制控制台
 | 
			
		||||
        // 绘制控制台
 | 
			
		||||
        if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
            DeveloperConsole.Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private  void CreateGameModules()
 | 
			
		||||
    {
 | 
			
		||||
        // 创建事件管理器
 | 
			
		||||
        // 创建事件管理器
 | 
			
		||||
        MotionEngine.CreateModule<EventManager>();
 | 
			
		||||
 | 
			
		||||
        //webrequest管理器
 | 
			
		||||
        //webrequest管理器
 | 
			
		||||
        MotionEngine.CreateModule<WebRequestManager>();
 | 
			
		||||
        MotionEngine.CreateModule<DataConfigManager>();
 | 
			
		||||
        //流程管理器
 | 
			
		||||
        MotionEngine.CreateModule<ProcessManager>();
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        MotionEngine.GetModule<ProcessManager>().InitializeFirstStep();
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 8605048e20422b246adac1e0ab0994a1
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,794 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using Cysharp.Threading.Tasks;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
// using HighlightPlus;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
using Type = System.Type;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 流程模式管理器
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ProcessManager : ModuleSingleton<ProcessManager>, IModule
 | 
			
		||||
    {
 | 
			
		||||
        private Dictionary<string, ProcessCollection> _processes = new Dictionary<string, ProcessCollection>();
 | 
			
		||||
        private ProcessMode _currentMode; // 当前模式
 | 
			
		||||
        private int _currentStepIndex; // 当前步骤索引
 | 
			
		||||
        private int _currentActionIndex; // 当前动作索引,确保动作顺序
 | 
			
		||||
        private int _currentActionGameIndex; // 当前动作索引,确保动作顺序
 | 
			
		||||
        private Dictionary<int, List<string>> _incorrectClicksPerStep; // 每个步骤的错误点击记录
 | 
			
		||||
 | 
			
		||||
        private List<SubmitScoreStep> _submitScoreSteps = new List<SubmitScoreStep>();
 | 
			
		||||
 | 
			
		||||
        private List<Record> records; //分数集合
 | 
			
		||||
        public ProcessCollection CurrentProcessCollection => _processes[_currentMode.ToString()];
 | 
			
		||||
 | 
			
		||||
        public delegate void CompleteEventHandler(int score);
 | 
			
		||||
 | 
			
		||||
        public delegate void UIEventHandler();
 | 
			
		||||
 | 
			
		||||
        public delegate void StepProcessDescriptionMessage(string message);
 | 
			
		||||
 | 
			
		||||
        public delegate void StepProcessMessage(string message);
 | 
			
		||||
 | 
			
		||||
        public delegate void TeachingPromptsObjects(GameObject gameObj);
 | 
			
		||||
 | 
			
		||||
        public delegate void TeachingMessagePrompt(string message);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 全部流程结束调用方法
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event CompleteEventHandler OnCompleteEvent;
 | 
			
		||||
 | 
			
		||||
        public event UIEventHandler OnUIEvent;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 右上角消息通知
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event StepProcessMessage OnStepProcessMessage;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 教学模式箭头指向
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event TeachingPromptsObjects OnTeachingPromptsObjects;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 步骤描述
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event StepProcessDescriptionMessage OnStepProcessDescriptionMessage;
 | 
			
		||||
 | 
			
		||||
        // /// <summary>
 | 
			
		||||
        // /// 教学模式提示
 | 
			
		||||
        // /// </summary>
 | 
			
		||||
        // public event TeachingMessagePrompt TeachingMessagePromptEvent;
 | 
			
		||||
        public void AddProcess(string type)
 | 
			
		||||
        {
 | 
			
		||||
            // if (!processes.ContainsKey(type))
 | 
			
		||||
            // {
 | 
			
		||||
            //     processes[type] = new AnimationProcess(type);
 | 
			
		||||
            //     Enum.TryParse(type, true, out currentMode);
 | 
			
		||||
            // }
 | 
			
		||||
 | 
			
		||||
            _processes[type] = new ProcessCollection(type);
 | 
			
		||||
            Enum.TryParse(type, true, out _currentMode);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddStepToProcess(string type, ProcessStep step)
 | 
			
		||||
        {
 | 
			
		||||
            if (_processes.ContainsKey(type))
 | 
			
		||||
            {
 | 
			
		||||
                _processes[type].AddStep(step);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加错误点击记录
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="stepIndex">当前步骤索引</param>
 | 
			
		||||
        /// <param name="clickedObject">错误点击的物体</param>
 | 
			
		||||
        private void AddIncorrectClick(int stepIndex, string clickedObject)
 | 
			
		||||
        {
 | 
			
		||||
            if (!_incorrectClicksPerStep.ContainsKey(stepIndex))
 | 
			
		||||
            {
 | 
			
		||||
                _incorrectClicksPerStep[stepIndex] = new List<string>();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _incorrectClicksPerStep[stepIndex].Add(clickedObject);
 | 
			
		||||
            Debug.Log($"步骤 {stepIndex + 1} 错误点击的物体: {clickedObject}");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        bool IsInPracticeOrAssessment() //0912 HQB判断当前是否为考试
 | 
			
		||||
        {
 | 
			
		||||
            return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment ||
 | 
			
		||||
                    MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool HandleClick(string clickedObject) //0911HQB 练习和考试点击全部返回True,把出口都换成True
 | 
			
		||||
        {
 | 
			
		||||
            Debug.Log("点击得物体--->" + clickedObject);
 | 
			
		||||
            string type = _currentMode.ToString();
 | 
			
		||||
 | 
			
		||||
            if (_processes.ContainsKey(type))
 | 
			
		||||
            {
 | 
			
		||||
                ProcessCollection processCollection = _processes[type];
 | 
			
		||||
 | 
			
		||||
                if (_currentStepIndex < processCollection.Steps.Count)
 | 
			
		||||
                {
 | 
			
		||||
                    ProcessStep step = processCollection.Steps[_currentStepIndex];
 | 
			
		||||
                    ProcessStepDescription currentAction = step.Actions[_currentActionIndex];
 | 
			
		||||
                    if (_currentMode == ProcessMode.Teaching) //HQB 教学模式,不用管
 | 
			
		||||
                    {
 | 
			
		||||
                        // 强制有序处理
 | 
			
		||||
                        if (currentAction.TargetObjects[currentAction.CurrentObjectIndex].Equals(clickedObject))
 | 
			
		||||
                        {
 | 
			
		||||
                            ProcessCorrectClick(step, currentAction, clickedObject);
 | 
			
		||||
                            return true;
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            // 输出错误信息,提示正确的点击对象
 | 
			
		||||
                            string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex];
 | 
			
		||||
                            Debug.Log($"错误点击:{clickedObject}。正确的物体是:{correctObjectName}");
 | 
			
		||||
                            OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确对象:{correctObjectName}");
 | 
			
		||||
                            return false;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        if (currentAction.IsSequential)
 | 
			
		||||
                        {
 | 
			
		||||
                            // 按顺序点击的逻辑
 | 
			
		||||
                            if (currentAction.CurrentObjectIndex < currentAction.TargetObjects.Count &&
 | 
			
		||||
                                currentAction.TargetObjects[currentAction.CurrentObjectIndex] == clickedObject)
 | 
			
		||||
                            {
 | 
			
		||||
                                Debug.Log($"正确点击了:{clickedObject}");
 | 
			
		||||
 | 
			
		||||
                                currentAction.CurrentObjectIndex++; // 正确点击,递增对象索引
 | 
			
		||||
                                currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
 | 
			
		||||
                                HandleModeFeedback(_currentMode, currentAction); // 处理模式特定的反馈
 | 
			
		||||
                                if (currentAction.CurrentObjectIndex >= currentAction.TargetObjects.Count)
 | 
			
		||||
                                {
 | 
			
		||||
                                    CompleteAction(step, currentAction); // 完成当前动作
 | 
			
		||||
                                }
 | 
			
		||||
 | 
			
		||||
                                return true;
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                if (IsInPracticeOrAssessment()) return true; //0911HQB
 | 
			
		||||
 | 
			
		||||
                                string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex];
 | 
			
		||||
                                Debug.Log($"错误点击或顺序错误:{clickedObject}。正确的物体是:{correctObjectName}");
 | 
			
		||||
                                OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确:{correctObjectName}");
 | 
			
		||||
                                AddIncorrectClick(_currentStepIndex, clickedObject);
 | 
			
		||||
                                return false;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            // 不按顺序点击的逻辑
 | 
			
		||||
                            if (currentAction.TargetObjects.Any(obj => obj == clickedObject))
 | 
			
		||||
                            {
 | 
			
		||||
                                if (currentAction.ClickedObjects.Any(obj => obj == clickedObject))
 | 
			
		||||
                                {
 | 
			
		||||
                                    Debug.Log($"错误点击:{clickedObject}。这个物体已经点击过。");
 | 
			
		||||
                                    OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击:</color>{clickedObject}。这个物体已经点击过。");
 | 
			
		||||
                                    return true; // 如果物体已经点击过,不继续处理
 | 
			
		||||
                                }
 | 
			
		||||
 | 
			
		||||
                                if (!currentAction.ClickedObjects.Contains(clickedObject))
 | 
			
		||||
                                {
 | 
			
		||||
                                    Debug.Log($"正确点击了:{clickedObject}");
 | 
			
		||||
                                    currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
 | 
			
		||||
                                    currentAction.CurrentObjectIndex++;
 | 
			
		||||
                                    HandleModeFeedback(_currentMode, currentAction); // 处理模式特定的反馈
 | 
			
		||||
 | 
			
		||||
                                    if (currentAction.ClickedObjects.Count >= currentAction.TargetObjects.Count)
 | 
			
		||||
                                    {
 | 
			
		||||
                                        CompleteAction(step, currentAction); // 完成当前动作
 | 
			
		||||
                                    }
 | 
			
		||||
 | 
			
		||||
                                    return true;
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                Debug.Log($"");
 | 
			
		||||
                                List<string> correctObjectNames = new List<string>();
 | 
			
		||||
                                foreach (var obj in currentAction.TargetObjects)
 | 
			
		||||
                                {
 | 
			
		||||
                                    if (!currentAction.ClickedObjects.Contains(obj))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        correctObjectNames.Add(obj);
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
 | 
			
		||||
                                string correctObjects = string.Join(",", correctObjectNames);
 | 
			
		||||
                                Debug.Log($"错误点击:{clickedObject}   正确的物体是:{correctObjects}");
 | 
			
		||||
 | 
			
		||||
                                OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确:{correctObjects}");
 | 
			
		||||
 | 
			
		||||
                                AddIncorrectClick(_currentStepIndex, clickedObject);
 | 
			
		||||
 | 
			
		||||
                                if (IsInPracticeOrAssessment()) return true; //0911HQB 此处要保留错误,但是要能跳到下一步
 | 
			
		||||
 | 
			
		||||
                                return false;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (IsInPracticeOrAssessment()) return true; //0911HQB
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ProcessCorrectClick(ProcessStep step, ProcessStepDescription currentAction, string clickedObject)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.Log($"正确点击了:{clickedObject}");
 | 
			
		||||
            currentAction.ClickedObjects.Add(clickedObject);
 | 
			
		||||
            currentAction.CurrentObjectIndex++;
 | 
			
		||||
 | 
			
		||||
            if (currentAction.CurrentObjectIndex >= currentAction.TargetObjects.Count)
 | 
			
		||||
            {
 | 
			
		||||
                CompleteAction(step, currentAction);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // 更新UI或其他元素以显示下一个目标对象
 | 
			
		||||
                HighlightNextObject(currentAction);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 处理完成当前动作的逻辑
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="step">当前步骤</param>
 | 
			
		||||
        /// <param name="currentAction">当前动作</param>
 | 
			
		||||
        private void CompleteAction(ProcessStep step, ProcessStepDescription currentAction)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.Log($"完成了动作 {_currentActionIndex + 1}");
 | 
			
		||||
            step.PlayAnimation(_currentActionIndex); // 播放当前动作的动画
 | 
			
		||||
 | 
			
		||||
            _currentActionIndex++;
 | 
			
		||||
            currentAction.CurrentObjectIndex = 0; // 重置当前动作对象索引
 | 
			
		||||
            currentAction.ClickedObjects.Clear(); // 重置已点击对象集合
 | 
			
		||||
            currentAction.FeedbackDisplayed = false; // 重置反馈显示标志
 | 
			
		||||
 | 
			
		||||
            if (_currentActionIndex >= step.Actions.Count)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("所有动作完成!=>" + step.StepDescription);
 | 
			
		||||
                step.IsCompleted = true;
 | 
			
		||||
                if (_currentMode == ProcessMode.Practice)
 | 
			
		||||
                {
 | 
			
		||||
                    if (_currentStepIndex < _processes[_currentMode.ToString()].Steps.Count)
 | 
			
		||||
                    {
 | 
			
		||||
                        // if (currentMode == ProcessMode.Practice)
 | 
			
		||||
                        // {
 | 
			
		||||
                        //     var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
 | 
			
		||||
                        //     HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
 | 
			
		||||
                        // }
 | 
			
		||||
 | 
			
		||||
                        var nextStep = _processes[_currentMode.ToString()].Steps[_currentStepIndex];
 | 
			
		||||
                        HandleModeFeedback(_currentMode, nextStep.Actions[0]); // 准备下一个步骤
 | 
			
		||||
 | 
			
		||||
                        _currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
 | 
			
		||||
                        _currentStepIndex++;
 | 
			
		||||
 | 
			
		||||
                        if (_currentStepIndex == _processes[_currentMode.ToString()].Steps.Count)
 | 
			
		||||
                        {
 | 
			
		||||
                            Debug.Log(CalculateTotalScore());
 | 
			
		||||
                            OnCompleteEvent?.Invoke(CalculateTotalScore());
 | 
			
		||||
                            Debug.Log("全部完成了!!!!");
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
 | 
			
		||||
                        {
 | 
			
		||||
                            OnCompleteEvent?.Invoke(CalculateTotalScore());
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                        Debug.Log("全部完成了!!!!");
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    _currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
 | 
			
