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yzx 2025-03-21 16:23:38 +08:00
parent 662dc9f987
commit 9d48441166
28 changed files with 7327 additions and 1397 deletions

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</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" /> <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" /> <option name="LAST_RESOLUTION" value="IGNORE" />
</component> </component>
<component name="DpaMonitoringSettings">
<option name="firstShow" value="false" />
</component>
<component name="Git.Settings"> <component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component> </component>
<component name="HighlightingSettingsPerFile"> <component name="HighlightingSettingsPerFile">
<setting file="file://$PROJECT_DIR$/Assets/Framework/CharacterEquipWindow/CharacterMirrorManager.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/f37d63bf724b4debb9eecb3c7c2abb7e10fc00/56/09fb945c/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/新流程_ProcessEvents.cs" root0="FORCE_HIGHLIGHTING" />
</component> </component>
<component name="ProjectColorInfo">{ <component name="ProjectColorInfo">{
&quot;associatedIndex&quot;: 5 &quot;associatedIndex&quot;: 5
@ -414,13 +86,15 @@
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost"> <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="19392">
<option name="allowRunningInParallel" value="false" /> <option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" /> <option name="listenPortForConnections" value="false" />
<option name="pid" /> <option name="pid" value="19392" />
<option name="projectPathOnTarget" /> <option name="projectPathOnTarget" />
<option name="runtimes"> <option name="runtimes">
<list /> <list>
<MonoRuntime />
</list>
</option> </option>
<option name="selectedOptions"> <option name="selectedOptions">
<list /> <list />
@ -477,4 +151,36 @@
<component name="VcsManagerConfiguration"> <component name="VcsManagerConfiguration">
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" /> <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
</component> </component>
<component name="XDebuggerManager">
<breakpoint-manager>
<breakpoints>
<line-breakpoint enabled="true" type="DotNet Breakpoints">
<url>file://$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs</url>
<line>185</line>
<properties documentPath="E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Framework\Manager\ProcessManager.cs" containingFunctionPresentation="方法 'HandleClick'">
<startOffsets>
<option value="5411" />
</startOffsets>
<endOffsets>
<option value="5449" />
</endOffsets>
</properties>
<option name="timeStamp" value="1" />
</line-breakpoint>
<line-breakpoint enabled="true" type="DotNet Breakpoints">
<url>file://$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs</url>
<line>270</line>
<properties documentPath="E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Framework\Manager\ProcessManager.cs" containingFunctionPresentation="方法 'HandleNonSequentialClick'">
<startOffsets>
<option value="8855" />
</startOffsets>
<endOffsets>
<option value="8931" />
</endOffsets>
</properties>
<option name="timeStamp" value="3" />
</line-breakpoint>
</breakpoints>
</breakpoint-manager>
</component>
</project> </project>

View File

@ -46,6 +46,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Framework\Dto\EventStepInfo.cs" /> <Compile Include="Assets\Framework\Dto\EventStepInfo.cs" />
<Compile Include="Assets\新流程_ProcessEvents.cs" />
<Compile Include="Assets\Framework\Manager\ProcessManager.cs" /> <Compile Include="Assets\Framework\Manager\ProcessManager.cs" />
<Compile Include="Assets\Framework\GameLauncher.cs" /> <Compile Include="Assets\Framework\GameLauncher.cs" />
<Compile Include="Assets\Framework\ProcessMode\ProcessStepDescription.cs" /> <Compile Include="Assets\Framework\ProcessMode\ProcessStepDescription.cs" />
@ -72,13 +73,8 @@
<None Include="E:\com.unity.ide.cursor-master\package.json" /> <None Include="E:\com.unity.ide.cursor-master\package.json" />
<None Include="Assets\StreamingAssets\DataConfig\新流程.json" /> <None Include="Assets\StreamingAssets\DataConfig\新流程.json" />
<None Include="E:\com.unity.ide.cursor-master\ValidationExceptions.json" /> <None Include="E:\com.unity.ide.cursor-master\ValidationExceptions.json" />
<None Include="Assets\StreamingAssets\DataConfig\ToolsPackData.json" />
<None Include="Assets\StreamingAssets\DataConfig\SceneStepData.json" />
<None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
<None Include="Assets\StreamingAssets\data\config.json" /> <None Include="Assets\StreamingAssets\data\config.json" />
<None Include="Assets\Framework\ThirdParty\NaughtyAttributes\package.json" /> <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\package.json" />
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
<None Include="E:\com.unity.ide.cursor-master\ValidationConfig.json" /> <None Include="E:\com.unity.ide.cursor-master\ValidationConfig.json" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>

