This commit is contained in:
YangHua 2023-09-18 08:43:08 +08:00
parent 8e8edbc041
commit 1b77b238f7
4 changed files with 70 additions and 34 deletions

View File

@ -30,11 +30,9 @@ namespace Views
{ {
string _url = url + GlobalFlag.userId; string _url = url + GlobalFlag.userId;
string trainUrl = trainStateUrl + GlobalFlag.userId; string trainUrl = trainStateUrl + GlobalFlag.userId;
Debug.Log(_url);
ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url); ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url);
infos = ttpData.data.rdj.ToList(); infos = ttpData.data.rdj.ToList();
trainData = await AsyncWebReq.Get<TrainState>(trainUrl); trainData = await AsyncWebReq.Get<TrainState>(trainUrl);
Debug.Log(trainData);
if (trainData.message == "正常") if (trainData.message == "正常")
{ {
infos.Add(ttpData.data.qxA); infos.Add(ttpData.data.qxA);
@ -50,7 +48,7 @@ namespace Views
foreach (string info in listTemp) foreach (string info in listTemp)
{ {
infos.Add(info); infos.Add(info);
Debug .Log (info); Debug.Log(info);
} }
} }
} }

File diff suppressed because one or more lines are too long

View File

@ -10001,6 +10001,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4301222307786538279, guid: eafb03293d81e8c4f87199076f4b664a, type: 3}
propertyPath: trainStateUrl
value: http://111.229.30.246:10013/Handler/Taiqu.ashx?action=isright&bianhao=
objectReference: {fileID: 0}
- target: {fileID: 4301222307786538279, guid: eafb03293d81e8c4f87199076f4b664a, type: 3} - target: {fileID: 4301222307786538279, guid: eafb03293d81e8c4f87199076f4b664a, type: 3}
propertyPath: sprites.Array.size propertyPath: sprites.Array.size
value: 25 value: 25

View File

@ -54377,8 +54377,8 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425909734} m_GameObject: {fileID: 1425909734}
m_LocalRotation: {x: 0.036638454, y: 0.94280463, z: -0.31224412, w: 0.110818714} m_LocalRotation: {x: 0.4913407, y: 0.50844175, z: -0.4895821, w: 0.51027524}
m_LocalPosition: {x: 92.73303, y: 18.33218, z: 339.1505} m_LocalPosition: {x: 102.57213, y: 38.529068, z: 311.40488}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -82003,6 +82003,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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@ -83358,6 +83359,7 @@ MonoBehaviour:
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floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -83485,6 +83487,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -84389,6 +84392,7 @@ MonoBehaviour:
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floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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MeshRenderer: MeshRenderer:
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@ -85104,6 +85108,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -85137,6 +85142,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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MeshFilter: MeshFilter:
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@ -85765,6 +85771,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -86385,6 +86392,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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MeshFilter: MeshFilter:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -93966,6 +93974,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -94438,6 +94447,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
--- !u!23 &2598389080269526869 --- !u!23 &2598389080269526869
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -95095,6 +95105,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -95225,6 +95236,7 @@ MonoBehaviour:
linearMeasure: 0 linearMeasure: 0
floats: [] floats: []
Fuan: 0 Fuan: 0
unit:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0