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using UnityEngine;
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/* Delete this file to remove the AllSky menu item. */
|
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namespace Com.AllSkyFree
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{
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public class AllSkyFreeMenu : MonoBehaviour
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{
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//[MenuItem("Window/AllSky/AllSky 200+ Skybox Set")]
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static void Link()
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{
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Application.OpenURL( "https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-200-sky-skybox-set-10109" );
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Welcome to AllSky Free!
|
||||
|
||||
This is a small sample edition of the full version of Allsky.
|
||||
It contains a set of 10 skyboxes for use in your environments.
|
||||
I hope you find them useful!
|
||||
|
||||
You can Buy the full version of AllSky here :
|
||||
|
||||
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-200-sky-skybox-set-10109
|
||||
|
||||
The full version has 200 skies for Unity! Provided as 6 sided cubemaps sized from x1024 to x2048 per-side along with an equirectangular cubemap texture ranging from 4k to 16k in size. Each has an example lighting setup scene!
|
||||
|
||||
Various styles: Day, Night, Cartoon, Fantasy, Hazy, Epic, Space, Sunless and Moonless!
|
||||
|
||||
For lighting artists, environment artists and indie developers looking for a wide suite of skies to light their environments.
|
||||
|
||||
Lighting from day to night: Twilight, sunset, multiple times of day, multiple times of night, skyglow.
|
||||
|
||||
Many weather and cloud types: Clear, overcast, summery, stormy, autumnal, hazy, epic, foggy, cumulus.
|
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|
||||
|
||||
TECHNICAL
|
||||
|
||||
Texture format: Each sky is a 6 sided cubemap. Source PNG texture resolution per-side ranges from x1024 to x2048. Equirectangular images vary in size up to 16k textures.
|
||||
|
||||
Skies are sorted by time of day or style in folders.
|
||||
Each individual sky has a folder which contains the textures and a material with those textures assigned.
|
||||
There is also a demo scene with example lighting and fog pass for reference.
|
||||
|
||||
Each sky has its own 6 sided skybox material which you can set to your scene's current skybox.
|
||||
Please consult the Unity documentation if you are unsure how to do this.
|
||||
http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html
|
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|
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There is also an equirectangular material. Some users report that this is preferable in their use-case or build platform.
|
||||
|
||||
The materials are mostly set as /mobile/skyboxes shaders - which should be fastest - but you can change them to the other skybox shaders that ship with Unity and set the required textures. Some add tint, exposure and rotation controls.
|
||||
|
||||
The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.
|
||||
|
||||
DEMO SCENE
|
||||
|
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Each sky folder also has a demo scene. This shows a simple low-poly environment to demonstrate lighting and fog settings for that sky.
|
||||
|
||||
It was lit in the Forward Lighting Rendering Path with Linear lighting Color Space.
|
||||
For intended demo scene lighting values and fog to be visible you will need a project with those settings.
|
||||
(Under Edit->Project Settings->Player)
|
||||
If you have to change these settings it may be necessary to re-import the sky textures.
|
||||
|
||||
The demo scene can benefit from increasing the Pixel light count in quality settings, and the Shadow Distance.
|
||||
|
||||
WHO
|
||||
|
||||
This asset pack is by Richard Whitelock.
|
||||
A game developer, digital artist & photographer.
|
||||
15+ years in the games industry working in a variety of senior art roles on 20+ titles.
|
||||
Particularly experienced in environment art, lighting & special FX.
|
||||
Currently working on various indie game & personal projects.
|
||||
|
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http://www.richardwhitelock.com
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