42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CamItem : MonoBehaviour
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{
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public Transform parent_1;
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public Transform parent_2;
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public void PlayerTagChange()
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{
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this.tag = "Player";
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}
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public void UntaggedTagChange()
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{
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this.tag = "Untagged";
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}
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private void OnTriggerEnter(Collider other)
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{
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}
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//private void OnTriggerExit(Collider other)
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//{
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// if (other.tag.Equals("Door"))
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// {
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// if (transform.parent.parent == parent_2)
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// {
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// CamController.instance.virtualCamera_2.GetComponent<CamTranslate>().enabled = true;
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// CamController.instance.virtualCamera_2.enabled = false;
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// Collider collider = GetComponent<Collider>();
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// if (collider)
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// collider.enabled = false;
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// }
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// else
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// {
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// CamController.instance.virtualCamera_1.GetComponent<CamTranslate>().enabled = true;
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// CamController.instance.virtualCamera_1.enabled = false;
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// }
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// }
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//}
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}
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