提交修改

This commit is contained in:
康地林 2023-09-18 03:14:00 +08:00
parent 1368b51a80
commit 205ca15420
20 changed files with 3472 additions and 71 deletions

View File

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@ -8,9 +8,10 @@ public class Multimeter : MonoBehaviour
[Header("ÊÇ·ñ´øµç")]
public bool electricity = false;
[Header("µçÁ÷")]
public int activation;
public float activation;
public string name;
public bool isBlack;
public string VV;
private void OnMouseDown()
{
@ -22,6 +23,7 @@ public class Multimeter : MonoBehaviour
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
GameManager.ins.BlackWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
}
if (GameManager.ins.RedWanYon != null&&!isBlack)
{
@ -31,6 +33,11 @@ public class Multimeter : MonoBehaviour
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
GameManager.ins.RedWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
if (electricity)
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.DianFuTex.text = activation + VV;
}
}
Debug.Log("³É¹¦");
}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoolsPlayer : MonoBehaviour
{
[SerializeField] MeshCollider mesh;
// Start is called before the first frame update
void Start()
{
}
private void OnMouseDown()
{
mesh.enabled = true;
gameObject.SetActive(false);
}
}

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@ -29,7 +29,7 @@ public class GameManager : MonoBehaviour
[SerializeField] GameObject NiBianQi;
[SerializeField] Image XiangWeiUI;//相位UI
public GameObject temp;
[SerializeField] List<GameObject> interactive;
public List<GameObject> interactive;
public GameObject RedWanYon;
public GameObject BlackWanYon;
public GameObject FuAnBiao;
@ -39,6 +39,7 @@ public class GameManager : MonoBehaviour
public Image MultimeterIm;
public Image DianFuIm;
public Text DianFuTex;
[SerializeField] FirstPersonController FirstPersonController;
public void Awake()
{
if (ins != null)
@ -52,7 +53,16 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
{
WanStopValve.gameObject.SetActive(false);
QianStopValve.gameObject.SetActive(false);
DianFuIm.gameObject.SetActive(false);
interactiveEnum = Interactive.none;
FirstPersonController.enabled = true;
});
string sceneInfo = "三相_无互感器_无光伏";
var tempStr = sceneInfo.Split('_');
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
@ -74,6 +84,7 @@ public class GameManager : MonoBehaviour
GameObject obj = Instantiate(Inverter[i]);
obj.transform.localPosition = biaojiPos.localPosition;
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
}
}
}
@ -113,6 +124,7 @@ public class GameManager : MonoBehaviour
/// </summary>
public void ToolsShow(GameObject tools)
{
FirstPersonController.enabled = false;
if (temp != null)
{
Destroy(temp.gameObject);

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxDools : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
}
}
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}

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@ -20,7 +20,10 @@ public class BoxPengZhuang : MonoBehaviour
{
g1.gameObject.SetActive(true);
g1.init(dialogue);
fraction.CompletedorNot = true;
if (fraction)
{
fraction.CompletedorNot = true;
}
GetComponent<Fraction>().CompletedorNot = true;
}
}

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