修改bug
This commit is contained in:
parent
3ce6cf872e
commit
0796fbb89f
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@ -77,6 +77,6 @@ Material:
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@ -14,6 +14,32 @@ AnimatorTransition:
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--- !u!91 &9100000
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@ -58,40 +84,14 @@ AnimatorStateTransition:
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@ -104,7 +104,7 @@ AnimatorState:
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@ -146,15 +146,15 @@ AnimatorStateMachine:
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@ -789,6 +789,7 @@ GameObject:
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@ -877,6 +878,29 @@ MonoBehaviour:
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@ -927,7 +951,7 @@ MeshRenderer:
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@ -1539,7 +1563,7 @@ MeshRenderer:
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@ -1902,7 +1926,7 @@ MeshRenderer:
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@ -2540,6 +2564,8 @@ MonoBehaviour:
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@ -3371,7 +3421,7 @@ GameObject:
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m_ObjectHideFlags: 0
|
||||
|
@ -92708,7 +92829,7 @@ CapsuleCollider:
|
|||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
m_Radius: 0.2
|
||||
m_Radius: 0.3
|
||||
m_Height: 2
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
|
@ -92727,6 +92848,7 @@ Transform:
|
|||
- {fileID: 4250994750885528242}
|
||||
- {fileID: 4250994751310936222}
|
||||
- {fileID: 2401820166598484376}
|
||||
- {fileID: 1223518925}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 83.982, z: 0}
|
||||
|
|
|
@ -38,12 +38,12 @@ public class MultimeterManager : MonoBehaviour
|
|||
// 如果产生了碰撞
|
||||
if (hit.collider.name.Equals("RedWanYon"))
|
||||
{
|
||||
GameManager.ins.BlackWanYon = null;
|
||||
//GameManager.ins.BlackWanYon = null;
|
||||
GameManager.ins.RedWanYon = RedXian.gameObject;
|
||||
}
|
||||
if (hit.collider.name.Equals("BlackWanYon"))
|
||||
{
|
||||
GameManager.ins.RedWanYon = null;
|
||||
//GameManager.ins.RedWanYon = null;
|
||||
GameManager.ins.BlackWanYon = blackXian.gameObject;
|
||||
}
|
||||
Debug.Log(hit.collider.name);
|
||||
|
|
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
|||
public class AmpereMeter : MonoBehaviour
|
||||
{
|
||||
public Image im;
|
||||
public Camera cam;
|
||||
int sum = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
@ -20,23 +21,16 @@ public class AmpereMeter : MonoBehaviour
|
|||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, 50) && !EventSystem.current.IsPointerOverGameObject()) //如果碰撞检测到物体
|
||||
{
|
||||
//if (sum != 0)
|
||||
//{
|
||||
// if (hit.collider.CompareTag("FuAn"))
|
||||
// {
|
||||
// im.gameObject.SetActive(true);
|
||||
// }
|
||||
//}
|
||||
if (hit.collider.transform.tag.Equals("FuAnBiao"))
|
||||
{
|
||||
Debug.Log(hit.collider.name);
|
||||
if (im != null && GameManager.ins.FuAnBiao != null)
|
||||
{
|
||||
sum++;
|
||||
im.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ public class GameManager : MonoBehaviour
|
|||
[SerializeField] SceneData SceneData;//暂时数据
|
||||
[SerializeField] List<GameObject> Inverter;
|
||||
[SerializeField] Transform trans;
|
||||
public StopValve WanStopValve;
|
||||
public StopValve QianStopValve;
|
||||
public StopValve WanStopValve;//万用表UI旋钮
|
||||
public StopValve QianStopValve;//钳形表UI旋钮
|
||||
[SerializeField] GameObject NiBianQi;
|
||||
[SerializeField] Image XiangWeiUI;//相位UI
|
||||
public GameObject temp;
|
||||
|
@ -37,6 +37,8 @@ public class GameManager : MonoBehaviour
|
|||
public Transform biaojiPos;
|
||||
public Camera toolsCam;
|
||||
public Image MultimeterIm;
|
||||
public Image DianFuIm;
|
||||
public Text DianFuTex;
|
||||
public void Awake()
|
||||
{
|
||||
if (ins != null)
|
||||
|
@ -101,6 +103,10 @@ public class GameManager : MonoBehaviour
|
|||
default:
|
||||
break;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
ToolsShow(QianXing);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 工具生成方法
|
||||
|
@ -145,7 +151,9 @@ public class GameManager : MonoBehaviour
|
|||
case "相位伏安表":
|
||||
temp.transform.localEulerAngles = new Vector3(0, 180, 0);
|
||||
temp.AddComponent<AmpereMeter>();
|
||||
temp.AddComponent<AmpereMeter>().cam = toolsCam;
|
||||
temp.GetComponent<AmpereMeter>().im = XiangWeiUI;
|
||||
FuAnBiao = temp;
|
||||
break;
|
||||
default:
|
||||
Insta(temp);
|
||||
|
|
|
@ -29,9 +29,9 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
|
||||
{
|
||||
GameManager.ins.temp.transform.parent = g1.transform;
|
||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(44.98f, 0, 0), 0.25f);
|
||||
GameManager.ins.temp.transform.DOScale(new Vector3(20, 20, 20), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(1.04f, -3.91f, 3.82f), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
|
||||
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
|
||||
for (int i = 0; i < floats.Count; i++)
|
||||
{
|
||||
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
|
||||
|
|
|
@ -20,23 +20,26 @@ public class door_control : MonoBehaviour
|
|||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
// 是否开门 = !是否开门;
|
||||
if (启用交互 == true)
|
||||
{//sssssssss
|
||||
是否开门 = !是否开门;
|
||||
if (是否开门 == true)
|
||||
{
|
||||
//是否开门 = false;
|
||||
animator.Play(开门动画);
|
||||
//是否开门 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//是否开门 = true;
|
||||
animator.Play(关门动画);
|
||||
//是否开门 = true;
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
// 是否开门 = !是否开门;
|
||||
if (启用交互 == true)
|
||||
{//sssssssss
|
||||
是否开门 = !是否开门;
|
||||
if (是否开门 == true)
|
||||
{
|
||||
//是否开门 = false;
|
||||
animator.Play(开门动画);
|
||||
//是否开门 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//是否开门 = true;
|
||||
animator.Play(关门动画);
|
||||
//是否开门 = true;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.postprocessing": "3.2.2",
|
||||
"com.unity.shadergraph": "12.1.8",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
|
|
|
@ -91,6 +91,23 @@
|
|||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "12.1.8",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
|
@ -109,6 +126,15 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "12.1.8",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "12.1.8",
|
||||
"com.unity.searcher": "4.9.1"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
|
|
|
@ -293,3 +293,196 @@ InputManager:
|
|||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 8
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 2
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: backspace
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 9
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Reset
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left alt
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Next
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page down
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 5
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Previous
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page up
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 4
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Validate
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: return
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 0
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Persistent
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: right shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 2
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Multiplier
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 3
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 6
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 0
|
||||
|
|
Loading…
Reference in New Issue