		||||
                    _currentStepIndex++;
 | 
			
		||||
                    if (_currentStepIndex < _processes[_currentMode.ToString()].Steps.Count)
 | 
			
		||||
                    {
 | 
			
		||||
                        // if (currentMode == ProcessMode.Practice)
 | 
			
		||||
                        // {
 | 
			
		||||
                        //     var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
 | 
			
		||||
                        //     HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
 | 
			
		||||
                        // }
 | 
			
		||||
 | 
			
		||||
                        var nextStep = _processes[_currentMode.ToString()].Steps[_currentStepIndex];
 | 
			
		||||
                        HandleModeFeedback(_currentMode, nextStep.Actions[0]); // 准备下一个步骤
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
 | 
			
		||||
                        {
 | 
			
		||||
                            OnCompleteEvent?.Invoke(CalculateTotalScore());
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        OnTeachingPromptsObjects(null);
 | 
			
		||||
                        Debug.Log("所有得步骤都已经完成了!");
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("开始下一个动作!");
 | 
			
		||||
                HandleModeFeedback(_currentMode, step.Actions[_currentActionIndex]); // 传递下一个动作对象
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 判断是否为targetObjects中的最后一个物体
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="action">当前的动作</param>
 | 
			
		||||
        /// <returns>是否为targetObjects中的最后一个物体</returns>
 | 
			
		||||
        private bool IsLastTargetObject(ProcessStepDescription action)
 | 
			
		||||
        {
 | 
			
		||||
            return action.CurrentObjectIndex == action.TargetObjects.Count - 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 根据当前模式处理相应的反馈逻辑,包括准备下一个步骤或动作
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="mode">当前的流程模式</param>
 | 
			
		||||
        /// <param name="stepOrAction">当前步骤或动作</param>
 | 
			
		||||
        public void HandleModeFeedback(ProcessMode mode, object stepOrAction)
 | 
			
		||||
        {
 | 
			
		||||
            switch (mode)
 | 
			
		||||
            {
 | 
			
		||||
                case ProcessMode.Teaching:
 | 
			
		||||
                    HighlightNextObject(stepOrAction as ProcessStepDescription); // 高亮下一个需要点击的物体
 | 
			
		||||
                    break;
 | 
			
		||||
                case ProcessMode.Training:
 | 
			
		||||
                    if (stepOrAction is ProcessStepDescription action)
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log($"培训模式:{action.StepDescription}");
 | 
			
		||||
                        OnStepProcessMessage?.Invoke("提示:" + action.StepDescription);
 | 
			
		||||
                        OnStepProcessDescriptionMessage?.Invoke("提示:" + action.StepDescription);
 | 
			
		||||
                        // ShowTrainingStep(action.Description); // 在右上角显示流程步骤
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (stepOrAction is ProcessStep step)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (step.Actions.Count > 0)
 | 
			
		||||
                        {
 | 
			
		||||
                            Debug.Log($"培训模式:{step.Actions[0].StepDescription}");
 | 
			
		||||
                            OnStepProcessMessage?.Invoke("提示:" + step.Actions[0].StepDescription);
 | 
			
		||||
                            OnStepProcessDescriptionMessage?.Invoke("提示:" + step.Actions[0].StepDescription);
 | 
			
		||||
                            // ShowTrainingStep(step.Actions[0].Description); // 在右上角显示流程步骤
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    break;
 | 
			
		||||
                case ProcessMode.Practice:
 | 
			
		||||
                    if (stepOrAction is ProcessStepDescription practiceAction)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (IsLastTargetObject(practiceAction))
 | 
			
		||||
                        {
 | 
			
		||||
                            ShowPracticeStep(practiceAction); // 只显示当前步骤
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (stepOrAction is ProcessStep practiceStep)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (practiceStep.Actions.Count > 0)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (IsLastTargetObject(practiceStep.Actions[0]))
 | 
			
		||||
                            {
 | 
			
		||||
                                ShowPracticeStep(practiceStep.Actions[0]); // 只显示当前步骤
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    break;
 | 
			
		||||
                case ProcessMode.Assessment:
 | 
			
		||||
                    // 考核模式无提示
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 高亮显示下一个需要点击的物体
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="action">当前的动作</param>
 | 
			
		||||
        private void HighlightNextObject(ProcessStepDescription action)
 | 
			
		||||
        {
 | 
			
		||||
            if (action != null)
 | 
			
		||||
            {
 | 
			
		||||
                bool hasDuplicates = action.TargetObjects.GroupBy(x => x).Any(g => g.Count() > 1);
 | 
			
		||||
 | 
			
		||||
                for (int i = action.CurrentObjectIndex; i < action.TargetObjects.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    string nextObject = action.TargetObjects[i];
 | 
			
		||||
                    if (hasDuplicates)
 | 
			
		||||
                    {
 | 
			
		||||
                        // 处理重复物体的高亮逻辑
 | 
			
		||||
                        int count = action.TargetObjects.Take(i).Count(o => o == nextObject); // 统计当前物体之前出现的次数
 | 
			
		||||
                        if (!action.ClickedObjects.Contains($"{nextObject}_{count}"))
 | 
			
		||||
                        {
 | 
			
		||||
                            OnStepProcessMessage?.Invoke("提示:" + action.StepDescription);
 | 
			
		||||
                            OnStepProcessDescriptionMessage?.Invoke($"{action.Description}{nextObject}");
 | 
			
		||||
                            // TeachingMessagePromptEvent?.Invoke($"{action.Description} <size=30>{nextObject}</size>");
 | 
			
		||||
                            if (action.IsUI)
 | 
			
		||||
                            {
 | 
			
		||||
                                OnTeachingPromptsObjects?.Invoke(null);
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                HighlightObject(nextObject);
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        // 无重复物体的高亮逻辑
 | 
			
		||||
                        if (!action.ClickedObjects.Contains(nextObject))
 | 
			
		||||
                        {
 | 
			
		||||
                            OnStepProcessMessage?.Invoke("提示:" + action.StepDescription);
 | 
			
		||||
                            OnStepProcessDescriptionMessage?.Invoke($"{action.Description}{nextObject}");
 | 
			
		||||
                            // TeachingMessagePromptEvent?.Invoke($"{action.Description} <size=30><align=center>{nextObject}</align></size>");
 | 
			
		||||
 | 
			
		||||
                            if (action.IsUI)
 | 
			
		||||
                            {
 | 
			
		||||
                                OnTeachingPromptsObjects?.Invoke(null);
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                HighlightObject(nextObject);
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 高亮指定的物体
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="objectName">物体名称</param>
 | 
			
		||||
        private void HighlightObject(string objectName)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                var obj = GameObject.Find(objectName);
 | 
			
		||||
 | 
			
		||||
                if (obj != null)
 | 
			
		||||
                {
 | 
			
		||||
                    OnTeachingPromptsObjects?.Invoke(obj);
 | 
			
		||||
                    // var highlightEffect = obj.GetComponent<HighlightEffect>();
 | 
			
		||||
                    // if (highlightEffect != null)
 | 
			
		||||
                    // {
 | 
			
		||||
                    //     highlightEffect.highlighted = true;
 | 
			
		||||
                    // }
 | 
			
		||||
 | 
			
		||||
                    Debug.Log($"高亮显示:{objectName}");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError($"异常高亮物体 {objectName}: {e.Message}");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 设置当前模式
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="mode">模式</param>
 | 
			
		||||
        public void SetCurrentMode(ProcessMode mode)
 | 
			
		||||
        {
 | 
			
		||||
            _currentMode = mode;
 | 
			
		||||
            _currentStepIndex = 0;
 | 
			
		||||
            _currentActionIndex = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        private void ShowPracticeStep(object nextStepOrAction)
 | 
			
		||||
        {
 | 
			
		||||
            if (nextStepOrAction is ProcessStepDescription practiceAction)
 | 
			
		||||
            {
 | 
			
		||||
                if (OnStepProcessMessage != null) OnStepProcessMessage(practiceAction.StepDescription);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                OnStepProcessDescriptionMessage?.Invoke(practiceAction.StepDescription);
 | 
			
		||||
                Debug.Log($"练习模式:{practiceAction.StepDescription}");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 计算总分
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int CalculateTotalScore()
 | 
			
		||||
        {
 | 
			
		||||
            float totalScore = 0;
 | 
			
		||||
 | 
			
		||||
            // 如果当前模式没有在流程中,返回-1
 | 
			
		||||
            if (!_processes.ContainsKey(_currentMode.ToString()))
 | 
			
		||||
                return -1;
 | 
			
		||||
 | 
			
		||||
            // 获取当前流程的步骤
 | 
			
		||||
            var steps = _processes[_currentMode.ToString()].Steps;
 | 
			
		||||
 | 
			
		||||
            // 遍历每个步骤
 | 
			
		||||
            foreach (var step in steps)
 | 
			
		||||
            {
 | 
			
		||||
                SubmitScoreStep sub = new SubmitScoreStep();
 | 
			
		||||
                int stepIndex = steps.IndexOf(step);
 | 
			
		||||
 | 
			
		||||
                // 如果当前步骤有错误点击记录,进行扣分处理
 | 
			
		||||
                if (_incorrectClicksPerStep.TryGetValue(stepIndex, out var incorrectClicks))
 | 
			
		||||
                {
 | 
			
		||||
                    // 遍历所有动作
 | 
			
		||||
                    foreach (var action in step.Actions)
 | 
			
		||||
                    {
 | 
			
		||||
                        // 计算每个物体的分数
 | 
			
		||||
                        float scorePerObject = action.Score / action.TargetObjects.Count;
 | 
			
		||||
                        Debug.Log("每个物体的分数--->" + scorePerObject);
 | 
			
		||||
 | 
			
		||||
                        // 扣除错误点击的分数
 | 
			
		||||
                        float deductedScore = action.Score - scorePerObject * incorrectClicks.Count;
 | 
			
		||||
                        totalScore += deductedScore;
 | 
			
		||||
 | 
			
		||||
                        Debug.Log("扣的分数--->" + (action.Score - deductedScore));
 | 
			
		||||
                        Debug.Log($"步骤 {stepIndex + 1} 错误点击的物体: {string.Join(", ", incorrectClicks)}");
 | 
			
		||||
 | 
			
		||||
                        // 填充评分步骤对象
 | 
			
		||||
                        sub.score = (int)deductedScore;
 | 
			
		||||
                        sub.setScore = action.Score;
 | 
			
		||||
                        sub.stepName = step.StepDescription;
 | 
			
		||||
                        sub.testPoint = action.Description;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log("步骤没问题");
 | 
			
		||||
 | 
			
		||||
                    // 如果步骤没有错误点击且未完成,分数为0
 | 
			
		||||
                    if (!step.IsCompleted)
 | 
			
		||||
                    {
 | 
			
		||||
                        sub.score = 0;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        // 遍历所有动作并加分
 | 
			
		||||
                        foreach (var action in step.Actions)
 | 
			
		||||
                        {
 | 
			
		||||
                            sub.score = (int)action.Score;
 | 
			
		||||
                            totalScore += action.Score; // 如果步骤完成,累加分数
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    sub.stepName = step.StepDescription;
 | 
			
		||||
                    sub.testPoint = step.Actions[0].Description; // 假设所有动作的描述相同
 | 
			
		||||
                    sub.setScore = step.Actions[0].Score;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 只有在考试模式下才记录分数
 | 
			
		||||
                if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment)
 | 
			
		||||
                    _submitScoreSteps.Add(sub);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Debug.Log($"总分: {totalScore}");
 | 
			
		||||
            return (int)totalScore;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void OnCreate(object createParam)
 | 
			
		||||
        {
 | 
			
		||||
            _processes = new Dictionary<string, ProcessCollection>();
 | 
			
		||||
            _incorrectClicksPerStep = new Dictionary<int, List<string>>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnUpdate()
 | 
			
		||||
        {
 | 
			
		||||
            //Debug.Log("==>当前得分:" + CalculateTotalScore());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnDestroy()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnGUI()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // public async UniTask<bool> GetNetworkSetpData()
 | 
			
		||||
        // {
 | 
			
		||||
        //     try
 | 
			
		||||
        //     {
 | 
			
		||||
        //         int kaoID = MotionEngine.GetModule<InfoDataManager>().GetParsedData().ExamId;
 | 
			
		||||
        //
 | 
			
		||||
        //         Debug.Log(APIs.queryByExamId + kaoID);
 | 
			
		||||
        //
 | 
			
		||||
        //         string json = await MotionEngine.GetModule<WebRequestManager>().GetTextAsync(APIs.queryByExamId + kaoID, null);
 | 
			
		||||
        //
 | 
			
		||||
        //         Debug.Log("获取得考试题目---->" + json);
 | 
			
		||||
        //
 | 
			
		||||
        //         SceneStepData _sceneStepData = JsonConvert.DeserializeObject<SceneStepData>(json);
 | 
			
		||||
        //
 | 
			
		||||
        //         records = JsonConvert.DeserializeObject<List<Record>>(_sceneStepData.data.examContent);
 | 
			
		||||
        //
 | 
			
		||||
        //         Debug.Log(_sceneStepData.data.examContent);
 | 
			
		||||
        //
 | 
			
		||||
        //         return true;
 | 
			
		||||
        //     }
 | 
			
		||||
        //     catch (Exception e)
 | 
			
		||||
        //     {
 | 
			
		||||
        //         Debug.Log(e.Message);
 | 
			
		||||
        //         MotionEngine.GetModule<MessageManager>().OpenMessageWindow("没有考试题目", MessageTypeEnum.Error);
 | 
			
		||||
        //         return false;
 | 
			
		||||
        //     }
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 初始化步骤
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public  void InitializeFirstStep()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            _currentMode = ProcessMode.Teaching;
 | 
			
		||||
            
 | 
			
		||||
            //如果是考核模式,就需要获取分数,其他模式用默认分数
 | 
			
		||||
            if (_currentMode == ProcessMode.Assessment)
 | 
			
		||||
            {
 | 
			
		||||
                //获取网络步骤分数
 | 
			
		||||
                // if (!await MotionEngine.GetModule<AnimationProcessManager>().GetNetworkSetpData())
 | 
			
