ARDoor/ARDoors/Assets/Zion/Scripts/CamItem.cs

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamItem : MonoBehaviour
{
public Transform parent_1;
public Transform parent_2;
public void PlayerTagChange()
{
this.tag = "Player";
}
public void UntaggedTagChange()
{
this.tag = "Untagged";
}
private void OnTriggerEnter(Collider other)
{
}
//private void OnTriggerExit(Collider other)
//{
// if (other.tag.Equals("Door"))
// {
// if (transform.parent.parent == parent_2)
// {
// CamController.instance.virtualCamera_2.GetComponent<CamTranslate>().enabled = true;
// CamController.instance.virtualCamera_2.enabled = false;
// Collider collider = GetComponent<Collider>();
// if (collider)
// collider.enabled = false;
// }
// else
// {
// CamController.instance.virtualCamera_1.GetComponent<CamTranslate>().enabled = true;
// CamController.instance.virtualCamera_1.enabled = false;
// }
// }
//}
}