no message
This commit is contained in:
parent
662dc9f987
commit
9d48441166
|
@ -5,373 +5,45 @@
|
|||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="4757d49c-0b49-4c70-aad5-a981aeb5a89d" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/Modbus.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/MotionFramework.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/MotionFramework.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.Addressables.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Addressables.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.DOTween.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.DOTween.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Editor.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.Linq.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Linq.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UniTask.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UnityFramework.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityFramework.sln" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Core.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Core.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Editor.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Test.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/NaughtyAttributes.Test.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Addressables.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Addressables.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.DOTween.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.DOTween.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Editor.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.Linq.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.Linq.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.TextMeshPro.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.TextMeshPro.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/obj/Debug/UniTask.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/UniTask.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Framework/ProcessMode/ProcessStepDescription.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ProcessMode/ProcessStepDescription.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/TeachingData.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/TeachingData.json.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsPackData.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsPackData.json.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsSceneStepData - 副本.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsSceneStepData - 副本.json.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsSceneStepData.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/ToolsSceneStepData.json.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/新流程.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/新流程.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/新流程.json.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/新流程.json.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/ddd.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/ddd.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/test.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/test.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker0.log" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker1.log" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-AssetImportWorker0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-AssetImportWorker0.log" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="DpaMonitoringSettings">
|
||||
<option name="firstShow" value="false" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||
</component>
|
||||
<component name="HighlightingSettingsPerFile">
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Framework/CharacterEquipWindow/CharacterMirrorManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/f37d63bf724b4debb9eecb3c7c2abb7e10fc00/56/09fb945c/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/新流程_ProcessEvents.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
</component>
|
||||
<component name="ProjectColorInfo">{
|
||||
"associatedIndex": 5
|
||||
|
@ -414,13 +86,15 @@
|
|||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="19392">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="pid" value="19392" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="runtimes">
|
||||
<list />
|
||||
<list>
|
||||
<MonoRuntime />
|
||||
</list>
|
||||
</option>
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
|
@ -477,4 +151,36 @@
|
|||
<component name="VcsManagerConfiguration">
|
||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
</component>
|
||||
<component name="XDebuggerManager">
|
||||
<breakpoint-manager>
|
||||
<breakpoints>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs</url>
|
||||
<line>185</line>
|
||||
<properties documentPath="E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Framework\Manager\ProcessManager.cs" containingFunctionPresentation="方法 'HandleClick'">
|
||||
<startOffsets>
|
||||
<option value="5411" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="5449" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="1" />
|
||||
</line-breakpoint>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs</url>
|
||||
<line>270</line>
|
||||