		||||
                // {
 | 
			
		||||
                //     return;
 | 
			
		||||
                // }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            AddProcess(_currentMode.ToString());
 | 
			
		||||
 | 
			
		||||
            string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/SceneStepData.json");
 | 
			
		||||
 | 
			
		||||
            List<ProcessStep> steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json);
 | 
			
		||||
 | 
			
		||||
            foreach (var processStep in steps)
 | 
			
		||||
            {
 | 
			
		||||
                AddStepToProcess(_currentMode.ToString(), processStep);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            
 | 
			
		||||
            // int index = 0;
 | 
			
		||||
            // foreach (var stepData in stepsContainer.Steps)
 | 
			
		||||
            // {
 | 
			
		||||
            //     // List<ProcessStepDescription> actions = new List<ProcessStepDescription>();
 | 
			
		||||
            //     //
 | 
			
		||||
            //     // foreach (var actionData in stepData.Actions)
 | 
			
		||||
            //     // {
 | 
			
		||||
            //     //     List<string> targetObjects = new List<string>();
 | 
			
		||||
            //     //     foreach (var objectName in actionData.TargetObjects)
 | 
			
		||||
            //     //     {
 | 
			
		||||
            //     //         targetObjects.Add(objectName);
 | 
			
		||||
            //     //     }
 | 
			
		||||
            //     //
 | 
			
		||||
            //     //     Action action = () => { };
 | 
			
		||||
            //     //     actions.Add(new ProcessStepDescription(targetObjects, action, actionData.Description, actionData.IsSequential, stepData.StepDescription, actionData.IsUI));
 | 
			
		||||
            //     // }
 | 
			
		||||
            //
 | 
			
		||||
            //     // Debug.Log(records[index].Score);
 | 
			
		||||
            //     // index++;
 | 
			
		||||
            //
 | 
			
		||||
            //     // //通过接口获取分数数据
 | 
			
		||||
            //
 | 
			
		||||
            //
 | 
			
		||||
            //     ProcessStep step = null;
 | 
			
		||||
            //
 | 
			
		||||
            //     //如果是考核模式,就需要获取分数,其他模式用默认分数
 | 
			
		||||
            //     // if (_currentMode == ProcessMode.Assessment)
 | 
			
		||||
            //     // {
 | 
			
		||||
            //     //     step = new AnimationStep(stepData.StepDescription, records[index].Score, actions);
 | 
			
		||||
            //     // }
 | 
			
		||||
            //     // else
 | 
			
		||||
            //     // {
 | 
			
		||||
            //     //     step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
 | 
			
		||||
            //     // }
 | 
			
		||||
            //
 | 
			
		||||
            //     //  AnimationStep step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
 | 
			
		||||
            //     index++;
 | 
			
		||||
            //     AddStepToProcess(_currentMode.ToString(), step);
 | 
			
		||||
            // }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            //教学模式和培训模式需要初始化一下
 | 
			
		||||
            if (_currentMode == ProcessMode.Teaching || _currentMode == ProcessMode.Training)
 | 
			
		||||
            {
 | 
			
		||||
                if (CurrentProcessCollection.Steps.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    ProcessStep firstStep = CurrentProcessCollection.Steps[0];
 | 
			
		||||
                    if (firstStep.Actions.Count > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        HandleModeFeedback(_currentMode, firstStep.Actions[0]);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public ProcessMode GetProcessMode()
 | 
			
		||||
        {
 | 
			
		||||
            return _currentMode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // public List<SubmitScoreStep> GetSubmitScoreStepList()
 | 
			
		||||
        // {
 | 
			
		||||
        //     // _submitScoreSteps = new List<SubmitScoreStep>() { new SubmitScoreStep() { score = 10, stepName = "asd", testPoint = "大苏打实打实打算" } };
 | 
			
		||||
        //     return _submitScoreSteps;
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// HQB 在考试模式下对分数进行修正,结算点:
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int AdjustedTotalScore()
 | 
			
		||||
        {
 | 
			
		||||
            int totalScore = 0;
 | 
			
		||||
            return totalScore;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //public void AdjustScoreInPractice(CheckPoint checkPoint)
 | 
			
		||||
        //{
 | 
			
		||||
        //    if (!_processes.ContainsKey(_currentMode.ToString())) return;
 | 
			
		||||
        //    switch (checkPoint)
 | 
			
		||||
        //    {
 | 
			
		||||
        //        case CheckPoint.FirstInLive://第一次从工具间到现场
 | 
			
		||||
        //            foreach (var step in _processes[_currentMode.ToString()].Steps)
 | 
			
		||||
        //            {
 | 
			
		||||
        //                switch (step.StepDescription)
 | 
			
		||||
        //                {
 | 
			
		||||
        //                    case "填写工作票":
 | 
			
		||||
        //                        if (!step.IsCompleted)
 | 
			
		||||
        //                        {
 | 
			
		||||
        //                            foreach (var item in _incorrectClicksPerStep)//检查_incorrectClicksPerStep
 | 
			
		||||
        //                            {
 | 
			
		||||
        //                                foreach (var item1 in item.Value)
 | 
			
		||||
        //                                {
 | 
			
		||||
        //                                    if (item1.Contains("工作单") && WorkorderComponent.instance.filledOrder)
 | 
			
		||||
        //                                    {
 | 
			
		||||
        //                                        step.IsCompleted = true;
 | 
			
		||||
        //                                        step.Score = 10;
 | 
			
		||||
        //                                    }
 | 
			
		||||
        //                                }
 | 
			
		||||
        //                            }
 | 
			
		||||
        //                        }
 | 
			
		||||
        //                        step.IsCompleted = WorkorderComponent.instance.filledOrder;
 | 
			
		||||
        //                        break;
 | 
			
		||||
        //                    case "领取工器具及仪器设备":
 | 
			
		||||
        //                        if (!step.IsCompleted)
 | 
			
		||||
        //                        {
 | 
			
		||||
 | 
			
		||||
        //                        }
 | 
			
		||||
        //                        break;
 | 
			
		||||
        //                }
 | 
			
		||||
        //            }
 | 
			
		||||
        //            _incorrectClicksPerStep.Clear();
 | 
			
		||||
        //            break;
 | 
			
		||||
        //    }
 | 
			
		||||
        //}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 85469ae51c98f9e478f5f5edeb3da446
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,406 @@
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Security.Cryptography;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Newtonsoft.Json.Linq;
 | 
			
		||||
using ToolsPack;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Timeline;
 | 
			
		||||
 | 
			
		||||
public enum ToolsPackScene
 | 
			
		||||
{
 | 
			
		||||
    工具间,
 | 
			
		||||
    其他,
 | 
			
		||||
    现场堪察
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ToolsPackString
 | 
			
		||||
{
 | 
			
		||||
    public ModelTypeEnum ModelTypeEnum;
 | 
			
		||||
    public string ToolsName;
 | 
			
		||||
    public int Index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ToolsPackWindowItemBtModel
 | 
			
		||||
{
 | 
			
		||||
    public string btName;
 | 
			
		||||
    public int index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// 工具包
 | 
			
		||||
/// </summary>
 | 
			
		||||
public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
 | 
			
		||||
{
 | 
			
		||||
    private Dictionary<string, List<GameObject>> _toolsPack; //在工具间存
 | 
			
		||||
    private Dictionary<string, List<Vector3>> _toolsPackBackup;//HQB,记录tool的位置,切换场景后toolsPack的obj会销毁,以position作为标记
 | 
			
		||||
 | 
			
		||||
    private Dictionary<string, List<ToolsPackString>> _toolsPackString; //只存值
 | 
			
		||||
    private Dictionary<string, Texture2D> _toolsPackWindowBtImage; //工具窗口下的按钮图集
 | 
			
		||||
    private List<GameObject> _toolsPackWindowItemBts; //工具窗口下创建的按钮集合,点击按钮的X用来删除和新增
 | 
			
		||||
    private GameObject _toolsPackWindow;
 | 
			
		||||
    private GameObject _toolsPackWindowBt;
 | 
			
		||||
    private Transform _canvas;
 | 
			
		||||
 | 
			
		||||
    private GameObject _toolsPackWindowTemp;
 | 
			
		||||
 | 
			
		||||
    private ToolsPackScene _toolsPackScene;
 | 
			
		||||
 | 
			
		||||
    public delegate void StringEventHandler(string message);
 | 
			
		||||
 | 
			
		||||
    public event StringEventHandler OnStringEvent;
 | 
			
		||||
 | 
			
		||||
    public List<string> wearTools = new List<string>();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// HQB检查恢复_toolsPack,因为没有其他的键值,只能先以位置作为键值
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void RecoverToolsPack()
 | 
			
		||||
    {
 | 
			
		||||
        if (_toolsPack == null || _toolsPack.Count == 0)return;
 | 
			
		||||
        // ToolRoomToolsContainer toolRoomToolsContainer = GameObject.FindObjectOfType<ToolRoomToolsContainer>();
 | 
			
		||||
        // if (toolRoomToolsContainer == null) return;
 | 
			
		||||
        //
 | 
			
		||||
        // foreach (var toolItem in _toolsPack)
 | 
			
		||||
        // {
 | 
			
		||||
        //     for (int i = 0; i < toolItem.Value.Count; i++)
 | 
			
		||||
        //     {
 | 
			
		||||
        //         if (toolItem.Value[i] == null)
 | 
			
		||||
        //         { 
 | 
			
		||||
        //             string toolName = toolItem.Key;
 | 
			
		||||
        //             Vector3 pos = _toolsPackBackup[toolName][i];
 | 
			
		||||
        //             for (int j = 0; j < toolRoomToolsContainer.transform.childCount; j++)
 | 
			
		||||
        //             {
 | 
			
		||||
        //                 if (toolRoomToolsContainer.transform.GetChild(j).position.Equals(pos))
 | 
			
		||||
        //                 {
 | 
			
		||||
        //                     toolItem.Value[i] = toolRoomToolsContainer.transform.GetChild(j).gameObject;
 | 
			
		||||
        //                     break;
 | 
			
		||||
        //                 }
 | 
			
		||||
        //             }
 | 
			
		||||
        //
 | 
			
		||||
        //         }
 | 
			
		||||
        //     }
 | 
			
		||||
        // }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 触发事件的方法
 | 
			
		||||
    public void OnTriggerStringEvent(string message)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnStringEvent != null)
 | 
			
		||||
        {
 | 
			
		||||
            OnStringEvent(message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnCreate(object createParam)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPack = new Dictionary<string, List<GameObject>>();
 | 
			
		||||
        _toolsPackString = new Dictionary<string, List<ToolsPackString>>();
 | 
			
		||||
        _toolsPackWindowItemBts = new List<GameObject>();
 | 
			
		||||
        _toolsPackBackup = new Dictionary<string, List<Vector3>>();//HQB初始化
 | 
			
		||||
 | 
			
		||||
        //加载工具窗口按钮
 | 
			
		||||
        _toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/UI_ToolOrMaterialsOrDeviceItem");
 | 
			
		||||
        //加载工具窗口
 | 
			
		||||
        _toolsPackWindow = Resources.Load<GameObject>("Prefabs/ToolsPackWindow");
 | 
			
		||||
 | 
			
		||||
        // 从Resources/ToolsPack文件夹加载所有Texture2D资源
 | 
			
		||||
        Texture2D[] loadedTextures = Resources.LoadAll<Texture2D>("ToolAndMaterial");
 | 
			
		||||
        // 初始化List
 | 
			
		||||
        _toolsPackWindowBtImage = new Dictionary<string, Texture2D>();
 | 
			
		||||
 | 
			
		||||
        // 将加载的Texture2D添加到List中
 | 
			
		||||
        foreach (Texture2D texture in loadedTextures)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            Debug.Log(texture.name);
 | 
			
		||||
            _toolsPackWindowBtImage.Add(texture.name, texture);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Debug.Log("已添加工具包模块");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        //Debug.Log("===>ToolsPackManager");//HQB
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnDestroy()
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPack.Clear();
 | 
			
		||||
        _toolsPackBackup.Clear();//HQB
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddWearTool(string wearToolName)
 | 
			
		||||
    {
 | 
			
		||||
        if (!wearTools.Contains(wearToolName))
 | 
			
		||||
        {
 | 
			
		||||
            wearTools.Add(wearToolName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveWearTool(string wearToolName)
 | 
			
		||||
    {
 | 
			
		||||
        if (wearTools.Contains(wearToolName))
 | 
			
		||||
        {
 | 
			
		||||
            wearTools.Remove(wearToolName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 添加到工具包
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolsName"></param>
 | 
			
		||||
    /// <param name="toolsGame"></param>
 | 
			
		||||
    public void AddToolsPack(string toolsName, GameObject toolsGame)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_toolsPack.ContainsKey(toolsName))
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPack.Add(toolsName, new List<GameObject>() { toolsGame });
 | 
			
		||||
            _toolsPackBackup.Add(toolsName, new List<Vector3>() { toolsGame.transform.position });//HQB
 | 
			
		||||
            _toolsPackString.Add(toolsName, new List<ToolsPackString>()
 | 
			
		||||
            {
 | 
			
		||||
                new ToolsPackString()
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsName = toolsName,
 | 
			
		||||
                    ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
 | 
			
		||||
                    Index = 0
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
            toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(0);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(_toolsPack[toolsName].Count);
 | 
			
		||||
            _toolsPack[toolsName].Add(toolsGame);
 | 
			
		||||
            _toolsPackBackup[toolsName].Add(toolsGame.transform.position);//HQB
 | 
			
		||||
            _toolsPackString[toolsName].Add(
 | 
			
		||||
                new ToolsPackString()
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsName = toolsName,
 | 
			
		||||
                    ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
 | 
			
		||||
                    Index = _toolsPack[toolsName].Count
 | 
			
		||||
                });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 删除工具包
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolsName"></param>
 | 
			
