Merge branch 'master' of https://git.lgzn.space/zhuyayu/E_ElecCompetition
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[Header("ÊÇ·ñ´øµç")]
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public bool electricity = false;
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[Header("µçÁ÷")]
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{
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if (electricity)
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GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||
GameManager.ins.DianFuTex.text = activation + VV;
|
||||
}
|
||||
}
|
||||
if (isok)
|
||||
{
|
||||
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||
GameManager.ins.DianFuTex.text = activation + VV;
|
||||
}
|
||||
Debug.Log("³É¹¦");
|
||||
}
|
||||
|
|
|
@ -5,8 +5,8 @@ using UnityEngine.EventSystems;
|
|||
|
||||
public class MultimeterManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Transform blackXian;
|
||||
[SerializeField] Transform RedXian;
|
||||
public Transform blackXian;
|
||||
public Transform RedXian;
|
||||
private Multimeter multimeter;
|
||||
public Camera Camera;
|
||||
public List<Multimeter> Multimeter;
|
||||
|
@ -40,11 +40,13 @@ public class MultimeterManager : MonoBehaviour
|
|||
{
|
||||
//GameManager.ins.BlackWanYon = null;
|
||||
GameManager.ins.RedWanYon = RedXian.gameObject;
|
||||
//GameManager.ins.RedWanYonPos = GameManager.ins.RedWanYon.transform.localPosition;
|
||||
}
|
||||
if (hit.collider.name.Equals("BlackWanYon"))
|
||||
{
|
||||
//GameManager.ins.RedWanYon = null;
|
||||
GameManager.ins.BlackWanYon = blackXian.gameObject;
|
||||
//GameManager.ins.BlackWanYonPos = GameManager.ins.BlackWanYon.transform.localPosition;
|
||||
}
|
||||
Debug.Log(hit.collider.name);
|
||||
}
|
||||
|
|
|
@ -12,24 +12,27 @@ public class CameraControl : MonoBehaviour
|
|||
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
|
||||
fieldView = Mathf.Clamp(fieldView, 30, 60);
|
||||
playerCamera.fieldOfView = fieldView;
|
||||
if (GameManager.ins.temp&& !GameManager.ins.temp.name.Equals("ǯÐεçÁ÷±í(Clone)"))
|
||||
if (GameManager.ins.interactiveEnum != Interactive.YanDian)
|
||||
{
|
||||
switch (fieldView / 10)
|
||||
if (GameManager.ins.temp && !GameManager.ins.temp.name.Equals("ǯÐεçÁ÷±í(Clone)"))
|
||||
{
|
||||
case 3:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.53f, 1.10f);
|
||||
break;
|
||||
case 4:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.63f, 0.82f);
|
||||
break;
|
||||
case 5:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0.04f, 0.55f, 0.81f);
|
||||
break;
|
||||
case 6:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0.12f, 0.46f, 0.81f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
switch (fieldView / 10)
|
||||
{
|
||||
case 3:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.53f, 1.10f);
|
||||
break;
|
||||
case 4:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.63f, 0.82f);
|
||||
break;
|
||||
case 5:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0.04f, 0.55f, 0.81f);
|
||||
break;
|
||||
case 6:
|
||||
GameManager.ins.temp.transform.localPosition = new Vector3(0.12f, 0.46f, 0.81f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,169 +8,14 @@ using TMPro;
|
|||
|
||||
public class CameraControl1 : MonoBehaviour
|
||||
{
|
||||
|
||||
public static CameraControl1 ins;
|
||||
[Header("设置参数")]
|
||||
[SerializeField] float minDis = 2;
|
||||
[SerializeField] float maxDis ;
|
||||