<properties documentPath="E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Framework\Manager\ProcessManager.cs" containingFunctionPresentation="方法 'HandleNonSequentialClick'">
|
||||
<startOffsets>
|
||||
<option value="8855" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="8931" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="3" />
|
||||
</line-breakpoint>
|
||||
</breakpoints>
|
||||
</breakpoint-manager>
|
||||
</component>
|
||||
</project>
|
|
@ -46,6 +46,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Framework\Dto\EventStepInfo.cs" />
|
||||
<Compile Include="Assets\新流程_ProcessEvents.cs" />
|
||||
<Compile Include="Assets\Framework\Manager\ProcessManager.cs" />
|
||||
<Compile Include="Assets\Framework\GameLauncher.cs" />
|
||||
<Compile Include="Assets\Framework\ProcessMode\ProcessStepDescription.cs" />
|
||||
|
@ -72,13 +73,8 @@
|
|||
<None Include="E:\com.unity.ide.cursor-master\package.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\新流程.json" />
|
||||
<None Include="E:\com.unity.ide.cursor-master\ValidationExceptions.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\ToolsPackData.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\SceneStepData.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
|
||||
<None Include="Assets\StreamingAssets\data\config.json" />
|
||||
<None Include="Assets\Framework\ThirdParty\NaughtyAttributes\package.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
|
||||
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
|
||||
<None Include="E:\com.unity.ide.cursor-master\ValidationConfig.json" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
|
|
@ -361,6 +361,7 @@ namespace DefaultNamespace.ProcessMode
|
|||
action.Description = EditorGUILayout.TextField("描述", action.Description);
|
||||
action.IsSequential = EditorGUILayout.Toggle("按顺序点击", action.IsSequential);
|
||||
action.Score = EditorGUILayout.FloatField("分数", action.Score);
|
||||
action.RequireCorrectCompletion = EditorGUILayout.Toggle("需要正确完成", action.RequireCorrectCompletion);
|
||||
|
||||
GUILayout.Space(5);
|
||||
DrawTargetObjects(action);
|
||||
|
|
|
@ -64,10 +64,10 @@ public class GameLauncher : MonoBehaviour
|
|||
var sceneManager = MotionEngine.GetModule<SceneManager>();
|
||||
|
||||
|
||||
MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/SceneStep.json"),ProcessMode.Practice);
|
||||
MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/新流程.json"),ProcessMode.Teaching);
|
||||
|
||||
// //获取所有ProcessAction 属性
|
||||
ProcessExecutor.ExecuteProcessAddMethods("SceneStepProcessEvents");
|
||||
ProcessExecutor.ExecuteProcessAddMethods("新流程ProcessEvents");
|
||||
|
||||
// //注册事件
|
||||
EventRegistrationCenter.RegisterAllEvents();
|
||||
|
|
|
@ -92,7 +92,6 @@ namespace DefaultNamespace.ProcessMode
|
|||
|
||||
_processes[_currentMode.ToString()] = new ProcessCollection(_currentMode.ToString());
|
||||
|
||||
// string json = System.IO.File.ReadAllText(_jsonFile);
|
||||
List<ProcessStep> steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json);
|
||||
|
||||
foreach (var processStep in steps)
|
||||
|
@ -194,9 +193,7 @@ namespace DefaultNamespace.ProcessMode
|
|||
ProcessStep step = processCollection.Steps[_currentStepIndex];
|
||||
ProcessStepDescription currentAction = step.Actions[_currentActionIndex];
|
||||
|
||||
return _currentMode == ProcessMode.Teaching
|
||||
? HandleTeachingModeClick(step, currentAction, clickedObject)
|
||||
: HandleOtherModeClick(step, currentAction, clickedObject);
|
||||
return HandleOtherModeClick(step, currentAction, clickedObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -212,9 +209,16 @@ namespace DefaultNamespace.ProcessMode
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName;
|
||||
Debug.Log($"错误点击:{clickedObject} --- 正确的物体是:{correctObjectName}");
|
||||
OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确对象:{correctObjectName}");
|
||||
if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
|
||||
{
|
||||
ProcessCorrectClick(step, currentAction, clickedObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -245,12 +249,17 @@ namespace DefaultNamespace.ProcessMode
|
|||
return true;
|
||||
}
|
||||
|
||||
if (IsInPracticeOrAssessment()) return true;
|
||||
|
||||
string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].ObjectName;
|
||||
Debug.Log($"错误点击或顺序错误:{clickedObject}。正确的物体是:{correctObjectName}");
|
||||
OnStepProcessDescriptionMessage?.Invoke($"<color=red>错误点击</color>,正确:{correctObjectName}");
|
||||
AddIncorrectClick(_currentStepIndex, clickedObject);
|
||||
|
||||
if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
|
||||
{
|
||||
ProcessCorrectClick(step, currentAction, clickedObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -273,7 +282,13 @@ namespace DefaultNamespace.ProcessMode
|
|||
}
|
||||
|
||||
HandleIncorrectClick(currentAction, clickedObject);
|
||||
return IsInPracticeOrAssessment();
|
||||
if (!currentAction.RequireCorrectCompletion && IsInPracticeOrAssessment())
|
||||
{
|
||||
ProcessCorrectClick(step, currentAction, clickedObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -625,8 +640,10 @@ namespace DefaultNamespace.ProcessMode
|
|||
/// </summary>
|
||||
private bool IsInPracticeOrAssessment()
|
||||
{
|
||||
return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment ||
|
||||
MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice);
|
||||
// return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment ||
|
||||
// MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice);
|
||||
|
||||
return (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() != ProcessMode.Assessment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -79,6 +79,11 @@ namespace Framework.ProcessMode
|
|||
/// </summary>
|
||||
public int ProcessStepIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要正确完成该动作
|
||||
/// </summary>
|
||||
public bool RequireCorrectCompletion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数,初始化动作描述
|
||||
/// </summary>
|
||||
|
@ -101,7 +106,7 @@ namespace Framework.ProcessMode
|
|||
FeedbackDisplayed = false;
|
||||
StepDescription = stepDescription;
|
||||
Score = score;
|
||||
|
||||
RequireCorrectCompletion = true; // 默认为需要正确完成
|
||||
|
||||
TargetObjectEvents= new Dictionary<string, Action>();
|
||||
}
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
[
|
||||
{
|
||||
"StepDescription": "工单签收",
|
||||
"Actions": [
|
||||
{
|
||||
"TargetObjects": [
|
||||
"工单"
|
||||
],
|
||||
"Action": null,
|
||||
"Description": "工单签收",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"IsUI": false,
|
||||
"Score": 2.0
|
||||
},
|
||||
{
|
||||
"TargetObjects": [
|
||||
"工单"
|
||||
],
|
||||
"Action": null,
|
||||
"Description": "工单签收",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"IsUI": false,
|
||||
"Score": 0.0
|
||||
}
|
||||
],
|
||||
"IsCompleted": false
|
||||
}
|
||||
]
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c903293fea9015444815f60be6003cc6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,11 +0,0 @@
|
|||
[{
|
||||
"model": "螺丝刀"
|
||||
},{
|
||||
"model": "剥线钳"
|
||||
},{
|
||||
"model": "绝缘胶带"
|
||||
},{
|
||||
"model": "验电笔"
|
||||
},{
|
||||
"model": "盒装封印"
|
||||
}]
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5a951d4fb94d42c40ace3dc705a59da3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||
{
|
||||
"tools": {
|
||||
"name": "工具箱",
|
||||
"models": [
|
||||
"三相四线智能电能表",
|
||||
"三相四线费控智能电能表",
|
||||
"低压电流互感器",
|
||||
"剥线钳",
|
||||
"围栏",
|
||||
"国网安全帽",
|
||||
"工作服",
|
||||
"工作证",
|
||||
"扳手",
|
||||
"梯子",
|
||||
"盒装封印",
|
||||
"绝缘导线",
|
||||
"绝缘手套",
|
||||
"绝缘胶带",
|
||||
"绝缘螺丝刀",
|
||||
"绝缘靴",
|
||||
"联合接线盒",
|
||||
"采集器",
|
||||
"采集器2",
|
||||
"采集器插头",
|
||||
"集中器无盖模型",
|
||||
"集中器盖子模型",
|
||||
"验电笔",
|
||||
"从此进出",
|
||||
"在此工作",
|
||||
"劳保鞋"
|
||||
]
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 79997ac69d478744aa563a33581aa3c5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,70 +0,0 @@
|
|||
{
|
||||
"steps": [
|
||||
{
|
||||
"stepDescription": "填写工作票",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "填写工作票",
|
||||
"score": 0,
|
||||
"isSequential": true,
|
||||
"targetObjects": [
|
||||
"工作单"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "领取工器具及仪器设备",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "领取工器具及仪器设备",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"螺丝刀",
|
||||
"剥线钳",
|
||||
"绝缘胶带",
|
||||
"验电笔",
|
||||
"盒装封印",
|
||||
"安全帽",
|
||||
"纱布手套",
|
||||
"工作服",
|
||||
"l型集中器",
|
||||
"梯子",
|
||||
"工作证"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "佩戴装备检视",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "佩戴装备检视",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"梳妆镜"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "前往现场",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "前往现场",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"null"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fbfbfa9ae4373964fbb9f0df5616e64d
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,32 +0,0 @@
|
|||
{
|
||||
"steps": [
|
||||
{
|
||||
"stepDescription": "填写工作票",
|
||||
"score": 11,
|
||||
"actions": [
|
||||
{
|
||||
"description": "填写工作票",
|
||||
"score": 11,
|
||||
"isSequential": true,
|
||||
"targetObjects": [
|
||||
"工作单"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "领取工器具及仪器设备",
|
||||
"score": 22,
|
||||
"actions": [
|
||||
{
|
||||
"description": "领取工器具及仪器设备",
|
||||
"score": 22,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"螺丝刀"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ed8f789182d8af3479574d6b5b8b196a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1 +1,97 @@
|
|||
[]
|
||||
[
|
||||
{
|
||||
"StepDescription": "新步骤1",
|
||||
"Actions": [
|
||||
{
|
||||
"Title": "新动作11",
|
||||
"TargetObjects": [
|
||||
{
|
||||
"Item1": "草泥马",
|
||||
"Item2": 0
|
||||
},
|
||||
{
|
||||
"Item1": "1",
|
||||
"Item2": 0
|
||||
},
|
||||
{
|
||||
"Item1": "2",
|
||||
"Item2": 0
|
||||
}
|
||||
],
|
||||
"Action": null,
|
||||
"Description": "11",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"Score": 0.0,
|
||||
"SceneName": null,
|
||||
"RequiresSceneSwitch": false,
|
||||
"TargetObjectEvents": {},
|
||||
"ProcessStepIndex": 0,
|
||||
"RequireCorrectCompletion": false
|
||||
},
|
||||
{
|
||||
"Title": "新动作12",
|
||||
"TargetObjects": [],
|
||||
"Action": null,
|
||||
"Description": "",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"Score": 0.0,
|
||||
"SceneName": null,
|
||||
"RequiresSceneSwitch": false,
|
||||
"TargetObjectEvents": {},
|
||||
"ProcessStepIndex": 0,
|
||||
"RequireCorrectCompletion": true
|
||||
}
|
||||
],
|
||||
"IsCompleted": false,
|
||||
"StepNumber": 0
|
||||
},
|
||||