		||||
    public void DeleteToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        int count = _toolsPack[toolsName].Count;
 | 
			
		||||
        if (count > 1)
 | 
			
		||||
        {
 | 
			
		||||
            GameObject g = _toolsPack[toolsName].SingleOrDefault(s => s.GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index);
 | 
			
		||||
            ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
 | 
			
		||||
            _toolsPack[toolsName].Remove(g);
 | 
			
		||||
            _toolsPackString[toolsName].Remove(gString);
 | 
			
		||||
            // for (int i = 0; i < _toolsPack[toolsName].Count; i++)
 | 
			
		||||
            // {
 | 
			
		||||
            //     if (_toolsPack[toolsName][i].GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         _toolsPack[toolsName].re
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPack.Remove(toolsName);
 | 
			
		||||
            _toolsPackString.Remove(toolsName);
 | 
			
		||||
            _toolsPackBackup.Remove(toolsName);//HQB
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void DeleteStringToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        int count = _toolsPackString[toolsName].Count;
 | 
			
		||||
        if (count > 1)
 | 
			
		||||
        {
 | 
			
		||||
            ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
 | 
			
		||||
            _toolsPackString[toolsName].Remove(gString);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPackString.Remove(toolsName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 获取所有工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public Dictionary<string, List<GameObject>> GetToolsPack()
 | 
			
		||||
    {
 | 
			
		||||
        if (_toolsPack != null || _toolsPack.Count > 0)//HQB
 | 
			
		||||
        { 
 | 
			
		||||
            RecoverToolsPack();
 | 
			
		||||
        }
 | 
			
		||||
        return _toolsPack;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 获取所有工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public Dictionary<string, List<ToolsPackString>> GetToolsPackString()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackString;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 根据名字查询工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public GameObject GetToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        List<GameObject> game;
 | 
			
		||||
        if (_toolsPack.TryGetValue(toolsName, out game))
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < game.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                int iii = game[i].GetComponent<ToolsPackGameObjectComponent>().GetIndex();
 | 
			
		||||
                if (iii == index)
 | 
			
		||||
                {
 | 
			
		||||
                    return (game[i]);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Texture2D GetToolsPackWindowBtImage(string gName)
 | 
			
		||||
    {
 | 
			
		||||
        Texture2D tex;
 | 
			
		||||
        if (_toolsPackWindowBtImage.TryGetValue(gName, out tex))
 | 
			
		||||
        {
 | 
			
		||||
            return tex;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindow()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindow;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void CloseToolsPackWindow()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindowBt()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindowBt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindowTemp()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindowTemp;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetToolsPackWindowTemp(GameObject win)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowTemp = win;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Transform GetCanvas()
 | 
			
		||||
    {
 | 
			
		||||
        if (_canvas == null)
 | 
			
		||||
        {
 | 
			
		||||
            _canvas = GameObject.Find("Canvas").transform;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return _canvas;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ToolsPackScene GetToolsPackScene()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackScene;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetToolsPackScene(ToolsPackScene toolsPackScene)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackScene = toolsPackScene;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddToolsPackWindowItemBts(GameObject toolGame)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowItemBts.Add(toolGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ClearToolsPackWindowItemBts()
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowItemBts.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 删除背包里的UI按钮
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolName"></param>
 | 
			
		||||
    /// <param name="index"></param>
 | 
			
		||||
    public void DeleteToolsPackWindowItemBts(string toolName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
 | 
			
		||||
        if (list != null)
 | 
			
		||||
        {
 | 
			
		||||
            for (int j = 0; j < list.Count; j++)
 | 
			
		||||
            {
 | 
			
		||||
                for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                    int tooslIndex = toolspack.GetIndex();
 | 
			
		||||
                    if (_toolsPackWindowItemBts[i].name == list[j] && tooslIndex == index)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (toolspack.GetGameNumber() > 1)
 | 
			
		||||
                        {
 | 
			
		||||
                            toolspack.ReduceGameNumber();
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (toolspack.GetGameNumber() == 1)
 | 
			
		||||
                        {
 | 
			
		||||
                            toolspack.ReduceGameNumber();
 | 
			
		||||
                            GameObject g = _toolsPackWindowItemBts[i];
 | 
			
		||||
                            _toolsPackWindowItemBts.Remove(g);
 | 
			
		||||
                            UnityEngine.Object.Destroy(g);
 | 
			
		||||
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
 | 
			
		||||
                if (_toolsPackWindowItemBts[i].name == toolName && toolspack.GetIndex() == index)
 | 
			
		||||
                {
 | 
			
		||||
                    if (toolspack.GetGameNumber() > 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        toolspack.ReduceGameNumber();
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (toolspack.GetGameNumber() == 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        GameObject g = _toolsPackWindowItemBts[i];
 | 
			
		||||
                        _toolsPackWindowItemBts.Remove(g);
 | 
			
		||||
                        UnityEngine.Object.Destroy(g);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: c6469a0cd6e5b5242bd7eb0ec497ffa2
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,227 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Serialization;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public enum ModelTypeEnum
 | 
			
		||||
    {
 | 
			
		||||
        工具,
 | 
			
		||||
        设备,
 | 
			
		||||
        材料
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 工具窗口管理器
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackWindowManager : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private Dictionary<string, List<GameObject>> _toolsNames;
 | 
			
		||||
        private Dictionary<string, List<ToolsPackString>> _toolsNamesString;
 | 
			
		||||
        private Dictionary<string, ToolsPackWindowItemBtComponent> _toolsNameTemp;
 | 
			
		||||
 | 
			
		||||
        [SerializeField] private Transform content;
 | 
			
		||||
        [SerializeField] private Toggle tog;
 | 
			
		||||
 | 
			
		||||
        public static bool isOpenBag = false;
 | 
			
		||||
 | 
			
		||||
        public void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // ChangePage(ModelTypeEnum.工具);
 | 
			
		||||
 | 
			
		||||
            StartCoroutine(SetToggleOnNextFrame(tog));
 | 
			
		||||
            isOpenBag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private IEnumerator SetToggleOnNextFrame(Toggle toggle)
 | 
			
		||||
        {
 | 
			
		||||
            // 等待一帧,确保所有初始化完成
 | 
			
		||||
            yield return null;
 | 
			
		||||
 | 
			
		||||
            // 设置 Toggle 的选中状态
 | 
			
		||||
            // 设置 isOn 属性为 true
 | 
			
		||||
            toggle.isOn = true;
 | 
			
		||||
            toggle.onValueChanged.Invoke(true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnDisable()
 | 
			
		||||
        {
 | 
			
		||||
            isOpenBag = false;
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Toggle切换
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ChangePage(ModelTypeEnum windw)
 | 
			
		||||
        {
 | 
			
		||||
            int count = content.childCount;
 | 
			
		||||
            for (int i = 0; i < count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Destroy(content.GetChild(i).gameObject);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
 | 
			
		||||
            _toolsNameTemp = new Dictionary<string, ToolsPackWindowItemBtComponent>();
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                //初始化工具集
 | 
			
		||||
                _toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
 | 
			
		||||
 | 
			
		||||
                GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
 | 
			
		||||
                foreach (var v in _toolsNames)
 | 
			
		||||
                {
 | 
			
		||||
                    List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
 | 
			
		||||
 | 
			
		||||
                    if (li == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var b in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            ToolsPackGameObjectComponent tp = b.GetComponent<ToolsPackGameObjectComponent>();
 | 
			
		||||
                            if (_toolsNameTemp.ContainsKey(v.Key))
 | 
			
		||||
                            {
 | 
			
		||||
                                ToolsPackWindowItemBtComponent btComponent;
 | 
			
		||||
                                if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
 | 
			
		||||
                                {
 | 
			
		||||
                                    btComponent.AddGameNumber(v.Key, tp.GetIndex());
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                if (tp.GetModelTypeEnum() == windw)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                    btComponent.name = v.Key;
 | 
			
		||||
                                    btComponent.Init(v.Key, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
 | 
			
		||||
                                    MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                    _toolsNameTemp.Add(v.Key, btComponent);
 | 
			
		||||
 | 
			
		||||
                                    List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                    if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var lis in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (lis.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
 | 
			
		||||
                            {
 | 
			
		||||
                                foreach (var to in li)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackGameObjectComponent tp = lis.GetComponent<ToolsPackGameObjectComponent>();
 | 
			
		||||
                                    if (_toolsNameTemp.ContainsKey(to))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent1;
 | 
			
		||||
                                        if (_toolsNameTemp.TryGetValue(to, out btComponent1))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent1.AddGameNumber(v.Key, tp.GetIndex());
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                    else
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                        btComponent.name = to;
 | 
			
		||||
                                        btComponent.Init(to, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
 | 
			
		||||
                                        MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                        _toolsNameTemp.Add(to, btComponent);
 | 
			
		||||
                                        List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                        if (wearToolsTemp.Contains(to))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                _toolsNamesString = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackString();
 | 
			
		||||
                GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
 | 
			
		||||
                foreach (var v in _toolsNamesString)
 | 
			
		||||
                {
 | 
			
		||||
                    List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
 | 
			
		||||
 | 
			
		||||
                    if (li == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var b in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (_toolsNameTemp.ContainsKey(v.Key))
 | 
			
		||||
                            {
 | 
			
		||||
                                ToolsPackWindowItemBtComponent btComponent;
 | 
			
		||||
                                if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
 | 
			
		||||
                                {
 | 
			
		||||
                                    btComponent.AddGameNumber(v.Key, b.Index);
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                if (b.ModelTypeEnum == windw)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                    btComponent.name = v.Key;
 | 
			
		||||
                                    btComponent.Init(v.Key, v.Key, b.Index, b.ModelTypeEnum);
 | 
			
		||||
                                    MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                    _toolsNameTemp.Add(v.Key, btComponent);
 | 
			
		||||
                                    List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                    if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var lis in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (lis.ModelTypeEnum == windw)
 | 
			
		||||
                            {
 | 
			
		||||
                                foreach (var to in li)
 | 
			
		||||
                                {
 | 
			
		||||
                                    if (_toolsNameTemp.ContainsKey(to))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent1;
 | 
			
		||||
                                        if (_toolsNameTemp.TryGetValue(to, out btComponent1))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent1.AddGameNumber(v.Key, lis.Index);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                    else
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                        btComponent.name = to;
 | 
			
		||||
                                        btComponent.Init(to, v.Key, lis.Index, lis.ModelTypeEnum);
 | 
			
		||||
                                        List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                        if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 3b9d54a17a1e40b0a1cf230c2f29c1bd
 | 
			
		||||
timeCreated: 1717385219
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: da77a8e5bce740a98b755d7e4921b870
 | 
			
		||||
timeCreated: 1731308131
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 6f0428a537cc4eb296f96c77d629daa1
 | 
			
		||||
timeCreated: 1731308173
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,46 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 流程集合
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ProcessCollection
 | 
			
		||||
    {
 | 
			
		||||
        public string Type { get; set; }         // 流程类型(例如:教学、培训、练习)
 | 
			
		||||
        public List<ProcessStep> Steps { get; private set; }  // 流程中的步骤列表
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 构造函数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="type">流程类型</param>
 | 
			
		||||
        public ProcessCollection(string type)
 | 
			
		||||
        {
 | 
			
		||||
            Type = type;
 | 
			
		||||
            Steps = new List<ProcessStep>();
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加步骤到流程中
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="step">要添加的步骤</param>
 | 
			
		||||
        public void AddStep(ProcessStep step)
 | 
			
		||||
        {
 | 
			
		||||
            Steps.Add(step);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // /// <summary>
 | 
			
		||||
        // /// 计算流程的总评分
 | 
			
		||||
        // /// </summary>
 | 
			
		||||
        // /// <returns>总评分</returns>
 | 
			
		||||
        // public float CalculateTotalScore()
 | 
			
		||||
        // {
 | 
			
		||||
        //     float totalScore = 0;
 | 
			
		||||
        //     foreach (AnimationStep step in Steps)
 | 
			
		||||
        //     {
 | 
			
		||||
        //         totalScore += step.Score;
 | 
			
		||||
        //     }
 | 
			
		||||
        //     return totalScore;
 | 
			
		||||
        // }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 3b526e206bc640a787364cf5b2eb8706
 | 
			
		||||
timeCreated: 1717739600
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,26 @@
 | 
			
		|||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 流程模式枚举
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public enum ProcessMode
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 教学模式
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Teaching = 2, 
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 培训模式
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Training = 3, 
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 练习模式
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Practice = 0,  
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///  考核模式
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Assessment = 1
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 091eda4e3d224c799298ffd8a573db54
 | 
			
		||||
timeCreated: 1717739548
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,29 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 主流程
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ProcessStep
 | 
			
		||||
    {
 | 
			
		||||
        public string StepDescription { get; set; } // 步骤描述
 | 
			
		||||
        public List<ProcessStepDescription> Actions { get; private set; } // 动作列表
 | 
			
		||||
        public bool IsCompleted { get; set; } // 是否已经完成
 | 
			
		||||
 | 
			
		||||
        public ProcessStep(string stepDescription, List<ProcessStepDescription> actions)
 | 
			
		||||
        {
 | 
			
		||||
            StepDescription = stepDescription;
 | 
			
		||||
            Actions = actions;
 | 
			
		||||
            IsCompleted = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PlayAnimation(int index)
 | 
			
		||||
        {
 | 
			
		||||
            if (index >= 0 && index < Actions.Count)
 | 
			
		||||
            {
 | 
			
		||||
                Actions[index].Action?.Invoke(); // 执行动画
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 8be94b99117d4f8cb155e4040dad827a
 | 
			
		||||
timeCreated: 1717730542
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,36 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 子流程
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ProcessStepDescription
 | 
			
		||||
    {
 | 
			
		||||
        public List<string> TargetObjects { get; set; }
 | 
			
		||||
        public Action Action { get; set; }
 | 
			
		||||
        public string Description { get; set; }
 | 
			
		||||
        public bool IsSequential { get; set; } // 是否按顺序点击
 | 
			
		||||
        public HashSet<string> ClickedObjects { get; private set; } // 已点击的对象集合
 | 
			