View File

@ -361,6 +361,7 @@ namespace DefaultNamespace.ProcessMode
action.Description = EditorGUILayout.TextField("描述", action.Description); action.Description = EditorGUILayout.TextField("描述", action.Description);
action.IsSequential = EditorGUILayout.Toggle("按顺序点击", action.IsSequential); action.IsSequential = EditorGUILayout.Toggle("按顺序点击", action.IsSequential);
action.Score = EditorGUILayout.FloatField("分数", action.Score); action.Score = EditorGUILayout.FloatField("分数", action.Score);
action.RequireCorrectCompletion = EditorGUILayout.Toggle("需要正确完成", action.RequireCorrectCompletion);
GUILayout.Space(5); GUILayout.Space(5);
DrawTargetObjects(action); DrawTargetObjects(action);

View File

@ -64,10 +64,10 @@ public class GameLauncher : MonoBehaviour
var sceneManager = MotionEngine.GetModule<SceneManager>(); var sceneManager = MotionEngine.GetModule<SceneManager>();
MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/SceneStep.json"),ProcessMode.Practice); MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/新流程.json"),ProcessMode.Teaching);
// //获取所有ProcessAction 属性 // //获取所有ProcessAction 属性
ProcessExecutor.ExecuteProcessAddMethods("SceneStepProcessEvents"); ProcessExecutor.ExecuteProcessAddMethods("新流程ProcessEvents");
// //注册事件 // //注册事件
EventRegistrationCenter.RegisterAllEvents(); EventRegistrationCenter.RegisterAllEvents();

View File

@ -92,7 +92,6 @@ namespace DefaultNamespace.ProcessMode
_processes[_currentMode.ToString()] = new ProcessCollection(_currentMode.ToString()); _processes[_currentMode.ToString()] = new ProcessCollection(_currentMode.ToString());
// string json = System.IO.File.ReadAllText(_jsonFile);
List<ProcessStep> steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json); List<ProcessStep> steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json);
foreach (var processStep in steps) foreach (var processStep in steps)
@ -194,9 +193,7 @@ namespace DefaultNamespace.ProcessMode
ProcessStep step = processCollection.Steps[_currentStepIndex]; ProcessStep step = processCollection.Steps[_currentStepIndex];
ProcessStepDescription currentAction = step.Actions[_currentActionIndex]; ProcessStepDescription currentAction = step.Actions[_currentActionIndex];
return _currentMode == ProcessMode.Teaching return HandleOtherModeClick(step, currentAction, clickedObject);
? HandleTeachingModeClick(step, currentAction, clickedObject)
: HandleOtherModeClick(step, currentAction, clickedObject);
} }
/// <summary> /// <summary>
@ -212,9 +209,16 @@ namespace DefaultNamespace.ProcessMode
return true; return true;
} }
string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName; string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName;
Debug.Log($"错误点击:{clickedObject} --- 正确的物体是:{correctObjectName}"); Debug.Log($"错误点击:{clickedObject} --- 正确的物体是:{correctObjectName}");
OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确对象:{correctObjectName}"); OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确对象:{correctObjectName}");
if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
{
ProcessCorrectClick(step, currentAction, clickedObject);
return true;
}
return false; return false;
} }
@ -245,12 +249,17 @@ namespace DefaultNamespace.ProcessMode
return true; return true;
} }
if (IsInPracticeOrAssessment()) return true;
string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName; string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName;
Debug.Log($"错误点击或顺序错误:{clickedObject}。正确的物体是:{correctObjectName}"); Debug.Log($"错误点击或顺序错误:{clickedObject}。正确的物体是:{correctObjectName}");
OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确:{correctObjectName}"); OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确:{correctObjectName}");
AddIncorrectClick(_currentStepIndex, clickedObject); AddIncorrectClick(_currentStepIndex, clickedObject);
if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
{
ProcessCorrectClick(step, currentAction, clickedObject);
return true;
}
return false; return false;
} }
@ -273,7 +282,13 @@ namespace DefaultNamespace.ProcessMode
} }
HandleIncorrectClick(currentAction, clickedObject); HandleIncorrectClick(currentAction, clickedObject);
return IsInPracticeOrAssessment(); if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
{
ProcessCorrectClick(step, currentAction, clickedObject);
return true;
}
return false;
} }
/// <summary> /// <summary>
@ -625,8 +640,10 @@ namespace DefaultNamespace.ProcessMode
/// </summary> /// </summary>
private bool IsInPracticeOrAssessment() private bool IsInPracticeOrAssessment()
{ {
return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment || // return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment ||
MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice); // MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice);
return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() != ProcessMode.Assessment);
} }
/// <summary> /// <summary>