{
|
||||
"StepDescription": "新步骤2",
|
||||
"Actions": [
|
||||
{
|
||||
"Title": "新动作21",
|
||||
"TargetObjects": [],
|
||||
"Action": null,
|
||||
"Description": "",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"Score": 0.0,
|
||||
"SceneName": null,
|
||||
"RequiresSceneSwitch": false,
|
||||
"TargetObjectEvents": {},
|
||||
"ProcessStepIndex": 0,
|
||||
"RequireCorrectCompletion": true
|
||||
},
|
||||
{
|
||||
"Title": "新动作22",
|
||||
"TargetObjects": [],
|
||||
"Action": null,
|
||||
"Description": "",
|
||||
"IsSequential": false,
|
||||
"ClickedObjects": [],
|
||||
"CurrentObjectIndex": 0,
|
||||
"FeedbackDisplayed": false,
|
||||
"StepDescription": "",
|
||||
"Score": 0.0,
|
||||
"SceneName": null,
|
||||
"RequiresSceneSwitch": false,
|
||||
"TargetObjectEvents": {},
|
||||
"ProcessStepIndex": 0,
|
||||
"RequireCorrectCompletion": true
|
||||
}
|
||||
],
|
||||
"IsCompleted": false,
|
||||
"StepNumber": 0
|
||||
}
|
||||
]
|
594
Assets/ddd.unity
594
Assets/ddd.unity
|
@ -38,6 +38,7 @@ RenderSettings:
|
|||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@ -122,7 +123,7 @@ NavMeshSettings:
|
|||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &552316055
|
||||
--- !u!1 &518178386
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
@ -130,55 +131,9 @@ GameObject:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 552316057}
|
||||
- component: {fileID: 552316056}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &552316056
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 552316055}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9285dff9c8040aa4488bf8974674f237, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SimulationOnEditor: 1
|
||||
--- !u!4 &552316057
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 552316055}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 2.6338696, y: 2.9972248, z: -2.6073887}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &638413221
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 638413224}
|
||||
- component: {fileID: 638413223}
|
||||
- component: {fileID: 638413222}
|
||||
- component: {fileID: 638413225}
|
||||
- component: {fileID: 518178389}
|
||||
- component: {fileID: 518178388}
|
||||
- component: {fileID: 518178387}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
|
@ -186,21 +141,21 @@ GameObject:
|
|||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &638413222
|
||||
--- !u!81 &518178387
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 638413221}
|
||||
m_GameObject: {fileID: 518178386}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &638413223
|
||||
--- !u!20 &518178388
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 638413221}
|
||||
m_GameObject: {fileID: 518178386}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
|
@ -245,34 +200,22 @@ Camera:
|
|||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &638413224
|
||||
--- !u!4 &518178389
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 638413221}
|
||||
m_GameObject: {fileID: 518178386}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0.38318273, y: -0.2894139, z: 0.12779212, w: -0.8678017}
|
||||
m_LocalPosition: {x: 0.5881459, y: 7.0431566, z: -4.8073177}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &638413225
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 638413221}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4be05ca0d93a2842bcc1867ac568211, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &647897162
|
||||
--- !u!1 &1209477092
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
@ -280,104 +223,57 @@ GameObject:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 647897166}
|
||||
- component: {fileID: 647897165}
|
||||
- component: {fileID: 647897164}
|
||||
- component: {fileID: 647897163}
|
||||
- component: {fileID: 1209477094}
|
||||
- component: {fileID: 1209477093}
|
||||
- component: {fileID: 1209477095}
|
||||
m_Layer: 0
|
||||
m_Name: 1
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &647897163
|
||||
BoxCollider:
|
||||
--- !u!114 &1209477093
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 647897162}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_GameObject: {fileID: 1209477092}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &647897164
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 647897162}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &647897165
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 647897162}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &647897166
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9285dff9c8040aa4488bf8974674f237, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SimulationOnEditor: 1
|
||||
--- !u!4 &1209477094
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 647897162}
|
||||
m_GameObject: {fileID: 1209477092}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 6.62, y: 2.8370073, z: -4.82}
|
||||
m_LocalPosition: {x: -3.8124626, y: 0.65981066, z: -6.0019107}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1433260055
|
||||
--- !u!114 &1209477095
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1209477092}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4be05ca0d93a2842bcc1867ac568211, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1576637003
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