		||||
        public int CurrentObjectIndex { get; set; } // 当前对象的点击索引,仅用于按顺序点击的情况
 | 
			
		||||
        public bool FeedbackDisplayed { get; set; } // 是否已经显示过反馈
 | 
			
		||||
        public string StepDescription { get; set; }
 | 
			
		||||
        public bool IsUI { get; set; }
 | 
			
		||||
        public float Score { get; set; } // 新增:动作评分
 | 
			
		||||
 | 
			
		||||
        public ProcessStepDescription(List<string> targetObjects, Action action, string description, bool isSequential, string stepDescription, bool isUI, float score = 0)
 | 
			
		||||
        {
 | 
			
		||||
            TargetObjects = targetObjects ?? new List<string>();
 | 
			
		||||
            Action = action;
 | 
			
		||||
            Description = description;
 | 
			
		||||
            IsSequential = isSequential;
 | 
			
		||||
            ClickedObjects = new HashSet<string>(); // 初始化已点击的对象集合
 | 
			
		||||
            CurrentObjectIndex = 0; // 初始化为第一个对象
 | 
			
		||||
            FeedbackDisplayed = false; // 初始化反馈未显示
 | 
			
		||||
            StepDescription = stepDescription;
 | 
			
		||||
            IsUI = isUI;
 | 
			
		||||
            Score = score; // 初始化动作分数
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: f69314a2c8ae4f2f9463f3d3a29d7a30
 | 
			
		||||
timeCreated: 1718109086
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 9b4bc9cf977049f409da9fec118aca2e
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,92 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using TMPro;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ElectricEnergyMeterData : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        public List<string> valueNumber = new List<string>();
 | 
			
		||||
        public TMP_Text te;
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            string json = @"
 | 
			
		||||
        {
 | 
			
		||||
            'scenename': '场景名称',
 | 
			
		||||
            'questbooks': '本次训练任务默认停电作业,现场集中器损坏,需要查看情况,并处理。',
 | 
			
		||||
            'userinformation': '用户基本信息',
 | 
			
		||||
            'energyinformation': '现场电能表信息内容',
 | 
			
		||||
            'energylist': [
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '630732.86'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '600227.02'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '30505.84'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '90704.72'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '82394.39'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '8310.33'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '0'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '18385.2'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '13222.55'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '5162.65'}
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }";
 | 
			
		||||
 | 
			
		||||
            // 解析JSON字符串
 | 
			
		||||
            // ElectricEnergyData electricEnergyData = JsonConvert.DeserializeObject<ElectricEnergyData>(json);
 | 
			
		||||
 | 
			
		||||
            // // 输出一些数据来验证解析
 | 
			
		||||
            // Debug.Log("场景名称: " + sceneData.scenename);
 | 
			
		||||
            // Debug.Log("任务描述: " + sceneData.questbooks);
 | 
			
		||||
            // Debug.Log("用户信息: " + sceneData.userinformation);
 | 
			
		||||
            // Debug.Log("电能表信息: " + sceneData.energyinformation);
 | 
			
		||||
            //
 | 
			
		||||
            // foreach (var energy in electricEnergyData.energylist)
 | 
			
		||||
            // {
 | 
			
		||||
            //     // Debug.Log("Work: " + energy.work);
 | 
			
		||||
            //     foreach (var worklist in energy.worklist)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         valueNumber.Add(worklist.valuework);
 | 
			
		||||
            //         // Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetValue(int index)
 | 
			
		||||
        {
 | 
			
		||||
            te.text = valueNumber[index];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: ac47f0227c398ee4699ffdc6b064aebf
 | 
			
		||||
timeCreated: 1718244118
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,109 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
// using HighlightPlus;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.EventSystems;
 | 
			
		||||
 | 
			
		||||
//public enum ToolProperties
 | 
			
		||||
//{
 | 
			
		||||
//    默认,
 | 
			
		||||
//    穿戴,
 | 
			
		||||
//    工具
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 附着在工具模型上
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [RequireComponent(typeof(BoxCollider))]
 | 
			
		||||
    // [RequireComponent(typeof(HighlightEffect))]
 | 
			
		||||
    public class ToolsPackGameObjectComponent : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        // private HighlightEffect _highlight;
 | 
			
		||||
        private int index;
 | 
			
		||||
        [SerializeField] private ModelTypeEnum _modelTypeEnum;
 | 
			
		||||
        [SerializeField] private ToolsPackScene _toolsPackScene;
 | 
			
		||||
        [SerializeField] private bool IsClick = true;
 | 
			
		||||
        //public ToolProperties _ToolProperties = ToolProperties.默认;
 | 
			
		||||
        private void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            // _highlight = this.GetComponent<HighlightEffect>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            // _toolsPackScene = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // _highlight.highlighted = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseDown()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                bool b = MotionEngine.GetModule<ProcessManager>().HandleClick(this.gameObject.name);
 | 
			
		||||
 | 
			
		||||
                if (b)
 | 
			
		||||
                {
 | 
			
		||||
                    if (IsClick)
 | 
			
		||||
                        MotionEngine.GetModule<ToolsPackManager>().AddToolsPack(this.name, this.gameObject);
 | 
			
		||||
                    this.gameObject.SetActive(false);
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseEnter()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // _highlight.highlighted = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseExit()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // _highlight.highlighted = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetIndex(int inde)
 | 
			
		||||
        {
 | 
			
		||||
            index = inde;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetIndex()
 | 
			
		||||
        {
 | 
			
		||||
            return index;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // public void SetModelTypeEnum(ModelTypeEnum mo)
 | 
			
		||||
        // {
 | 
			
		||||
        //     _modelTypeEnum = mo;
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
        public ModelTypeEnum GetModelTypeEnum()
 | 
			
		||||
        {
 | 
			
		||||
            return _modelTypeEnum;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 94f37b75bc424c5c818ec365d2c18168
 | 
			
		||||
timeCreated: 1717382345
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,42 @@
 | 
			
		|||
using System;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 工具菜单按钮事件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackMenuBtOnClick : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            this.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
            {
 | 
			
		||||
                // if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
 | 
			
		||||
                // {
 | 
			
		||||
                //     Backpack.instance.transform.localScale = Vector3.one;
 | 
			
		||||
                // }
 | 
			
		||||
                // else if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.现场堪察)
 | 
			
		||||
                // {
 | 
			
		||||
                //     Backpack.instance.transform.localScale = Vector3.one;
 | 
			
		||||
                // }
 | 
			
		||||
                // else
 | 
			
		||||
                // {
 | 
			
		||||
                //     GameObject towin = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp();
 | 
			
		||||
                //     if (towin == null)
 | 
			
		||||
                //     {
 | 
			
		||||
                //         GameObject win = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindow();
 | 
			
		||||
                //         MotionEngine.GetModule<ToolsPackManager>().SetToolsPackWindowTemp(Instantiate(win, MotionEngine.GetModule<ToolsPackManager>().GetCanvas(), false));
 | 
			
		||||
                //     }
 | 
			
		||||
                //     else
 | 
			
		||||
                //     {
 | 
			
		||||
                //         towin.SetActive(true);
 | 
			
		||||
                //     }
 | 
			
		||||
                // }
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 8768f1946ef64a2daa62ded671a1fcb1
 | 
			
		||||
timeCreated: 1717393997
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,37 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ToolsPackSceneJump : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        public string Scenename;
 | 
			
		||||
        static private string saveSN;//LY
 | 
			
		||||
        public void Start()
 | 
			
		||||
        {
 | 
			
		||||
            //学习模式下不能返回工具间
 | 
			
		||||
            if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Teaching && Scenename.Equals("工具间"))
 | 
			
		||||
            {
 | 
			
		||||
                this.gameObject.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                this.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
                {
 | 
			
		||||
                    if (saveSN == Scenename)//LY
 | 
			
		||||
                    {
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                    saveSN = Scenename;
 | 
			
		||||
                    // MotionEngine.GetModule<AnimationProcessManager>().HandleClick("前往现场");
 | 
			
		||||
                    SceneManager.LoadScene(Scenename);
 | 
			
		||||
                });
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 950ed43ca18941be90c7e1a16b578539
 | 
			
		||||
timeCreated: 1718067966
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,191 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using TMPro;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.EventSystems;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 背包按钮组件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackWindowItemBtComponent : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        [SerializeField] private RawImage ico;
 | 
			
		||||
        [SerializeField] private GameObject closeBt;
 | 
			
		||||
        [SerializeField] private string btName;
 | 
			
		||||
        [SerializeField] private int index;
 | 
			
		||||
        [SerializeField] private int gameNumber;
 | 
			
		||||
        [SerializeField] private string btNameText;
 | 
			
		||||
        [SerializeField] private ModelTypeEnum _modelTypeEnum;
 | 
			
		||||
        [SerializeField] private TMP_Text numberText;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // [SerializeField] private Sprite defaultSprite;
 | 
			
		||||
        // [SerializeField] private Sprite clickSprite;
 | 
			
		||||
        [SerializeField] private Image btImage;
 | 
			
		||||
        [SerializeField] private Button clickButton;
 | 
			
		||||
 | 
			
		||||
        [SerializeField] private string clickName;
 | 
			
		||||
        [SerializeField] private GameObject modelNameGame;
 | 
			
		||||
        [SerializeField] private Dictionary<int, string> _toolsPackWindowItemBtModels;
 | 
			
		||||
 | 
			
		||||
        private void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            btImage = this.GetComponent<Image>();
 | 
			
		||||
            gameNumber = 1;
 | 
			
		||||
            _toolsPackWindowItemBtModels = new Dictionary<int, string>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            closeBt.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
            {
 | 
			
		||||
                index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                btName = _toolsPackWindowItemBtModels[_toolsPackWindowItemBtModels.Count - 1];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName, index);
 | 
			
		||||
                toolsGame.SetActive(true);
 | 
			
		||||
                MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName, index);
 | 
			
		||||
                MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            clickButton.onClick.AddListener(delegate
 | 
			
		||||
               {
 | 
			
		||||
                   MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(clickName);
 | 
			
		||||
                   index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                   int tPIBM_Index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                   if (tPIBM_Index > 0) tPIBM_Index = 0;//HQB多次拿同一个工具会出现问题
 | 
			
		||||
                   btName = _toolsPackWindowItemBtModels[tPIBM_Index];//[_toolsPackWindowItemBtModels.Count - 1];
 | 
			
		||||
                   switch (_modelTypeEnum)
 | 
			
		||||
                   {
 | 
			
		||||
                       case ModelTypeEnum.工具:
 | 
			
		||||
                           break;
 | 
			
		||||
                       case ModelTypeEnum.设备:
 | 
			
		||||
                           MotionEngine.GetModule<ToolsPackManager>().DeleteStringToolsPack(btName, index);
 | 
			
		||||
                           MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
 | 
			
		||||
                           break;
 | 
			
		||||
                   }
 | 
			
		||||
 | 
			
		||||
                   MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp().SetActive(false);
 | 
			
		||||
               });
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (this.name == "单相表三角钥匙")
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else if (this.name == "工作证")
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Init(string gName, string btName, int index, ModelTypeEnum modelTypeEnum)
 | 
			
		||||
        {
 | 
			
		||||
            btNameText = gName;
 | 
			
		||||
            clickName = btName;
 | 
			
		||||
            // this.index = index;
 | 
			
		||||
            _modelTypeEnum = modelTypeEnum;
 | 
			
		||||
            ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
 | 
			
		||||
            _toolsPackWindowItemBtModels.Add(index, btName);
 | 
			
		||||
 | 
			
		||||
            // if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            // {
 | 
			
		||||
            //     closeBt.SetActive(true);
 | 
			
		||||
            // }
 | 
			
		||||
            // else
 | 
			
		||||
            // {
 | 
			
		||||
            //     closeBt.SetActive(false);
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnPointerEnter(PointerEventData eventData)
 | 
			
		||||
        {
 | 
			
		||||
            modelNameGame.SetActive(true);
 | 
			
		||||
            modelNameGame.transform.Find("Text").GetComponent<TMP_Text>().text = this.name;
 | 
			
		||||
            // btImage.sprite = clickSprite;
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() != DefaultNamespace.ProcessMode.ProcessMode.Teaching)
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    if (this.name == "单相表三角钥匙")
 | 
			
		||||
                    {
 | 
			
		||||
                        closeBt.SetActive(false);
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (this.name == "工作证")
 | 
			
		||||
                    {
 | 
			
		||||
                        closeBt.SetActive(false);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                        closeBt.SetActive(true);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnPointerExit(PointerEventData eventData)
 | 
			
		||||
        {
 | 
			
		||||
            modelNameGame.SetActive(false);
 | 
			
		||||
            // btImage.sprite = defaultSprite;
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetIndex()
 | 
			
		||||
        {
 | 
			
		||||
            return _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public int GetGameNumber()
 | 
			
		||||
        {
 | 
			
		||||
            return gameNumber;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加物体堆叠数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="btName"></param>
 | 
			
		||||
        /// <param name="index"></param>
 | 
			
		||||
        public void AddGameNumber(string btName, int index)
 | 
			
		||||
        {
 | 
			
		||||
            gameNumber++;
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
            _toolsPackWindowItemBtModels[index] = btName;
 | 
			
		||||
            //_toolsPackWindowItemBtModels.Add(index, btName);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///  减去堆叠数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ReduceGameNumber()
 | 
			
		||||
        {
 | 
			
		||||
            string na = this.gameObject.name;
 | 
			
		||||
            gameNumber--;
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
            _toolsPackWindowItemBtModels.Remove(_toolsPackWindowItemBtModels.Count - 1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 02ba728ddc674edeb1c6349f587246eb
 | 
			
		||||
timeCreated: 1717407164
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,27 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using ToolsPack;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Serialization;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
public class ToolsPackWindowToggle : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    [SerializeField] private ModelTypeEnum modelTypeEnum;
 | 
			
		||||
    [SerializeField] private ToolsPackWindowManager _toolsPackWindowManager;
 | 
			