[SerializeField] float mouseRotSpeed = 8;
|
||||
[SerializeField] float touchZoomSpeed = 0.1f;
|
||||
[SerializeField] float touchRotateSpeed = 0.3f;
|
||||
[SerializeField] float mouseMoveSpeed = 1;
|
||||
[SerializeField] float mouseZoomSpeed = 10;
|
||||
[SerializeField] float rSmoothTime = 0.3f;
|
||||
[SerializeField] float sSmoothTime = 0.3f;
|
||||
[SerializeField] float mSmoothTime = 0.3f;
|
||||
[SerializeField] float minVerticalAngle = 0;
|
||||
[SerializeField] float maxVerticalAngle = 60;
|
||||
[Header("用于展示数据")]
|
||||
[SerializeField] float horizontalAngle = 0;
|
||||
[SerializeField] float verticalAngle = 0;
|
||||
[SerializeField] float currentDis = 80;
|
||||
[SerializeField] Vector3 originPosition;
|
||||
[SerializeField] Vector3 targetPosition;
|
||||
//[HideInInspector] public bool isrotateend;
|
||||
bool isrotateable;
|
||||
bool isscaleable;
|
||||
float _targetDis;
|
||||
private Touch oldTouch1;
|
||||
private Touch oldTouch2;
|
||||
//
|
||||
public bool UPDOWN = false;
|
||||
|
||||
|
||||
float targetDis
|
||||
{
|
||||
set
|
||||
{
|
||||
_targetDis = value > maxDis ? maxDis : value < minDis ? minDis : value;
|
||||
}
|
||||
get { return _targetDis; }
|
||||
}
|
||||
Vector3 rVelocity = Vector3.zero;
|
||||
float sVelocity = 0;
|
||||
Vector3 mVelocity = Vector3.zero;
|
||||
Vector3 dampRotation;
|
||||
Transform targetTrans;
|
||||
bool m_IsSingleFinger;
|
||||
private void Awake()
|
||||
{
|
||||
ins = this;
|
||||
targetDis = currentDis;
|
||||
targetPosition = originPosition;
|
||||
}
|
||||
|
||||
[ContextMenu("设置相机位置")]
|
||||
private void SetCameraTrans()
|
||||
{
|
||||
transform.eulerAngles = new Vector3(verticalAngle, horizontalAngle, 0);
|
||||
var offset = transform.forward * -currentDis;
|
||||
transform.position = originPosition + offset;
|
||||
}
|
||||
public void SetTarget(Transform target, float distance = 4)
|
||||
{
|
||||
targetDis = distance;
|
||||
targetTrans = target;
|
||||
}
|
||||
public void SetCenterPoint(Vector3 target, float distance = 4)
|
||||
{
|
||||
targetDis = distance;
|
||||
targetPosition = target;
|
||||
}
|
||||
public void Recover(float max, float min)
|
||||
{
|
||||
|
||||
// targetPosition = originPosition = Vector3.zero;
|
||||
horizontalAngle -= horizontalAngle % 360;
|
||||
verticalAngle = 0;
|
||||
maxDis = max;
|
||||
minDis = min;
|
||||
targetDis = maxDis;
|
||||
// targetTrans = null;
|
||||
}
|
||||
public void RecoverTwo()
|
||||
{
|
||||
horizontalAngle -= horizontalAngle % 360;
|
||||
verticalAngle = 0;
|
||||
targetDis = maxDis;
|
||||
}
|
||||
|
||||
|
||||
float fieldView;
|
||||
public Camera playerCamera;
|
||||
private void Update()
|
||||
{
|
||||
//限制视角上下
|
||||
if (UPDOWN)
|
||||
{
|
||||
if (verticalAngle < -15)
|
||||
{
|
||||
verticalAngle = -15;
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.touchCount == 0)
|
||||
{
|
||||
// isscaleable = true;
|
||||
isrotateable = true;
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
horizontalAngle += Input.GetAxis("Mouse X") * mouseRotSpeed;
|
||||
verticalAngle -= Input.GetAxis("Mouse Y") * mouseRotSpeed;
|
||||
|
||||
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
|
||||
}
|
||||
targetDis = targetDis - Input.GetAxis("Mouse ScrollWheel") * mouseZoomSpeed;
|
||||
}
|
||||
|
||||
if (Input.touchCount == 1)
|
||||
{
|
||||
if (isrotateable)
|
||||
{
|
||||
if (Input.touches[0].phase == TouchPhase.Began)
|
||||
{
|
||||
oldTouch1 = Input.touches[0];
