Using pre-set license Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\2022.3.21f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath E:/Unity Projects/GitLab/2024/UnityFramework -logFile Logs/AssetImportWorker0.log -srvPort 2534 Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework E:/Unity Projects/GitLab/2024/UnityFramework [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [11544] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 2938243587 [EditorId] 2938243587 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [11544] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 2938243587 [EditorId] 2938243587 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. Refreshing native plugins compatible for Editor in 20.64 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266) [Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4) Vendor: NVIDIA VRAM: 5981 MB Driver: 31.0.15.4617 Initialize mono Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed' Mono path[1] = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56852 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/2022.3.21f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008783 seconds. - Loaded All Assemblies, in 0.444 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.374 seconds Domain Reload Profiling: 815ms BeginReloadAssembly (134ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (81ms) LoadAllAssembliesAndSetupDomain (173ms) LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (169ms) TypeCache.Refresh (167ms) TypeCache.ScanAssembly (150ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (1ms) FinalizeReload (375ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (11ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (198ms) ProcessInitializeOnLoadMethodAttributes (64ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.902 seconds Refreshing native plugins compatible for Editor in 6.44 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.077 seconds Domain Reload Profiling: 1974ms BeginReloadAssembly (190ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (23ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (613ms) LoadAssemblies (452ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (271ms) TypeCache.Refresh (233ms) TypeCache.ScanAssembly (208ms) ScanForSourceGeneratedMonoScriptInfo (27ms) ResolveRequiredComponents (9ms) FinalizeReload (1078ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (851ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (177ms) ProcessInitializeOnLoadAttributes (607ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 6.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3636 Unused Serialized files (Serialized files now loaded: 0) Unloading 42 unused Assets / (58.5 KB). Loaded Objects now: 4112. Memory consumption went from 141.9 MB to 141.8 MB. Total: 7.630300 ms (FindLiveObjects: 0.817600 ms CreateObjectMapping: 1.030700 ms MarkObjects: 5.357700 ms DeleteObjects: 0.420000 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 259.620989 seconds. path: Assets/Framework/Editor/ProcessScoreWindow.cs artifactKey: Guid(bef7c2ad81824e19a2320b85a5dbf747) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Framework/Editor/ProcessScoreWindow.cs using Guid(bef7c2ad81824e19a2320b85a5dbf747) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d5f04f3caa0dcfe14642b201264f2b3') in 0.021463 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 0