		||||
    private void Start()
 | 
			
		||||
    {
 | 
			
		||||
        // GameObject window =
 | 
			
		||||
        
 | 
			
		||||
        this.GetComponent<Toggle>().onValueChanged.AddListener((arg) =>
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPackWindowManager.ChangePage(modelTypeEnum);
 | 
			
		||||
        });
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 49026045854741a4794a47471cd16015
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,81 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ToolsSceneData : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            string json = @"
 | 
			
		||||
        {
 | 
			
		||||
            'scenename': '场景名称',
 | 
			
		||||
            'questbooks': '本次训练任务默认停电作业,现场集中器损坏,需要查看情况,并处理。',
 | 
			
		||||
            'userinformation': '用户基本信息',
 | 
			
		||||
            'energyinformation': '现场电能表信息内容',
 | 
			
		||||
            'energylist': [
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '630732.86'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '600227.02'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '30505.84'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '90704.72'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '82394.39'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '8310.33'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '0'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '18385.2'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '13222.55'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '5162.65'}
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }";
 | 
			
		||||
 | 
			
		||||
            // 解析JSON字符串
 | 
			
		||||
            SceneData sceneData = JsonConvert.DeserializeObject<SceneData>(json);
 | 
			
		||||
            //
 | 
			
		||||
            // // 输出一些数据来验证解析
 | 
			
		||||
            // Debug.Log("场景名称: " + sceneData.scenename);
 | 
			
		||||
            // Debug.Log("任务描述: " + sceneData.questbooks);
 | 
			
		||||
            // Debug.Log("用户信息: " + sceneData.userinformation);
 | 
			
		||||
            // Debug.Log("电能表信息: " + sceneData.energyinformation);
 | 
			
		||||
            //
 | 
			
		||||
            // foreach (var energy in sceneData.energylist)
 | 
			
		||||
            // {
 | 
			
		||||
            //     Debug.Log("Work: " + energy.work);
 | 
			
		||||
            //     foreach (var worklist in energy.worklist)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 0d3b1a9715a34aa8ab0530af2056aaf9
 | 
			
		||||
timeCreated: 1718244118
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,78 @@
 | 
			
		|||
// using System;
 | 
			
		||||
// using System.Collections;
 | 
			
		||||
// using System.Collections.Generic;
 | 
			
		||||
// using System.Threading.Tasks;
 | 
			
		||||
// using DefaultNamespace;
 | 
			
		||||
// using DefaultNamespace.Dto;
 | 
			
		||||
// using DefaultNamespace.ProcessMode;
 | 
			
		||||
// using MotionFramework;
 | 
			
		||||
// using Newtonsoft.Json;
 | 
			
		||||
// using UnityEngine;
 | 
			
		||||
//
 | 
			
		||||
// namespace ToolsPack
 | 
			
		||||
// {
 | 
			
		||||
//     
 | 
			
		||||
//     
 | 
			
		||||
//     [ScriptDescription("工具间场景的流程启动器")]
 | 
			
		||||
//     public class ToolsSceneProcessLauncher : MonoBehaviour
 | 
			
		||||
//     {
 | 
			
		||||
//         private AnimationProcessManager processManager;
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//         private async void Start()
 | 
			
		||||
//         {
 | 
			
		||||
//             await Task.Delay(TimeSpan.FromSeconds(1));
 | 
			
		||||
//                  
 | 
			
		||||
//             
 | 
			
		||||
//             processManager = MotionEngine.GetModule<AnimationProcessManager>();
 | 
			
		||||
//
 | 
			
		||||
//             
 | 
			
		||||
//             processManager.ClearProcess();
 | 
			
		||||
//             
 | 
			
		||||
//
 | 
			
		||||
//             processManager.AddProcess( MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString());
 | 
			
		||||
//             
 | 
			
		||||
//             string json = 
 | 
			
		||||
//             StepsContainer stepsContainer = JsonConvert.DeserializeObject<StepsContainer>(json);
 | 
			
		||||
//
 | 
			
		||||
//           
 | 
			
		||||
//             foreach (var stepData in stepsContainer.Steps)
 | 
			
		||||
//             {
 | 
			
		||||
//                 List<ActionWithDescription> actions = new List<ActionWithDescription>();
 | 
			
		||||
//                 
 | 
			
		||||
//                 foreach (var actionData in stepData.Actions)
 | 
			
		||||
//                 {
 | 
			
		||||
//                     List<string> targetObjects = new List<string>();
 | 
			
		||||
//                     foreach (var objectName in actionData.TargetObjects)
 | 
			
		||||
//                     {
 | 
			
		||||
//                         targetObjects.Add(objectName);
 | 
			
		||||
//                     }
 | 
			
		||||
//
 | 
			
		||||
//                     Action action = () => { };
 | 
			
		||||
//                     actions.Add(new ActionWithDescription(targetObjects, action, actionData.Description, actionData.IsSequential,stepData.StepDescription));
 | 
			
		||||
//                 }
 | 
			
		||||
//
 | 
			
		||||
//                 AnimationStep step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
 | 
			
		||||
//                 processManager.AddStepToProcess(MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString(), step);
 | 
			
		||||
//             }
 | 
			
		||||
//
 | 
			
		||||
//             InitializeFirstStep();
 | 
			
		||||
//
 | 
			
		||||
//         }
 | 
			
		||||
//         
 | 
			
		||||
//         private void InitializeFirstStep()
 | 
			
		||||
//         {
 | 
			
		||||
//             MotionEngine.GetModule<AnimationProcessManager>().SetCurrentMode(MotionEngine.GetModule<DataConfigManager>().GetProcessMode());
 | 
			
		||||
//
 | 
			
		||||
//             if (MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps.Count > 0)
 | 
			
		||||
//             {
 | 
			
		||||
//                 AnimationStep firstStep = MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps[0];
 | 
			
		||||
//                 if (firstStep.Actions.Count > 0)
 | 
			
		||||
//                 {
 | 
			
		||||
//                     MotionEngine.GetModule<AnimationProcessManager>().HandleModeFeedback(MotionEngine.GetModule<DataConfigManager>().GetProcessMode(), firstStep.Actions[0]);
 | 
			
		||||
//                 }
 | 
			
		||||
//             }
 | 
			
		||||
//         }
 | 
			
		||||
//
 | 
			
		||||
//     }
 | 
			
		||||
// }
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 0234ae9c682a4828aa916e415ad8b21d
 | 
			
		||||
timeCreated: 1718269320
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 7c9969d9ca30b8248aec411cbd015127
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: ee9bd75a2aa2c8e4a821b81526836d13
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,70 @@
 | 
			
		|||
[
 | 
			
		||||
  {
 | 
			
		||||
    "StepDescription": "工单签收",
 | 
			
		||||
    "Actions": [
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "工单"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "工单签收",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 2.0
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "工单"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "工单签收",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 0.0
 | 
			
		||||
      }
 | 
			
		||||
    ],
 | 
			
		||||
    "IsCompleted": false
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    "StepDescription": "新步骤",
 | 
			
		||||
    "Actions": [
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "1"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "11111",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 0.0
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "2"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 0.0
 | 
			
		||||
      }
 | 
			
		||||
    ],
 | 
			
		||||
    "IsCompleted": false
 | 
			
		||||
  }
 | 
			
		||||
]
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: c903293fea9015444815f60be6003cc6
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
[{
 | 
			
		||||
  "model": "螺丝刀"
 | 
			
		||||
},{
 | 
			
		||||
  "model": "剥线钳"
 | 
			
		||||
},{
 | 
			
		||||
  "model": "绝缘胶带"
 | 
			
		||||
},{
 | 
			
		||||
  "model": "验电笔"
 | 
			
		||||
},{
 | 
			
		||||
  "model": "盒装封印"
 | 
			
		||||
}]
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 5a951d4fb94d42c40ace3dc705a59da3
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,33 @@
 | 
			
		|||
{
 | 
			
		||||
  "tools": {
 | 
			
		||||
    "name": "工具箱",
 | 
			
		||||
    "models": [
 | 
			
		||||
      "三相四线智能电能表",
 | 
			
		||||
      "三相四线费控智能电能表",
 | 
			
		||||
      "低压电流互感器",
 | 
			
		||||
      "剥线钳",
 | 
			
		||||
      "围栏",
 | 
			
		||||
      "国网安全帽",
 | 
			
		||||
      "工作服",
 | 
			
		||||
      "工作证",
 | 
			
		||||
      "扳手",
 | 
			
		||||
      "梯子",
 | 
			
		||||
      "盒装封印",
 | 
			
		||||
      "绝缘导线",
 | 
			
		||||
      "绝缘手套",
 | 
			
		||||
      "绝缘胶带",
 | 
			
		||||
      "绝缘螺丝刀",
 | 
			
		||||
      "绝缘靴",
 | 
			
		||||
      "联合接线盒",
 | 
			
		||||
      "采集器",
 | 
			
		||||
      "采集器2",
 | 
			
		||||
      "采集器插头",
 | 
			
		||||
      "集中器无盖模型",
 | 
			
		||||
      "集中器盖子模型",
 | 
			
		||||
      "验电笔",
 | 
			
		||||
      "从此进出",
 | 
			
		||||
      "在此工作",
 | 
			
		||||
      "劳保鞋"
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 79997ac69d478744aa563a33581aa3c5
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,70 @@
 | 
			
		|||
{
 | 
			
		||||
  "steps": [
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "填写工作票",
 | 
			
		||||
      "score": 0,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "填写工作票",
 | 
			
		||||
          "score": 0,
 | 
			
		||||
          "isSequential": true,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "工作单"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "领取工器具及仪器设备",
 | 
			
		||||
      "score": 0,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "领取工器具及仪器设备",
 | 
			
		||||
          "score": 0,
 | 
			
		||||
          "isSequential": false,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "螺丝刀",
 | 
			
		||||
            "剥线钳",
 | 
			
		||||
            "绝缘胶带",
 | 
			
		||||
            "验电笔",
 | 
			
		||||
            "盒装封印",
 | 
			
		||||
            "安全帽",
 | 
			
		||||
            "纱布手套",
 | 
			
		||||
            "工作服",
 | 
			
		||||
            "l型集中器",
 | 
			
		||||
            "梯子",
 | 
			
		||||
            "工作证"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "佩戴装备检视",
 | 
			
		||||
      "score": 0,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "佩戴装备检视",
 | 
			
		||||
          "score": 0,
 | 
			
		||||
          "isSequential": false,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "梳妆镜"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "前往现场",
 | 
			
		||||
      "score": 0,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "前往现场",
 | 
			
		||||
          "score": 0,
 | 
			
		||||
          "isSequential": false,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "null"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: fbfbfa9ae4373964fbb9f0df5616e64d
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,32 @@
 | 
			
		|||
{
 | 
			
		||||
  "steps": [
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "填写工作票",
 | 
			
		||||
      "score": 11,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "填写工作票",
 | 
			
		||||
          "score": 11,
 | 
			
		||||
          "isSequential": true,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "工作单"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "stepDescription": "领取工器具及仪器设备",
 | 
			
		||||
      "score": 22,
 | 
			
		||||
      "actions": [
 | 
			
		||||
        {
 | 
			
		||||
          "description": "领取工器具及仪器设备",
 | 
			
		||||
          "score": 22,
 | 
			
		||||
          "isSequential": false,
 | 
			
		||||
          "targetObjects": [
 | 
			
		||||
            "螺丝刀"
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: ed8f789182d8af3479574d6b5b8b196a
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: dd7dccb1c17b0b749a1b4524a18243b9
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,6 @@
 | 
			
		|||
{
 | 
			
		||||
    "ipAddress": "127.0.0.1",
 | 
			
		||||
    "backpackPrefabPath": "Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab",
 | 
			
		||||
    "backpackButtonPath": "Assets",
 | 
			
		||||
    "popupWindowPath": "Assets"
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 8a6488111742da648a004a8274597547
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -10,8 +10,7 @@ using UnityEngine;
 | 
			
		|||
public class WebRequestTest : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    CancellationTokenSource GetFileCan = new CancellationTokenSource();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    private void Awake()
 | 
			
		||||
    {
 | 
			
		||||
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,21 +1,18 @@
 | 
			
		|||
using Newtonsoft.Json;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class JsonTest : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    public class TestPerson
 | 
			
		||||
    {
 | 
			
		||||
        public string Name { get; set; }
 | 
			
		||||
        public int Age { get; set; }
 | 
			
		||||
        public string Email { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        // 创建一个对象
 | 
			
		||||
        TestPerson person = new TestPerson
 | 
			
		||||
        {
 | 
			
		||||
            Name = "John Doe",
 | 
			
		||||
| 
						 | 
				
			
			@ -23,12 +20,10 @@ public class JsonTest : MonoBehaviour
 | 
			
		|||
            Email = "john.doe@example.com"
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // 序列化对象为JSON字符串
 | 
			
		||||
        string jsonString = JsonConvert.SerializeObject(person, Formatting.Indented);
 | 
			
		||||
        Debug.Log("Serialized JSON string:");
 | 
			
		||||
        Debug.Log(jsonString);
 | 
			
		||||
 | 
			
		||||
        // 反序列化JSON字符串为对象
 | 
			
		||||
        TestPerson deserializedPerson = JsonConvert.DeserializeObject<TestPerson>(jsonString);
 | 
			
		||||
        Debug.Log("Deserialized Person object:");
 | 
			
		||||
        Debug.Log($"Name: {deserializedPerson.Name}");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,868 @@
 | 
			
		|||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!29 &1
 | 
			
		||||
OcclusionCullingSettings:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_OcclusionBakeSettings:
 | 
			
		||||
    smallestOccluder: 5
 | 
			
		||||
    smallestHole: 0.25
 | 
			
		||||
    backfaceThreshold: 100
 | 
			
		||||
  m_SceneGUID: 00000000000000000000000000000000
 | 
			
		||||
  m_OcclusionCullingData: {fileID: 0}
 | 
			
		||||
--- !u!104 &2
 | 
			
		||||
RenderSettings:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  serializedVersion: 9
 | 
			