@ -385,8 +281,8 @@ GameObject:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1433260057}
|
||||
- component: {fileID: 1433260056}
|
||||
- component: {fileID: 1576637005}
|
||||
- component: {fileID: 1576637004}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
|
@ -394,13 +290,13 @@ GameObject:
|
|||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &1433260056
|
||||
--- !u!108 &1576637004
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1433260055}
|
||||
m_GameObject: {fileID: 1576637003}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
|
@ -456,13 +352,13 @@ Light:
|
|||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &1433260057
|
||||
--- !u!4 &1576637005
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1433260055}
|
||||
m_GameObject: {fileID: 1576637003}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
|
@ -471,398 +367,10 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &1459066906
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1459066910}
|
||||
- component: {fileID: 1459066909}
|
||||
- component: {fileID: 1459066908}
|
||||
- component: {fileID: 1459066907}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5DE5\u5355"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1459066907
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1459066906}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1459066908
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1459066906}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1459066909
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1459066906}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1459066910
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1459066906}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 2.6845417, y: 2.8370073, z: -1.8194458}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1769750759
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1769750763}
|
||||
- component: {fileID: 1769750762}
|
||||
- component: {fileID: 1769750761}
|
||||
- component: {fileID: 1769750760}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5DE5\u5355 (1)"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1769750760
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1769750759}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1769750761
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1769750759}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1769750762
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1769750759}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1769750763
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1769750759}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 6.62, y: 2.8370073, z: -1.8194458}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1814358414
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1814358418}
|
||||
- component: {fileID: 1814358417}
|
||||
- component: {fileID: 1814358416}
|
||||
- component: {fileID: 1814358415}
|
||||
m_Layer: 0
|
||||
m_Name: 2
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1814358415
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1814358414}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1814358416
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1814358414}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1814358417
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1814358414}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1814358418
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1814358414}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 4.05, y: 2.8370073, z: -4.82}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2109045196
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2109045199}
|
||||
- component: {fileID: 2109045198}
|
||||
- component: {fileID: 2109045197}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &2109045197
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2109045196}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &2109045198
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2109045196}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &2109045199
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2109045196}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 638413224}
|
||||
- {fileID: 1433260057}
|
||||
- {fileID: 552316057}
|
||||
- {fileID: 1459066910}
|
||||
- {fileID: 1769750763}
|
||||
- {fileID: 647897166}
|
||||
- {fileID: 1814358418}
|
||||
- {fileID: 2109045199}
|
||||
- {fileID: 518178389}
|
||||
- {fileID: 1576637005}
|
||||
- {fileID: 1209477094}
|
||||
|
|
|
@ -1,29 +1,53 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DefaultNamespace.ProcessMode;
|
||||
using MotionFramework;
|
||||
using UnityEditor.VersionControl;
|
||||
using UnityEngine;
|
||||
|
||||
public class test : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
async void Start()
|
||||
{
|
||||
await System.Threading.Tasks.Task.Delay(2000);
|
||||
|
||||
HHHH();
|
||||
await System.Threading.Tasks.Task.Delay(2000);
|
||||
|
||||
// MotionEngine.GetModule<ProcessManager>().ResetProcess(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/新流程.json"),ProcessMode.Teaching);
|
||||
// MotionEngine.GetModule<ProcessManager>().HandleClick("草泥马123");
|
||||
// await System.Threading.Tasks.Task.Delay(2000);
|
||||
// MotionEngine.GetModule<ProcessManager>().CalculateTotalScore();
