提交预设修改

This commit is contained in:
康地林 2023-09-17 14:31:50 +08:00
parent 5df2cdb664
commit 58df5fb8e6
36 changed files with 4873 additions and 8561 deletions

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}
private void OnMouseEnter()

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@ -67195,6 +67581,8 @@ RectTransform:
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m_Father: {fileID: 0}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -73970,13 +74358,13 @@ MonoBehaviour:
Inverter:
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trans: {fileID: 0}
WanStopValve: {fileID: 527382710}
QianStopValve: {fileID: 73554406}
XiangWeiUI: {fileID: 1677353491}
temp: {fileID: 0}
interactive: []
RedWanYon: {fileID: 0}
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value: DialoguePanel
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View File

@ -9,6 +9,7 @@ public class Multimeter : MonoBehaviour
public bool electricity = false;
[Header("µçÁ÷")]
public int activation;
public string name;
private void OnMouseDown()
{
if (GameManager.ins.BlackWanYon!=null)

View File

@ -6,7 +6,7 @@ using UnityEngine.UI;
public class AmpereMeter : MonoBehaviour
{
[SerializeField] Image im;
public Image im;
// Start is called before the first frame update
void Start()
{

View File

@ -6,6 +6,7 @@ using System.Linq;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
@ -25,6 +26,7 @@ public class GameManager : MonoBehaviour
[SerializeField] Transform trans;
[SerializeField] StopValve WanStopValve;
[SerializeField] StopValve QianStopValve;
[SerializeField] Image XiangWeiUI;//相位UI
public GameObject temp;
[SerializeField] List<GameObject> interactive;
public GameObject RedWanYon;
@ -45,14 +47,21 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
string sceneInfo = "三相_有互感器_无光伏";
var tempStr = sceneInfo.Split('_');
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
for (int i = 0; i < pvwCount; i++)
if (tempStr[tempStr.Length-1].Equals("有光伏"))
{
GFGame[i].gameObject.SetActive(true);
for (int i = 0; i < pvwCount; i++)
{
GFGame[i].gameObject.SetActive(true);
}
}
if (!tempStr[1].Equals("有互感器"))
{
return;
}
//string sceneInfo = GlobalFlag.SceneInfo();
string sceneInfo = "单项_无互感器_有光伏";
Debug.Log(sceneInfo+ "2号逆变器_铭牌_正确======");
for (int i = 0; i < Inverter.Count; i++)
{
if (sceneInfo.Equals(Inverter[i].name))
@ -62,8 +71,7 @@ public class GameManager : MonoBehaviour
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
}
}
//System.Diagnostics.Process.Start(Application.streamingAssetsPath+ "/ycxt2.0/index.html");
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
}
private void Update()
@ -134,6 +142,7 @@ public class GameManager : MonoBehaviour
case "Ïàλ·ü°²±í":
temp.transform.localEulerAngles = new Vector3(0, 180, 0);
temp.AddComponent<AmpereMeter>();
temp.GetComponent<AmpereMeter>().im = XiangWeiUI;
break;
default:
Insta(temp);

View File

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxPengZhuang : MonoBehaviour
{
[SerializeField] Dialogue g1;
[SerializeField] string name;
[SerializeField] string dialogue;
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.name.Equals(name))
{
g1.gameObject.SetActive(true);
g1.init(dialogue);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -8,6 +8,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
{
public bool isInteractive;
public GameObject g1;
public string name;
private void Start()
{
transform.AddComponent<MeshCollider>();

View File

@ -10,9 +10,16 @@ public class TestPenInteractive : MonoBehaviour
public GameObject g1;
public bool isDian;
List<door_control> list = new List<door_control>();
private void Start()
{
if (transform.GetComponent<ToolModelClick>())
{
g1 = transform.GetComponent<ToolModelClick>().Higth;
}
}
private void Update()
{
if(Input.GetMouseButton(0))
if (Input.GetMouseButton(0))
{
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
@ -23,15 +30,33 @@ public class TestPenInteractive : MonoBehaviour
{
Debug.Log(hit.collider.name);
transform.parent = hit.collider.transform;
transform.position = new Vector3(hit.point.x, hit.point.y, hit.point.z+0.5f);
list.Add(hit.transform.GetComponent<door_control>());
hit.transform.GetComponent<door_control>(). = false;
transform.position = hit.point;
if (hit.transform.GetComponent<door_control>())
{
list.Add(hit.transform.GetComponent<door_control>());
hit.transform.GetComponent<door_control>().ÆôÓý»»¥ = false;
}
if (hit.transform.GetComponent<TestPenInteractiveSon>())
{
if (hit.transform.GetComponent<TestPenInteractiveSon>().isDian)
{
g1.SetActive(true);
}
else
{
g1.SetActive(false);
}
}
}
}
}
else
{
g1.SetActive(false);
transform.parent = GameManager.ins.Player.transform;
transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
transform.localEulerAngles = new Vector3(-180,-180,180);
}
}
private void OnDisable()

View File

@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestPenInteractiveSon : MonoBehaviour
{
public bool isDian;
}

View File

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