		||||
  m_Fog: 0
 | 
			
		||||
  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
 | 
			
		||||
  m_FogMode: 3
 | 
			
		||||
  m_FogDensity: 0.01
 | 
			
		||||
  m_LinearFogStart: 0
 | 
			
		||||
  m_LinearFogEnd: 300
 | 
			
		||||
  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
 | 
			
		||||
  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
 | 
			
		||||
  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
 | 
			
		||||
  m_AmbientIntensity: 1
 | 
			
		||||
  m_AmbientMode: 0
 | 
			
		||||
  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
 | 
			
		||||
  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_HaloStrength: 0.5
 | 
			
		||||
  m_FlareStrength: 1
 | 
			
		||||
  m_FlareFadeSpeed: 3
 | 
			
		||||
  m_HaloTexture: {fileID: 0}
 | 
			
		||||
  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
  m_DefaultReflectionMode: 0
 | 
			
		||||
  m_DefaultReflectionResolution: 128
 | 
			
		||||
  m_ReflectionBounces: 1
 | 
			
		||||
  m_ReflectionIntensity: 1
 | 
			
		||||
  m_CustomReflection: {fileID: 0}
 | 
			
		||||
  m_Sun: {fileID: 0}
 | 
			
		||||
  m_UseRadianceAmbientProbe: 0
 | 
			
		||||
--- !u!157 &3
 | 
			
		||||
LightmapSettings:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  serializedVersion: 12
 | 
			
		||||
  m_GIWorkflowMode: 1
 | 
			
		||||
  m_GISettings:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_BounceScale: 1
 | 
			
		||||
    m_IndirectOutputScale: 1
 | 
			
		||||
    m_AlbedoBoost: 1
 | 
			
		||||
    m_EnvironmentLightingMode: 0
 | 
			
		||||
    m_EnableBakedLightmaps: 1
 | 
			
		||||
    m_EnableRealtimeLightmaps: 0
 | 
			
		||||
  m_LightmapEditorSettings:
 | 
			
		||||
    serializedVersion: 12
 | 
			
		||||
    m_Resolution: 2
 | 
			
		||||
    m_BakeResolution: 40
 | 
			
		||||
    m_AtlasSize: 1024
 | 
			
		||||
    m_AO: 0
 | 
			
		||||
    m_AOMaxDistance: 1
 | 
			
		||||
    m_CompAOExponent: 1
 | 
			
		||||
    m_CompAOExponentDirect: 0
 | 
			
		||||
    m_ExtractAmbientOcclusion: 0
 | 
			
		||||
    m_Padding: 2
 | 
			
		||||
    m_LightmapParameters: {fileID: 0}
 | 
			
		||||
    m_LightmapsBakeMode: 1
 | 
			
		||||
    m_TextureCompression: 1
 | 
			
		||||
    m_FinalGather: 0
 | 
			
		||||
    m_FinalGatherFiltering: 1
 | 
			
		||||
    m_FinalGatherRayCount: 256
 | 
			
		||||
    m_ReflectionCompression: 2
 | 
			
		||||
    m_MixedBakeMode: 2
 | 
			
		||||
    m_BakeBackend: 1
 | 
			
		||||
    m_PVRSampling: 1
 | 
			
		||||
    m_PVRDirectSampleCount: 32
 | 
			
		||||
    m_PVRSampleCount: 512
 | 
			
		||||
    m_PVRBounces: 2
 | 
			
		||||
    m_PVREnvironmentSampleCount: 256
 | 
			
		||||
    m_PVREnvironmentReferencePointCount: 2048
 | 
			
		||||
    m_PVRFilteringMode: 1
 | 
			
		||||
    m_PVRDenoiserTypeDirect: 1
 | 
			
		||||
    m_PVRDenoiserTypeIndirect: 1
 | 
			
		||||
    m_PVRDenoiserTypeAO: 1
 | 
			
		||||
    m_PVRFilterTypeDirect: 0
 | 
			
		||||
    m_PVRFilterTypeIndirect: 0
 | 
			
		||||
    m_PVRFilterTypeAO: 0
 | 
			
		||||
    m_PVREnvironmentMIS: 1
 | 
			
		||||
    m_PVRCulling: 1
 | 
			
		||||
    m_PVRFilteringGaussRadiusDirect: 1
 | 
			
		||||
    m_PVRFilteringGaussRadiusIndirect: 5
 | 
			
		||||
    m_PVRFilteringGaussRadiusAO: 2
 | 
			
		||||
    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
 | 
			
		||||
    m_PVRFilteringAtrousPositionSigmaIndirect: 2
 | 
			
		||||
    m_PVRFilteringAtrousPositionSigmaAO: 1
 | 
			
		||||
    m_ExportTrainingData: 0
 | 
			
		||||
    m_TrainingDataDestination: TrainingData
 | 
			
		||||
    m_LightProbeSampleCountMultiplier: 4
 | 
			
		||||
  m_LightingDataAsset: {fileID: 0}
 | 
			
		||||
  m_LightingSettings: {fileID: 0}
 | 
			
		||||
--- !u!196 &4
 | 
			
		||||
NavMeshSettings:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_BuildSettings:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    agentTypeID: 0
 | 
			
		||||
    agentRadius: 0.5
 | 
			
		||||
    agentHeight: 2
 | 
			
		||||
    agentSlope: 45
 | 
			
		||||
    agentClimb: 0.4
 | 
			
		||||
    ledgeDropHeight: 0
 | 
			
		||||
    maxJumpAcrossDistance: 0
 | 
			
		||||
    minRegionArea: 2
 | 
			
		||||
    manualCellSize: 0
 | 
			
		||||
    cellSize: 0.16666667
 | 
			
		||||
    manualTileSize: 0
 | 
			
		||||
    tileSize: 256
 | 
			
		||||
    buildHeightMesh: 0
 | 
			
		||||
    maxJobWorkers: 0
 | 
			
		||||
    preserveTilesOutsideBounds: 0
 | 
			
		||||
    debug:
 | 
			
		||||
      m_Flags: 0
 | 
			
		||||
  m_NavMeshData: {fileID: 0}
 | 
			
		||||
--- !u!1 &552316055
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 552316057}
 | 
			
		||||
  - component: {fileID: 552316056}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: GameObject
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!114 &552316056
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 552316055}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_EditorHideFlags: 0
 | 
			
		||||
  m_Script: {fileID: 11500000, guid: 9285dff9c8040aa4488bf8974674f237, type: 3}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  SimulationOnEditor: 1
 | 
			
		||||
--- !u!4 &552316057
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 552316055}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 2.6338696, y: 2.9972248, z: -2.6073887}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1 &638413221
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 638413224}
 | 
			
		||||
  - component: {fileID: 638413223}
 | 
			
		||||
  - component: {fileID: 638413222}
 | 
			
		||||
  - component: {fileID: 638413225}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: Main Camera
 | 
			
		||||
  m_TagString: MainCamera
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!81 &638413222
 | 
			
		||||
AudioListener:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 638413221}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
--- !u!20 &638413223
 | 
			
		||||
Camera:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 638413221}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_ClearFlags: 1
 | 
			
		||||
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
 | 
			
		||||
  m_projectionMatrixMode: 1
 | 
			
		||||
  m_GateFitMode: 2
 | 
			
		||||
  m_FOVAxisMode: 0
 | 
			
		||||
  m_Iso: 200
 | 
			
		||||
  m_ShutterSpeed: 0.005
 | 
			
		||||
  m_Aperture: 16
 | 
			
		||||
  m_FocusDistance: 10
 | 
			
		||||
  m_FocalLength: 50
 | 
			
		||||
  m_BladeCount: 5
 | 
			
		||||
  m_Curvature: {x: 2, y: 11}
 | 
			
		||||
  m_BarrelClipping: 0.25
 | 
			
		||||
  m_Anamorphism: 0
 | 
			
		||||
  m_SensorSize: {x: 36, y: 24}
 | 
			
		||||
  m_LensShift: {x: 0, y: 0}
 | 
			
		||||
  m_NormalizedViewPortRect:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    x: 0
 | 
			
		||||
    y: 0
 | 
			
		||||
    width: 1
 | 
			
		||||
    height: 1
 | 
			
		||||
  near clip plane: 0.3
 | 
			
		||||
  far clip plane: 1000
 | 
			
		||||
  field of view: 60
 | 
			
		||||
  orthographic: 0
 | 
			
		||||
  orthographic size: 5
 | 
			
		||||
  m_Depth: -1
 | 
			
		||||
  m_CullingMask:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 4294967295
 | 
			
		||||
  m_RenderingPath: -1
 | 
			
		||||
  m_TargetTexture: {fileID: 0}
 | 
			
		||||
  m_TargetDisplay: 0
 | 
			
		||||
  m_TargetEye: 3
 | 
			
		||||
  m_HDR: 1
 | 
			
		||||
  m_AllowMSAA: 1
 | 
			
		||||
  m_AllowDynamicResolution: 0
 | 
			
		||||
  m_ForceIntoRT: 0
 | 
			
		||||
  m_OcclusionCulling: 1
 | 
			
		||||
  m_StereoConvergence: 10
 | 
			
		||||
  m_StereoSeparation: 0.022
 | 
			
		||||
--- !u!4 &638413224
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 638413221}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: -0.38318273, y: -0.2894139, z: 0.12779212, w: -0.8678017}
 | 
			
		||||
  m_LocalPosition: {x: 0.5881459, y: 7.0431566, z: -4.8073177}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!114 &638413225
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 638413221}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_EditorHideFlags: 0
 | 
			
		||||
  m_Script: {fileID: 11500000, guid: f4be05ca0d93a2842bcc1867ac568211, type: 3}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
--- !u!1 &647897162
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 647897166}
 | 
			
		||||
  - component: {fileID: 647897165}
 | 
			
		||||
  - component: {fileID: 647897164}
 | 
			
		||||
  - component: {fileID: 647897163}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: 1
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!65 &647897163
 | 
			
		||||
BoxCollider:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 647897162}
 | 
			
		||||
  m_Material: {fileID: 0}
 | 
			
		||||
  m_IncludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_ExcludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_LayerOverridePriority: 0
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_ProvidesContacts: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_Size: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Center: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!23 &647897164
 | 
			
		||||
MeshRenderer:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 647897162}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_CastShadows: 1
 | 
			
		||||
  m_ReceiveShadows: 1
 | 
			
		||||
  m_DynamicOccludee: 1
 | 
			
		||||
  m_StaticShadowCaster: 0
 | 
			
		||||
  m_MotionVectors: 1
 | 
			
		||||
  m_LightProbeUsage: 1
 | 
			
		||||
  m_ReflectionProbeUsage: 1
 | 
			
		||||
  m_RayTracingMode: 2
 | 
			
		||||
  m_RayTraceProcedural: 0
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_RendererPriority: 0
 | 
			
		||||
  m_Materials:
 | 
			
		||||
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_StaticBatchInfo:
 | 
			
		||||
    firstSubMesh: 0
 | 
			
		||||
    subMeshCount: 0
 | 
			
		||||
  m_StaticBatchRoot: {fileID: 0}
 | 
			
		||||
  m_ProbeAnchor: {fileID: 0}
 | 
			
		||||
  m_LightProbeVolumeOverride: {fileID: 0}
 | 
			
		||||
  m_ScaleInLightmap: 1
 | 
			
		||||
  m_ReceiveGI: 1
 | 
			
		||||
  m_PreserveUVs: 0
 | 
			
		||||
  m_IgnoreNormalsForChartDetection: 0
 | 
			
		||||
  m_ImportantGI: 0
 | 
			
		||||
  m_StitchLightmapSeams: 1
 | 
			
		||||
  m_SelectedEditorRenderState: 3
 | 
			
		||||
  m_MinimumChartSize: 4
 | 
			
		||||
  m_AutoUVMaxDistance: 0.5
 | 
			
		||||
  m_AutoUVMaxAngle: 89
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_SortingLayerID: 0
 | 
			
		||||
  m_SortingLayer: 0
 | 
			
		||||
  m_SortingOrder: 0
 | 
			
		||||
  m_AdditionalVertexStreams: {fileID: 0}
 | 
			
		||||
--- !u!33 &647897165
 | 
			
		||||
MeshFilter:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 647897162}
 | 
			
		||||
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
--- !u!4 &647897166
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 647897162}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 6.62, y: 2.8370073, z: -4.82}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1 &1433260055
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 1433260057}
 | 
			
		||||
  - component: {fileID: 1433260056}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: Directional Light
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!108 &1433260056
 | 
			
		||||
Light:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1433260055}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 10
 | 
			
		||||
  m_Type: 1
 | 
			
		||||
  m_Shape: 0
 | 
			
		||||
  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
 | 
			
		||||
  m_Intensity: 1
 | 
			
		||||
  m_Range: 10
 | 
			
		||||
  m_SpotAngle: 30
 | 
			
		||||
  m_InnerSpotAngle: 21.80208
 | 
			
		||||
  m_CookieSize: 10
 | 
			
		||||
  m_Shadows:
 | 
			
		||||
    m_Type: 2
 | 
			
		||||
    m_Resolution: -1
 | 
			
		||||
    m_CustomResolution: -1
 | 
			
		||||
    m_Strength: 1
 | 
			
		||||
    m_Bias: 0.05
 | 
			
		||||
    m_NormalBias: 0.4
 | 
			
		||||
    m_NearPlane: 0.2
 | 
			
		||||
    m_CullingMatrixOverride:
 | 
			
		||||
      e00: 1
 | 
			
		||||
      e01: 0
 | 
			
		||||
      e02: 0
 | 
			
		||||
      e03: 0
 | 
			
		||||
      e10: 0
 | 
			
		||||
      e11: 1
 | 
			
		||||
      e12: 0
 | 
			
		||||
      e13: 0
 | 
			
		||||
      e20: 0
 | 
			
		||||
      e21: 0
 | 
			
		||||
      e22: 1
 | 
			
		||||
      e23: 0
 | 
			
		||||
      e30: 0
 | 
			
		||||
      e31: 0
 | 
			
		||||
      e32: 0
 | 
			
		||||
      e33: 1
 | 
			
		||||
    m_UseCullingMatrixOverride: 0
 | 
			
		||||
  m_Cookie: {fileID: 0}
 | 
			
		||||
  m_DrawHalo: 0
 | 
			
		||||
  m_Flare: {fileID: 0}
 | 
			
		||||
  m_RenderMode: 0
 | 
			
		||||
  m_CullingMask:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 4294967295
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_Lightmapping: 4
 | 
			