View File

@ -79,6 +79,11 @@ namespace Framework.ProcessMode
/// </summary> /// </summary>
public int ProcessStepIndex { get; set; } public int ProcessStepIndex { get; set; }
/// <summary>
/// 是否需要正确完成该动作
/// </summary>
public bool RequireCorrectCompletion { get; set; }
/// <summary> /// <summary>
/// 构造函数,初始化动作描述 /// 构造函数,初始化动作描述
/// </summary> /// </summary>
@ -101,7 +106,7 @@ namespace Framework.ProcessMode
FeedbackDisplayed = false; FeedbackDisplayed = false;
StepDescription = stepDescription; StepDescription = stepDescription;
Score = score; Score = score;
RequireCorrectCompletion = true; // 默认为需要正确完成
TargetObjectEvents= new Dictionary<string, Action>(); TargetObjectEvents= new Dictionary<string, Action>();
} }

View File

@ -1,36 +0,0 @@
[
{
"StepDescription": "工单签收",
"Actions": [
{
"TargetObjects": [
"工单"
],
"Action": null,
"Description": "工单签收",
"IsSequential": false,
"ClickedObjects": [],
"CurrentObjectIndex": 0,
"FeedbackDisplayed": false,
"StepDescription": "",
"IsUI": false,
"Score": 2.0
},
{
"TargetObjects": [
"工单"
],
"Action": null,
"Description": "工单签收",
"IsSequential": false,
"ClickedObjects": [],
"CurrentObjectIndex": 0,
"FeedbackDisplayed": false,
"StepDescription": "",
"IsUI": false,
"Score": 0.0
}
],
"IsCompleted": false
}
]

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: c903293fea9015444815f60be6003cc6
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,11 +0,0 @@
[{
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@ -1,29 +1,53 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using DefaultNamespace.ProcessMode; using DefaultNamespace.ProcessMode;
using MotionFramework;
using UnityEditor.VersionControl;
using UnityEngine; using UnityEngine;
public class test : MonoBehaviour public class test : MonoBehaviour
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() async void Start()
{ {
await System.Threading.Tasks.Task.Delay(2000);
HHHH();
await System.Threading.Tasks.Task.Delay(2000);
// MotionEngine.GetModule<ProcessManager>().ResetProcess(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/新流程.json"),ProcessMode.Teaching);
// MotionEngine.GetModule<ProcessManager>().HandleClick("草泥马123");
// await System.Threading.Tasks.Task.Delay(2000);
// MotionEngine.GetModule<ProcessManager>().CalculateTotalScore();
} }
void Update()
{
if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
RaycastHit hit; public void HHHH()
if (Physics.Raycast(ray, out hit))
{ {
Debug.Log("击中物体: " + hit.collider.name); // MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(4,1);
MotionEngine.GetModule<ProcessManager>().HandleClick("1");
MotionEngine.GetModule<ProcessManager>().HandleClick("3");
MotionEngine.GetModule<ProcessManager>().HandleClick("草泥马");
MotionEngine.GetModule<ProcessManager>().HandleClick("2");
// MotionEngine.GetModule<ProcessManager>().HandleClick("1");
// MotionEngine.GetModule<ProcessManager>().HandleClick("2");
// MotionEngine.GetModule<ProcessManager>().HandleClick("3");
}
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name); // void Update()
} // {
} // if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
} // {
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
//
// RaycastHit hit;
// if (Physics.Raycast(ray, out hit))
// {
// Debug.Log("击中物体: " + hit.collider.name);
//
// MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name);
// }
// }
// }
} }

