This commit is contained in:
huangjiayu 2023-09-02 09:58:27 +08:00
parent fc0eb180c8
commit 06edd30838
58 changed files with 515051 additions and 4960 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Doorchange : MonoBehaviour
{
public door_control[] door_Control;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerExit(Collider other)
{
if (other.name == "Player")
{
for (int i = 0; i < door_Control.Length; i++)
{
door_Control[i]. = false;
door_Control[i].animator.Play(door_Control[i].);
}
}
}
private void OnTriggerEnter(Collider other)
{
if (other.name == "Player")
{
for (int i = 0; i < door_Control.Length; i++)
{
door_Control[i]. = true;
//door_Control[i].animator.Play(door_Control[i].关门动画);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PeiDianxiang_dooropen : MonoBehaviour
{
public Collider[] collider;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using MyFrameworkPure;
using CommonScript;
public class door_control : MonoBehaviour
{
[SerializeField] private MouseButton mouseButton = MouseButton.Left;
public bool = false;
public bool = false;
public string ;
@ -12,7 +15,13 @@ public class door_control : MonoBehaviour
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void Start()
{
EventTriggerListener.Get(transform.gameObject).onClick += g => {
EventTriggerListener.Get(transform.gameObject).onClick_Data += Onclick;
}
void Onclick(GameObject go,PointerEventData e) {
if(e.button != (PointerEventData.InputButton)mouseButton)
return;
if ( == true)
{
if ( == true)
@ -28,10 +37,11 @@ public class door_control : MonoBehaviour
}
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return;
};
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View File

@ -2,11 +2,12 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Tools_object_UI : MonoBehaviour
{[HideInInspector]
public string UI_name;
public string sprite_name;
public Text text;
public TMPro.TMP_Text text;
public Button sprite;
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{
public GameObject ;
//public TMP_Dropdown 地区;
public TMP_Dropdown ;
public TMP_Dropdown ;
public TMP_Dropdown ;
public Dropdown ;
public Dropdown ;
public Dropdown ;
public GameObject content;
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// Start is called before the first frame update

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public Raycast_control raycast_Control;
public AudioSource audioSource;
public Transform Ñéµç±Ê;
public GameObject 使;
public GameObject ;
private Vector3 startrot;
private Vector3 startpos;
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