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
public void HHHH()
|
||||
{
|
||||
Debug.Log("击中物体: " + hit.collider.name);
|
||||
// MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(4,1);
|
||||
MotionEngine.GetModule<ProcessManager>().HandleClick("1");
|
||||
MotionEngine.GetModule<ProcessManager>().HandleClick("3");
|
||||
MotionEngine.GetModule<ProcessManager>().HandleClick("草泥马");
|
||||
MotionEngine.GetModule<ProcessManager>().HandleClick("2");
|
||||
// MotionEngine.GetModule<ProcessManager>().HandleClick("1");
|
||||
// MotionEngine.GetModule<ProcessManager>().HandleClick("2");
|
||||
// MotionEngine.GetModule<ProcessManager>().HandleClick("3");
|
||||
}
|
||||
|
||||
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
// void Update()
|
||||
// {
|
||||
// if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
|
||||
// {
|
||||
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
|
||||
//
|
||||
// RaycastHit hit;
|
||||
// if (Physics.Raycast(ray, out hit))
|
||||
// {
|
||||
// Debug.Log("击中物体: " + hit.collider.name);
|
||||
//
|
||||
// MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Framework.ProcessMode;
|
||||
using Framework.Dto;
|
||||
|
||||
/// <summary>
|
||||
/// 新流程 流程事件处理类
|
||||
/// </summary>
|
||||
public class 新流程ProcessEvents : MonoBehaviour
|
||||
{
|
||||
[ProcessAction]
|
||||
public void RegisterProcessEvents()
|
||||
{
|
||||
/// <summary>
|
||||
/// 步骤 1: 新步骤1
|
||||
/// 动作 1: 新动作11
|
||||
/// 目标对象: 草泥马
|
||||
/// </summary>
|
||||
EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo(0, 0, "草泥马", () =>
|
||||
{
|
||||
// 在这里加入事件处理逻辑
|
||||
Debug.Log("执行事件:步骤 1 -> 动作 1 -> 草泥马");
|
||||
}));
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dc567084f0e3fe04998e07f495fc8c0d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,326 @@
|
|||
Using pre-set license
|
||||
Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release'
|
||||
OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\2022.3.21f1c1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker0
|
||||
-projectPath
|
||||
E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
-logFile
|
||||
Logs/AssetImportWorker0.log
|
||||
-srvPort
|
||||
10464
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [15388] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1763889055 [EditorId] 1763889055 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
|
||||
|
||||
Player connection [15388] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1763889055 [EditorId] 1763889055 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
|
||||
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
|
||||
Refreshing native plugins compatible for Editor in 22.38 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266)
|
||||
[Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56328
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2022.3.21f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.007929 seconds.
|
||||
- Loaded All Assemblies, in 0.412 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.344 seconds
|
||||
Domain Reload Profiling: 753ms
|
||||
BeginReloadAssembly (129ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (39ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (71ms)
|
||||
LoadAllAssembliesAndSetupDomain (156ms)
|
||||
LoadAssemblies (124ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (154ms)
|
||||
TypeCache.Refresh (152ms)
|
||||
TypeCache.ScanAssembly (137ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (1ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (345ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (270ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (9ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (3ms)
|
||||
ProcessInitializeOnLoadAttributes (188ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (58ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.842 seconds
|
||||
Refreshing native plugins compatible for Editor in 5.14 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.811 seconds
|
||||
Domain Reload Profiling: 1649ms
|
||||
BeginReloadAssembly (153ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (9ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (20ms)
|
||||
RebuildCommonClasses (38ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (40ms)
|
||||
LoadAllAssembliesAndSetupDomain (593ms)
|
||||
LoadAssemblies (424ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (252ms)
|
||||
TypeCache.Refresh (220ms)
|
||||
TypeCache.ScanAssembly (200ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (21ms)
|
||||
ResolveRequiredComponents (9ms)
|
||||
FinalizeReload (812ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (616ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (115ms)
|
||||
ProcessInitializeOnLoadAttributes (447ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (34ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (8ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3586 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 41 unused Assets / (58.3 KB). Loaded Objects now: 4063.
|
||||
Memory consumption went from 141.0 MB to 141.0 MB.
|
||||
Total: 2.030300 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.073600 ms MarkObjects: 1.697400 ms DeleteObjects: 0.083200 ms)
|
||||
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 9184.993633 seconds.