		||||
  m_LightShadowCasterMode: 0
 | 
			
		||||
  m_AreaSize: {x: 1, y: 1}
 | 
			
		||||
  m_BounceIntensity: 1
 | 
			
		||||
  m_ColorTemperature: 6570
 | 
			
		||||
  m_UseColorTemperature: 0
 | 
			
		||||
  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
 | 
			
		||||
  m_UseBoundingSphereOverride: 0
 | 
			
		||||
  m_UseViewFrustumForShadowCasterCull: 1
 | 
			
		||||
  m_ShadowRadius: 0
 | 
			
		||||
  m_ShadowAngle: 0
 | 
			
		||||
--- !u!4 &1433260057
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1433260055}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
 | 
			
		||||
  m_LocalPosition: {x: 0, y: 3, z: 0}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
 | 
			
		||||
--- !u!1 &1459066906
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 1459066910}
 | 
			
		||||
  - component: {fileID: 1459066909}
 | 
			
		||||
  - component: {fileID: 1459066908}
 | 
			
		||||
  - component: {fileID: 1459066907}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: "\u5DE5\u5355"
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!65 &1459066907
 | 
			
		||||
BoxCollider:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1459066906}
 | 
			
		||||
  m_Material: {fileID: 0}
 | 
			
		||||
  m_IncludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_ExcludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_LayerOverridePriority: 0
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_ProvidesContacts: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_Size: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Center: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!23 &1459066908
 | 
			
		||||
MeshRenderer:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1459066906}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_CastShadows: 1
 | 
			
		||||
  m_ReceiveShadows: 1
 | 
			
		||||
  m_DynamicOccludee: 1
 | 
			
		||||
  m_StaticShadowCaster: 0
 | 
			
		||||
  m_MotionVectors: 1
 | 
			
		||||
  m_LightProbeUsage: 1
 | 
			
		||||
  m_ReflectionProbeUsage: 1
 | 
			
		||||
  m_RayTracingMode: 2
 | 
			
		||||
  m_RayTraceProcedural: 0
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_RendererPriority: 0
 | 
			
		||||
  m_Materials:
 | 
			
		||||
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_StaticBatchInfo:
 | 
			
		||||
    firstSubMesh: 0
 | 
			
		||||
    subMeshCount: 0
 | 
			
		||||
  m_StaticBatchRoot: {fileID: 0}
 | 
			
		||||
  m_ProbeAnchor: {fileID: 0}
 | 
			
		||||
  m_LightProbeVolumeOverride: {fileID: 0}
 | 
			
		||||
  m_ScaleInLightmap: 1
 | 
			
		||||
  m_ReceiveGI: 1
 | 
			
		||||
  m_PreserveUVs: 0
 | 
			
		||||
  m_IgnoreNormalsForChartDetection: 0
 | 
			
		||||
  m_ImportantGI: 0
 | 
			
		||||
  m_StitchLightmapSeams: 1
 | 
			
		||||
  m_SelectedEditorRenderState: 3
 | 
			
		||||
  m_MinimumChartSize: 4
 | 
			
		||||
  m_AutoUVMaxDistance: 0.5
 | 
			
		||||
  m_AutoUVMaxAngle: 89
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_SortingLayerID: 0
 | 
			
		||||
  m_SortingLayer: 0
 | 
			
		||||
  m_SortingOrder: 0
 | 
			
		||||
  m_AdditionalVertexStreams: {fileID: 0}
 | 
			
		||||
--- !u!33 &1459066909
 | 
			
		||||
MeshFilter:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1459066906}
 | 
			
		||||
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
--- !u!4 &1459066910
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1459066906}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 2.6845417, y: 2.8370073, z: -1.8194458}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1 &1769750759
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 1769750763}
 | 
			
		||||
  - component: {fileID: 1769750762}
 | 
			
		||||
  - component: {fileID: 1769750761}
 | 
			
		||||
  - component: {fileID: 1769750760}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: "\u5DE5\u5355 (1)"
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!65 &1769750760
 | 
			
		||||
BoxCollider:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1769750759}
 | 
			
		||||
  m_Material: {fileID: 0}
 | 
			
		||||
  m_IncludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_ExcludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_LayerOverridePriority: 0
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_ProvidesContacts: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_Size: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Center: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!23 &1769750761
 | 
			
		||||
MeshRenderer:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1769750759}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_CastShadows: 1
 | 
			
		||||
  m_ReceiveShadows: 1
 | 
			
		||||
  m_DynamicOccludee: 1
 | 
			
		||||
  m_StaticShadowCaster: 0
 | 
			
		||||
  m_MotionVectors: 1
 | 
			
		||||
  m_LightProbeUsage: 1
 | 
			
		||||
  m_ReflectionProbeUsage: 1
 | 
			
		||||
  m_RayTracingMode: 2
 | 
			
		||||
  m_RayTraceProcedural: 0
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_RendererPriority: 0
 | 
			
		||||
  m_Materials:
 | 
			
		||||
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_StaticBatchInfo:
 | 
			
		||||
    firstSubMesh: 0
 | 
			
		||||
    subMeshCount: 0
 | 
			
		||||
  m_StaticBatchRoot: {fileID: 0}
 | 
			
		||||
  m_ProbeAnchor: {fileID: 0}
 | 
			
		||||
  m_LightProbeVolumeOverride: {fileID: 0}
 | 
			
		||||
  m_ScaleInLightmap: 1
 | 
			
		||||
  m_ReceiveGI: 1
 | 
			
		||||
  m_PreserveUVs: 0
 | 
			
		||||
  m_IgnoreNormalsForChartDetection: 0
 | 
			
		||||
  m_ImportantGI: 0
 | 
			
		||||
  m_StitchLightmapSeams: 1
 | 
			
		||||
  m_SelectedEditorRenderState: 3
 | 
			
		||||
  m_MinimumChartSize: 4
 | 
			
		||||
  m_AutoUVMaxDistance: 0.5
 | 
			
		||||
  m_AutoUVMaxAngle: 89
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_SortingLayerID: 0
 | 
			
		||||
  m_SortingLayer: 0
 | 
			
		||||
  m_SortingOrder: 0
 | 
			
		||||
  m_AdditionalVertexStreams: {fileID: 0}
 | 
			
		||||
--- !u!33 &1769750762
 | 
			
		||||
MeshFilter:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1769750759}
 | 
			
		||||
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
--- !u!4 &1769750763
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1769750759}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 6.62, y: 2.8370073, z: -1.8194458}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1 &1814358414
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 1814358418}
 | 
			
		||||
  - component: {fileID: 1814358417}
 | 
			
		||||
  - component: {fileID: 1814358416}
 | 
			
		||||
  - component: {fileID: 1814358415}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: 2
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!65 &1814358415
 | 
			
		||||
BoxCollider:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1814358414}
 | 
			
		||||
  m_Material: {fileID: 0}
 | 
			
		||||
  m_IncludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_ExcludeLayers:
 | 
			
		||||
    serializedVersion: 2
 | 
			
		||||
    m_Bits: 0
 | 
			
		||||
  m_LayerOverridePriority: 0
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_ProvidesContacts: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_Size: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Center: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!23 &1814358416
 | 
			
		||||
MeshRenderer:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1814358414}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_CastShadows: 1
 | 
			
		||||
  m_ReceiveShadows: 1
 | 
			
		||||
  m_DynamicOccludee: 1
 | 
			
		||||
  m_StaticShadowCaster: 0
 | 
			
		||||
  m_MotionVectors: 1
 | 
			
		||||
  m_LightProbeUsage: 1
 | 
			
		||||
  m_ReflectionProbeUsage: 1
 | 
			
		||||
  m_RayTracingMode: 2
 | 
			
		||||
  m_RayTraceProcedural: 0
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_RendererPriority: 0
 | 
			
		||||
  m_Materials:
 | 
			
		||||
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_StaticBatchInfo:
 | 
			
		||||
    firstSubMesh: 0
 | 
			
		||||
    subMeshCount: 0
 | 
			
		||||
  m_StaticBatchRoot: {fileID: 0}
 | 
			
		||||
  m_ProbeAnchor: {fileID: 0}
 | 
			
		||||
  m_LightProbeVolumeOverride: {fileID: 0}
 | 
			
		||||
  m_ScaleInLightmap: 1
 | 
			
		||||
  m_ReceiveGI: 1
 | 
			
		||||
  m_PreserveUVs: 0
 | 
			
		||||
  m_IgnoreNormalsForChartDetection: 0
 | 
			
		||||
  m_ImportantGI: 0
 | 
			
		||||
  m_StitchLightmapSeams: 1
 | 
			
		||||
  m_SelectedEditorRenderState: 3
 | 
			
		||||
  m_MinimumChartSize: 4
 | 
			
		||||
  m_AutoUVMaxDistance: 0.5
 | 
			
		||||
  m_AutoUVMaxAngle: 89
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_SortingLayerID: 0
 | 
			
		||||
  m_SortingLayer: 0
 | 
			
		||||
  m_SortingOrder: 0
 | 
			
		||||
  m_AdditionalVertexStreams: {fileID: 0}
 | 
			
		||||
--- !u!33 &1814358417
 | 
			
		||||
MeshFilter:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1814358414}
 | 
			
		||||
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
--- !u!4 &1814358418
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 1814358414}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 4.05, y: 2.8370073, z: -4.82}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1 &2109045196
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 2109045199}
 | 
			
		||||
  - component: {fileID: 2109045198}
 | 
			
		||||
  - component: {fileID: 2109045197}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: EventSystem
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!114 &2109045197
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 2109045196}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_EditorHideFlags: 0
 | 
			
		||||
  m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  m_SendPointerHoverToParent: 1
 | 
			
		||||
  m_HorizontalAxis: Horizontal
 | 
			
		||||
  m_VerticalAxis: Vertical
 | 
			
		||||
  m_SubmitButton: Submit
 | 
			
		||||
  m_CancelButton: Cancel
 | 
			
		||||
  m_InputActionsPerSecond: 10
 | 
			
		||||
  m_RepeatDelay: 0.5
 | 
			
		||||
  m_ForceModuleActive: 0
 | 
			
		||||
--- !u!114 &2109045198
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 2109045196}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_EditorHideFlags: 0
 | 
			
		||||
  m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  m_FirstSelected: {fileID: 0}
 | 
			
		||||
  m_sendNavigationEvents: 1
 | 
			
		||||
  m_DragThreshold: 10
 | 
			
		||||
--- !u!4 &2109045199
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 2109045196}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 0, y: 0, z: 0}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_ConstrainProportionsScale: 0
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!1660057539 &9223372036854775807
 | 
			
		||||
SceneRoots:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_Roots:
 | 
			
		||||
  - {fileID: 638413224}
 | 
			
		||||
  - {fileID: 1433260057}
 | 
			
		||||
  - {fileID: 552316057}
 | 
			
		||||
  - {fileID: 1459066910}
 | 
			
		||||
  - {fileID: 1769750763}
 | 
			
		||||
  - {fileID: 647897166}
 | 
			
		||||
  - {fileID: 1814358418}
 | 
			
		||||
  - {fileID: 2109045199}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 4fa651d2eadfffe4da6f557d69116809
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,29 @@
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class test : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
 | 
			
		||||
        {
 | 
			
		||||
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
 | 
			
		||||
        
 | 
			
		||||
            RaycastHit hit;
 | 
			
		||||
            if (Physics.Raycast(ray, out hit))
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("击中物体: " + hit.collider.name);
 | 
			
		||||
 | 
			
		||||
                MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: f4be05ca0d93a2842bcc1867ac568211
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,3 +1,5 @@
 | 
			
		|||
Base path: 'D:/2022.3.29f1/Editor/Data', plugins path 'D:/2022.3.29f1/Editor/Data/PlaybackEngines'
 | 
			
		||||
Base path: 'E:/Program Files/Unity 2022.3.31f1/Editor/Data', plugins path 'E:/Program Files/Unity 2022.3.31f1/Editor/Data/PlaybackEngines'
 | 
			
		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\MotionFramework\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\ProfilerUtility.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -96,262 +96,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Camera\Raycast\IRaycastable.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\Scripts\Runtime\MotionFramework.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -390,379 +387,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Core\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\MetaAttributes\OnValueChangedAttribute.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -91,262 +91,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\Utility\EColor.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\NaughtyAttributes.Core.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -385,379 +382,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\Utility\PropertyUtility.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -78,265 +78,262 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\PropertyDrawers\MinMaxSliderPropertyDrawer.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\NaughtyAttributes.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -378,379 +375,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Test\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ReorderableListTest.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -83,262 +83,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\MinMaxValueTest.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\NaughtyAttributes.Test.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -377,379 +374,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,2 +1,2 @@
 | 
			
		|||
m_EditorVersion: 2022.3.29f1
 | 
			
		||||
m_EditorVersionWithRevision: 2022.3.29f1 (8d510ca76d2b)
 | 
			
		||||
m_EditorVersion: 2022.3.31f1
 | 
			
		||||
m_EditorVersionWithRevision: 2022.3.31f1 (4ede2d13e8b4)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,269 +41,266 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -342,379 +339,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,269 +41,266 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\DOTween\DOTweenAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -342,379 +339,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -50,265 +50,262 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -350,379 +347,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -54,8 +54,8 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -120,262 +120,259 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -414,379 +411,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_29;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,270 +41,267 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.29f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WebGL.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -343,379 +340,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TextMeshPro">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
Some files were not shown because too many files have changed in this diff Show More
		Loading…
	
		Reference in New Issue