提交修改
This commit is contained in:
parent
1368b51a80
commit
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@ -74974,6 +75131,7 @@ MonoBehaviour:
|
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MultimeterIm: {fileID: 607572847}
|
MultimeterIm: {fileID: 607572847}
|
||||||
DianFuIm: {fileID: 2132026559}
|
DianFuIm: {fileID: 2132026559}
|
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DianFuTex: {fileID: 1874428843}
|
DianFuTex: {fileID: 1874428843}
|
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FirstPersonController: {fileID: 2401820165377604996}
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--- !u!4 &1965873574
|
--- !u!4 &1965873574
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|
|
@ -8,9 +8,10 @@ public class Multimeter : MonoBehaviour
|
||||||
[Header("ÊÇ·ñ´øµç")]
|
[Header("ÊÇ·ñ´øµç")]
|
||||||
public bool electricity = false;
|
public bool electricity = false;
|
||||||
[Header("µçÁ÷")]
|
[Header("µçÁ÷")]
|
||||||
public int activation;
|
public float activation;
|
||||||
public string name;
|
public string name;
|
||||||
public bool isBlack;
|
public bool isBlack;
|
||||||
|
public string VV;
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
|
@ -22,6 +23,7 @@ public class Multimeter : MonoBehaviour
|
||||||
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
|
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
|
||||||
GameManager.ins.BlackWanYon.layer = 0;
|
GameManager.ins.BlackWanYon.layer = 0;
|
||||||
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
if (GameManager.ins.RedWanYon != null&&!isBlack)
|
if (GameManager.ins.RedWanYon != null&&!isBlack)
|
||||||
{
|
{
|
||||||
|
@ -31,6 +33,11 @@ public class Multimeter : MonoBehaviour
|
||||||
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
|
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
|
||||||
GameManager.ins.RedWanYon.layer = 0;
|
GameManager.ins.RedWanYon.layer = 0;
|
||||||
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
||||||
|
if (electricity)
|
||||||
|
{
|
||||||
|
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||||
|
GameManager.ins.DianFuTex.text = activation + VV;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Debug.Log("³É¹¦");
|
Debug.Log("³É¹¦");
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DoolsPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] MeshCollider mesh;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
mesh.enabled = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 7c87fecd3e21b334ba6ebe2ad40d106c
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externalObjects: {}
|
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serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -29,7 +29,7 @@ public class GameManager : MonoBehaviour
|
||||||
[SerializeField] GameObject NiBianQi;
|
[SerializeField] GameObject NiBianQi;
|
||||||
[SerializeField] Image XiangWeiUI;//相位UI
|
[SerializeField] Image XiangWeiUI;//相位UI
|
||||||
public GameObject temp;
|
public GameObject temp;
|
||||||
[SerializeField] List<GameObject> interactive;
|
public List<GameObject> interactive;
|
||||||
public GameObject RedWanYon;
|
public GameObject RedWanYon;
|
||||||
public GameObject BlackWanYon;
|
public GameObject BlackWanYon;
|
||||||
public GameObject FuAnBiao;
|
public GameObject FuAnBiao;
|
||||||
|
@ -39,6 +39,7 @@ public class GameManager : MonoBehaviour
|
||||||
public Image MultimeterIm;
|
public Image MultimeterIm;
|
||||||
public Image DianFuIm;
|
public Image DianFuIm;
|
||||||
public Text DianFuTex;
|
public Text DianFuTex;
|
||||||
|
[SerializeField] FirstPersonController FirstPersonController;
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (ins != null)
|
if (ins != null)
|
||||||
|
@ -52,7 +53,16 @@ public class GameManager : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
||||||
|
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
|
||||||
|
{
|
||||||
|
WanStopValve.gameObject.SetActive(false);
|
||||||
|
QianStopValve.gameObject.SetActive(false);
|
||||||
|
DianFuIm.gameObject.SetActive(false);
|
||||||
|
interactiveEnum = Interactive.none;
|
||||||
|
FirstPersonController.enabled = true;
|
||||||
|
});
|
||||||
string sceneInfo = "三相_无互感器_无光伏";
|
string sceneInfo = "三相_无互感器_无光伏";
|
||||||
var tempStr = sceneInfo.Split('_');
|
var tempStr = sceneInfo.Split('_');
|
||||||
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
|
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
|
||||||
|
@ -74,6 +84,7 @@ public class GameManager : MonoBehaviour
|
||||||
GameObject obj = Instantiate(Inverter[i]);
|
GameObject obj = Instantiate(Inverter[i]);
|
||||||
obj.transform.localPosition = biaojiPos.localPosition;
|
obj.transform.localPosition = biaojiPos.localPosition;
|
||||||
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
|
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
|
||||||
|
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -113,6 +124,7 @@ public class GameManager : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ToolsShow(GameObject tools)
|
public void ToolsShow(GameObject tools)
|
||||||
{
|
{
|
||||||
|
FirstPersonController.enabled = false;
|
||||||
if (temp != null)
|
if (temp != null)
|
||||||
{
|
{
|
||||||
Destroy(temp.gameObject);
|
Destroy(temp.gameObject);
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BoxDools : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
|
||||||
|
{
|
||||||
|
GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -20,7 +20,10 @@ public class BoxPengZhuang : MonoBehaviour
|
||||||
{
|
{
|
||||||
g1.gameObject.SetActive(true);
|
g1.gameObject.SetActive(true);
|
||||||
g1.init(dialogue);
|
g1.init(dialogue);
|
||||||
fraction.CompletedorNot = true;
|
if (fraction)
|
||||||
|
{
|
||||||
|
fraction.CompletedorNot = true;
|
||||||
|
}
|
||||||
GetComponent<Fraction>().CompletedorNot = true;
|
GetComponent<Fraction>().CompletedorNot = true;
|
||||||
}
|
}
|
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}
|
}
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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Loading…
Reference in New Issue