|
||||
path: Assets/Framework
|
||||
artifactKey: Guid(2503af1b9165311458e5bb89cb59df6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Framework using Guid(2503af1b9165311458e5bb89cb59df6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '34fed6607ffc9070fcef05767ea53941') in 0.003847 seconds
|
||||
Number of updated asset objects reloaded before import = 0
|
||||
Number of asset objects unloaded after import = 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.676 seconds
|
||||
Refreshing native plugins compatible for Editor in 5.99 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.207 seconds
|
||||
Domain Reload Profiling: 1874ms
|
||||
BeginReloadAssembly (197ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (44ms)
|
||||
RebuildCommonClasses (36ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (42ms)
|
||||
LoadAllAssembliesAndSetupDomain (378ms)
|
||||
LoadAssemblies (450ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (35ms)
|
||||
TypeCache.Refresh (14ms)
|
||||
TypeCache.ScanAssembly (3ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (9ms)
|
||||
ResolveRequiredComponents (10ms)
|
||||
FinalizeReload (1208ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (563ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (113ms)
|
||||
ProcessInitializeOnLoadAttributes (392ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (35ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (8ms)
|
||||
Refreshing native plugins compatible for Editor in 5.02 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
|
||||
Memory consumption went from 141.8 MB to 141.8 MB.
|
||||
Total: 2.912900 ms (FindLiveObjects: 0.420400 ms CreateObjectMapping: 0.099700 ms MarkObjects: 2.340800 ms DeleteObjects: 0.050700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.717 seconds
|
||||
Refreshing native plugins compatible for Editor in 9.78 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.308 seconds
|
||||
Domain Reload Profiling: 2021ms
|
||||
BeginReloadAssembly (209ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (9ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (45ms)
|
||||
RebuildCommonClasses (37ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (38ms)
|
||||
LoadAllAssembliesAndSetupDomain (414ms)
|
||||
LoadAssemblies (486ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (35ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (2ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (10ms)
|
||||
ResolveRequiredComponents (9ms)
|
||||
FinalizeReload (1309ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (616ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (112ms)
|
||||
ProcessInitializeOnLoadAttributes (440ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (41ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (9ms)
|
||||
Refreshing native plugins compatible for Editor in 3.22 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 28 unused Assets / (32.6 KB). Loaded Objects now: 4116.
|
||||
Memory consumption went from 144.9 MB to 144.8 MB.
|
||||
Total: 3.440400 ms (FindLiveObjects: 0.604400 ms CreateObjectMapping: 0.117900 ms MarkObjects: 2.664000 ms DeleteObjects: 0.052700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 142.890045 seconds.
|
||||
path: Assets/ddd.unity
|
||||
artifactKey: Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/ddd.unity using Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bf686c1a13b66d01c0ff0791f461b4ab') in 0.002225 seconds
|
||||
Number of updated asset objects reloaded before import = 0
|
||||
Number of asset objects unloaded after import = 0
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,326 @@
|
|||
Using pre-set license
|
||||
Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release'
|
||||
OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\2022.3.21f1c1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
10464
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
E:/Unity Projects/GitLab/2024/UnityFramework
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
|
||||
|
||||
Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
|
||||
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
|
||||
Refreshing native plugins compatible for Editor in 21.66 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266)
|
||||
[Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56712
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2022.3.21f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.007844 seconds.
|
||||
- Loaded All Assemblies, in 0.404 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.339 seconds
|
||||
Domain Reload Profiling: 741ms
|
||||
BeginReloadAssembly (123ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (38ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (72ms)
|
||||
LoadAllAssembliesAndSetupDomain (155ms)
|
||||
LoadAssemblies (119ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (152ms)
|
||||
TypeCache.Refresh (150ms)
|
||||
TypeCache.ScanAssembly (135ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (340ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (265ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (10ms)
|
||||
SetLoadedEditorAssemblies (10ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (3ms)
|
||||
ProcessInitializeOnLoadAttributes (183ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (58ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.866 seconds
|
||||
Refreshing native plugins compatible for Editor in 6.00 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.797 seconds
|
||||
Domain Reload Profiling: 1655ms
|
||||
BeginReloadAssembly (188ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (9ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (21ms)
|
||||
RebuildCommonClasses (45ms)
|
||||
RebuildNativeTypeToScriptingClass (14ms)
|
||||
initialDomainReloadingComplete (42ms)
|
||||
LoadAllAssembliesAndSetupDomain (568ms)
|
||||
LoadAssemblies (422ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (246ms)
|
||||
TypeCache.Refresh (214ms)
|
||||
TypeCache.ScanAssembly (193ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (22ms)
|
||||
ResolveRequiredComponents (8ms)
|
||||
FinalizeReload (798ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (616ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (115ms)
|
||||
ProcessInitializeOnLoadAttributes (445ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (37ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (10ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
|
||||
Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3586 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 41 unused Assets / (58.0 KB). Loaded Objects now: 4063.
