添加toolmodelclick委托方法。
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--- !u!1 &379643149
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@ -103214,6 +103359,7 @@ MonoBehaviour:
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userID: {fileID: 1653198359}
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url: http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=
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@ -201146,6 +201292,7 @@ RectTransform:
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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//============================================================
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//============================================================
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//支持中文,文件使用UTF-8编码
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//支持中文,文件使用UTF-8编码
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@ -49,11 +50,19 @@ public class ToolModelClick : MonoBehaviour
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public Attribute attribute = Attribute.defaultModel;
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public Attribute attribute = Attribute.defaultModel;
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public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
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public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
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public UnityEvent onEnter = new UnityEvent();
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public UnityEvent onDown = new UnityEvent();
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public UnityEvent onDrag = new UnityEvent();
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public UnityEvent onExit = new UnityEvent();
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private void OnMouseEnter()
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private void OnMouseEnter()
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{
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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Debug.Log(EventSystem.current.gameObject.name);
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return;
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}
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onEnter?.Invoke();
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}
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}
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private void OnMouseDown()
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private void OnMouseDown()
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@ -63,12 +72,29 @@ public class ToolModelClick : MonoBehaviour
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Debug.Log(EventSystem.current.gameObject.name);
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Debug.Log(EventSystem.current.gameObject.name);
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return;
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return;
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}
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}
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onDown?.Invoke();
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ToolsItemController.Instance.CreatToolItem(gameObject);
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ToolsItemController.Instance.CreatToolItem(gameObject);
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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private void OnMouseDrag()
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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Debug.Log(EventSystem.current.gameObject.name);
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return;
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}
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onDrag?.Invoke();
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}
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private void OnMouseExit()
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private void OnMouseExit()
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{
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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Debug.Log(EventSystem.current.gameObject.name);
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return;
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}
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onExit?.Invoke();
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}
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}
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}
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}
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@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author YangHua
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//@create 20230914
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//@company QianHuo
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//
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//@description:
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//============================================================
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namespace Data
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{
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public class SceneData
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{
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public bool state;
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public string message;
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public Data data;
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}
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public class Data
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{
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public string Isguangfu;
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public string jxfs;
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public string zhbl;
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}
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}
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@ -0,0 +1,11 @@
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assetBundleVariant:
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@ -1,3 +1,4 @@
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using Data;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -10,11 +11,7 @@ using UnityEngine;
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//@description:
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//@description:
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//============================================================
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//============================================================
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public class Global : MonoBehaviour
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public static class Global
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{
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// Use this for initialization
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private void Start()
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{
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{
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}
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}
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}
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@ -1,3 +1,4 @@
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using Data;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -16,15 +17,18 @@ namespace QianHuo
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{
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{
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public Button goToSceneBtn;
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public Button goToSceneBtn;
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public InputField userID;
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public InputField userID;
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public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
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// Use this for initialization
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// Use this for initialization
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private void Start()
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private void Start()
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{
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{
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OnGo();
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goToSceneBtn.onClick.AddListener(OnGo);
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goToSceneBtn.onClick.AddListener(OnGo);
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}
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}
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public void OnGo()
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public async void OnGo()
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{
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{
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string _url = url + userID.text;
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SceneData data = await AsyncWebReq.Get<SceneData>(_url);
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}
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}
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}
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}
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}
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}
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