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@ -0,0 +1,26 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using Framework.ProcessMode;
using Framework.Dto;
/// <summary>
/// 新流程 流程事件处理类
/// </summary>
public class ProcessEvents : MonoBehaviour
{
[ProcessAction]
public void RegisterProcessEvents()
{
/// <summary>
/// 步骤 1: 新步骤1
/// 动作 1: 新动作11
/// 目标对象: 草泥马
/// </summary>
EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo(0, 0, "草泥马", () =>
{
// 在这里加入事件处理逻辑
Debug.Log("执行事件:步骤 1 -> 动作 1 -> 草泥马");
}));
}
}

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Using pre-set license
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E:/Unity Projects/GitLab/2024/UnityFramework
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Time since last request: 9184.993633 seconds.
path: Assets/Framework
artifactKey: Guid(2503af1b9165311458e5bb89cb59df6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 9.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
Received Import Request.
Time since last request: 142.890045 seconds.
path: Assets/ddd.unity
artifactKey: Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/ddd.unity using Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bf686c1a13b66d01c0ff0791f461b4ab') in 0.002225 seconds
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Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework
E:/Unity Projects/GitLab/2024/UnityFramework
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Refreshing native plugins compatible for Editor in 21.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266)
[Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets
GfxDevice: creating device client; threaded=0; jobified=0
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Initialize mono
Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed'
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Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56712
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Native extension for WindowsStandalone target not found
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========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.866 seconds
Refreshing native plugins compatible for Editor in 6.00 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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AwakeInstancesAfterBackupRestoration (10ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3586 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets / (58.0 KB). Loaded Objects now: 4063.
Memory consumption went from 141.1 MB to 141.0 MB.
Total: 2.295800 ms (FindLiveObjects: 0.223800 ms CreateObjectMapping: 0.093200 ms MarkObjects: 1.881600 ms DeleteObjects: 0.096200 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 9123.597616 seconds.
path: Assets/test.cs
artifactKey: Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/test.cs using Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7b79cbaf310a2d48139cf8190f4affc5') in 0.002131 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000021 seconds.
path: Assets/Framework/Manager/ProcessManager.cs
artifactKey: Guid(85469ae51c98f9e478f5f5edeb3da446) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Framework/Manager/ProcessManager.cs using Guid(85469ae51c98f9e478f5f5edeb3da446) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c46ee52beae60bea2798fe6f900e2b6a') in 0.000362 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.677 seconds
Refreshing native plugins compatible for Editor in 6.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.205 seconds
Domain Reload Profiling: 1873ms
BeginReloadAssembly (198ms)
ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (41ms)
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Refreshing native plugins compatible for Editor in 2.61 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
Memory consumption went from 141.9 MB to 141.9 MB.
Total: 2.091200 ms (FindLiveObjects: 0.190100 ms CreateObjectMapping: 0.078900 ms MarkObjects: 1.778600 ms DeleteObjects: 0.042600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 8.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2022ms
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
Unloading 28 unused Assets / (32.7 KB). Loaded Objects now: 4116.
Memory consumption went from 144.9 MB to 144.9 MB.
Total: 2.107600 ms (FindLiveObjects: 0.185600 ms CreateObjectMapping: 0.081700 ms MarkObjects: 1.788800 ms DeleteObjects: 0.050000 ms)
Prepare: number of updated asset objects reloaded= 0
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File diff suppressed because it is too large Load Diff

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@ -1,7 +1,3 @@
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines' Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler

View File

@ -0,0 +1,2 @@
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View File

@ -17,6 +17,9 @@ EditorUserSettings:
RecentlyUsedSceneGuid-3: RecentlyUsedSceneGuid-3:
value: 0500025207020a5d545b0e7342205e44134e4a2e297d76602e2f4e67e1e2643d value: 0500025207020a5d545b0e7342205e44134e4a2e297d76602e2f4e67e1e2643d
flags: 0 flags: 0
RecentlyUsedSceneGuid-4:
value: 5757555050040d09080f082416255a4412164e2c797d71347b704c62b4b86461
flags: 0
vcSharedLogLevel: vcSharedLogLevel:
value: 0d5e400f0650 value: 0d5e400f0650
flags: 0 flags: 0