|
||||
Memory consumption went from 141.1 MB to 141.0 MB.
|
||||
Total: 2.295800 ms (FindLiveObjects: 0.223800 ms CreateObjectMapping: 0.093200 ms MarkObjects: 1.881600 ms DeleteObjects: 0.096200 ms)
|
||||
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 9123.597616 seconds.
|
||||
path: Assets/test.cs
|
||||
artifactKey: Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/test.cs using Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7b79cbaf310a2d48139cf8190f4affc5') in 0.002131 seconds
|
||||
Number of updated asset objects reloaded before import = 0
|
||||
Number of asset objects unloaded after import = 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000021 seconds.
|
||||
path: Assets/Framework/Manager/ProcessManager.cs
|
||||
artifactKey: Guid(85469ae51c98f9e478f5f5edeb3da446) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Framework/Manager/ProcessManager.cs using Guid(85469ae51c98f9e478f5f5edeb3da446) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c46ee52beae60bea2798fe6f900e2b6a') in 0.000362 seconds
|
||||
Number of updated asset objects reloaded before import = 0
|
||||
Number of asset objects unloaded after import = 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.677 seconds
|
||||
Refreshing native plugins compatible for Editor in 6.24 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.205 seconds
|
||||
Domain Reload Profiling: 1873ms
|
||||
BeginReloadAssembly (198ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (45ms)
|
||||
RebuildCommonClasses (37ms)
|
||||
RebuildNativeTypeToScriptingClass (14ms)
|
||||
initialDomainReloadingComplete (41ms)
|
||||
LoadAllAssembliesAndSetupDomain (378ms)
|
||||
LoadAssemblies (449ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (35ms)
|
||||
TypeCache.Refresh (14ms)
|
||||
TypeCache.ScanAssembly (3ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (9ms)
|
||||
ResolveRequiredComponents (10ms)
|
||||
FinalizeReload (1205ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (561ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (112ms)
|
||||
ProcessInitializeOnLoadAttributes (392ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (35ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (8ms)
|
||||
Refreshing native plugins compatible for Editor in 2.61 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
|
||||
Memory consumption went from 141.9 MB to 141.9 MB.
|
||||
Total: 2.091200 ms (FindLiveObjects: 0.190100 ms CreateObjectMapping: 0.078900 ms MarkObjects: 1.778600 ms DeleteObjects: 0.042600 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.717 seconds
|
||||
Refreshing native plugins compatible for Editor in 8.93 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.310 seconds
|
||||
Domain Reload Profiling: 2022ms
|
||||
BeginReloadAssembly (209ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (9ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (46ms)
|
||||
RebuildCommonClasses (37ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (38ms)
|
||||
LoadAllAssembliesAndSetupDomain (414ms)
|
||||
LoadAssemblies (485ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (35ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (2ms)
|
||||
ScanForSourceGeneratedMonoScriptInfo (10ms)
|
||||
ResolveRequiredComponents (9ms)
|
||||
FinalizeReload (1311ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (618ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
RefreshPlugins (0ms)
|
||||
BeforeProcessingInitializeOnLoad (112ms)
|
||||
ProcessInitializeOnLoadAttributes (442ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (40ms)
|
||||
AfterProcessingInitializeOnLoad (11ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (9ms)
|
||||
Refreshing native plugins compatible for Editor in 3.33 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 28 unused Assets / (32.7 KB). Loaded Objects now: 4116.
|
||||
Memory consumption went from 144.9 MB to 144.9 MB.
|
||||
Total: 2.107600 ms (FindLiveObjects: 0.185600 ms CreateObjectMapping: 0.081700 ms MarkObjects: 1.788800 ms DeleteObjects: 0.050000 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
|
||||
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
File diff suppressed because it is too large
Load Diff
|
@ -1,7 +1,3 @@
|
|||
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003AC_0021_003FUsers_003FPC_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ff37d63bf724b4debb9eecb3c7c2abb7e10fc00_003F56_003F09fb945c_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
|
@ -17,6 +17,9 @@ EditorUserSettings:
|
|||
RecentlyUsedSceneGuid-3:
|
||||
value: 0500025207020a5d545b0e7342205e44134e4a2e297d76602e2f4e67e1e2643d
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-4:
|
||||
value: 5757555050040d09080f082416255a4412164e2c797d71347b704c62b4b86461
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
|
Loading…
Reference in New Issue