|
||||
}
|
||||
var deltaPos = Input.touches[0].position - oldTouch1.position;
|
||||
horizontalAngle += deltaPos.x * touchRotateSpeed*3f ;
|
||||
verticalAngle -= deltaPos.y * touchRotateSpeed;
|
||||
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
|
||||
oldTouch1 = Input.touches[0];
|
||||
}
|
||||
}
|
||||
if (Input.touchCount == 2)
|
||||
{
|
||||
isrotateable = false ;
|
||||
if (Input.touches[1].phase == TouchPhase.Began)
|
||||
{
|
||||
oldTouch1 = Input.touches[0];
|
||||
oldTouch2 = Input.touches[1];
|
||||
}
|
||||
float currentTouchDistance = Vector2.Distance(Input.touches[0].position, Input.touches[1].position);
|
||||
float lastTouchDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
|
||||
if (Input.touches[0].phase != TouchPhase.Ended && Input.touches[1].phase != TouchPhase.Ended)
|
||||
{
|
||||
//计算上次和这次双指触摸之间的距离差距
|
||||
//然后去更改摄像机的距离
|
||||
targetDis -= (currentTouchDistance - lastTouchDistance) * touchZoomSpeed;
|
||||
oldTouch1 = Input.touches[0];
|
||||
oldTouch2 = Input.touches[1];
|
||||
}
|
||||
}
|
||||
|
||||
currentDis = Mathf.SmoothDamp(currentDis, targetDis, ref sVelocity, rSmoothTime);
|
||||
dampRotation = Vector3.SmoothDamp(dampRotation, new Vector3(verticalAngle, horizontalAngle), ref rVelocity, rSmoothTime);
|
||||
transform.rotation = Quaternion.Euler(dampRotation);
|
||||
if (targetTrans != null)
|
||||
{
|
||||
if (originPosition != targetTrans.position)
|
||||
originPosition = Vector3.SmoothDamp(originPosition, targetTrans.position, ref mVelocity, mSmoothTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (originPosition != targetPosition)
|
||||
originPosition = Vector3.SmoothDamp(originPosition, targetPosition, ref mVelocity, mSmoothTime);
|
||||
}
|
||||
var offset = transform.forward * -currentDis;
|
||||
transform.position = originPosition + offset;
|
||||
fieldView = playerCamera.fieldOfView;
|
||||
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
|
||||
fieldView = Mathf.Clamp(fieldView, 30, 60);
|
||||
playerCamera.fieldOfView = fieldView;
|
||||
}
|
||||
|
||||
}
|
|
@ -31,7 +31,9 @@ public class GameManager : MonoBehaviour
|
|||
public GameObject temp;
|
||||
public List<GameObject> interactive;
|
||||
public GameObject RedWanYon;
|
||||
public Vector3 RedWanYonPos;
|
||||
public GameObject BlackWanYon;
|
||||
public Vector3 BlackWanYonPos;
|
||||
public GameObject FuAnBiao;
|
||||
public Interactive interactiveEnum = Interactive.none;
|
||||
public Transform biaojiPos;
|
||||
|
@ -144,6 +146,8 @@ public class GameManager : MonoBehaviour
|
|||
QianStopValve.gameObject.SetActive(false);
|
||||
GameObject t2 = GameObject.FindGameObjectWithTag("Ðýת");
|
||||
WanStopValve.trans = t2.transform;
|
||||
BlackWanYonPos = temp.GetComponent<MultimeterManager>().blackXian.localPosition;
|
||||
RedWanYonPos = temp.GetComponent<MultimeterManager>().RedXian.localPosition;
|
||||
temp.GetComponent<MultimeterManager>();
|
||||
temp.GetComponent<MultimeterManager>().Camera = toolsCam;
|
||||
temp.GetComponent<ToolModelClick>().line.SetActive(true);
|
||||
|
|
|
@ -11,7 +11,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
public string name;
|
||||
public float linearMeasure;//默认的大小
|
||||
public List<float> floats;
|
||||
public float Fuan;
|
||||
public string Fuan;
|
||||
public string unit;
|
||||
private void Start()
|
||||
{
|
||||
|
@ -46,4 +46,11 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("t"))
|
||||
{
|
||||
Debug.Log(GameManager.ins.DianFuTex.text + "==== GameManager.ins.DianFuTex.text");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,11 +2,14 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Views;
|
||||
|
||||
public class ClampAmmetersManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives= new List<ClampAmmetersInteractive>();
|
||||
public Dictionary<int,float> data = new Dictionary<int,float>();
|
||||
[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives = new List<ClampAmmetersInteractive>();
|
||||
[SerializeField] List<Multimeter> Multimeter = new List<Multimeter>();
|
||||
public Dictionary<int, float> data = new Dictionary<int, float>();
|
||||
public ThreeTransformerPhotovoltaicView Three;
|
||||
private void Awake()
|
||||
{
|
||||
run();
|
||||
|
@ -14,7 +17,13 @@ public class ClampAmmetersManager : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
//init();
|
||||
StartCoroutine(QiDon());
|
||||
}
|
||||
IEnumerator QiDon()
|
||||
{
|
||||
yield return new WaitForSeconds(5f);
|
||||
init();
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取低下预设数据
|
||||
|
@ -22,12 +31,53 @@ public class ClampAmmetersManager : MonoBehaviour
|
|||
void run()
|
||||
{
|
||||
clampAmmetersInteractives = GetComponentsInChildren<ClampAmmetersInteractive>().ToList();
|
||||
Multimeter = GetComponentsInChildren<Multimeter>().ToList();
|
||||
Three = GetComponentInChildren<ThreeTransformerPhotovoltaicView>();
|
||||
}
|
||||
void init()
|
||||
{
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
for (int i = 0; i < clampAmmetersInteractives.Count; i++)
|
||||
{
|
||||
clampAmmetersInteractives[i].Fuan = data[i];
|
||||
if (clampAmmetersInteractives[i].name.Equals("用电_AA2"))
|
||||
{
|
||||
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxA;
|
||||
Debug.Log(Three.ttpData.data.qxA + "====Three.ttpData.data.qxA");
|
||||
}
|
||||
if (clampAmmetersInteractives[i].name.Equals("用电_BA2"))
|
||||
{
|
||||
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxB;
|
||||
}
|
||||
if (clampAmmetersInteractives[i].name.Equals("用电_CA2"))
|
||||
{
|
||||
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxC;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < Multimeter.Count; i++)
|
||||
{
|
||||
if (Multimeter[i].name.Equals("用电_AV1"))
|
||||
{
|
||||
Multimeter[i].activation = Three.ttpData.data.dyA;
|
||||
}
|
||||
if (Multimeter[i].name.Equals("用电_BV1"))
|
||||
{
|
||||
Multimeter[i].activation = Three.ttpData.data.dyB;
|
||||
}
|
||||
if (Multimeter[i].name.Equals("用电_CV1"))
|
||||
{
|
||||
Multimeter[i].activation = Three.ttpData.data.dyC;
|
||||
}
|
||||
//if (Multimeter[i].name.Equals("用电_N"))
|
||||
//{
|
||||
// Multimeter[i].activation = Three.ttpData.data.dyC;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("q"))
|
||||
{
|
||||
Debug.Log(Three.ttpData.data.qxA + "====Three.ttpData.data.qxA");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,12 +35,12 @@
|
|||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ide.rider": "3.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.testtools.codecoverage": "1.0.1"
|
||||
"com.unity.testtools.codecoverage": "1.2.2"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
|
@ -92,7 +92,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.4.2",
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -121,7 +121,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.0.1",
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
Loading…
Reference in New Issue