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5863485535301246023, guid: 9d013d05025dab8428d976610feb0b7d, type: 3} + propertyPath: _url + value: http://192.168.0.104:8089/index.html + objectReference: {fileID: 0} - target: {fileID: 5863485535301246023, guid: 9d013d05025dab8428d976610feb0b7d, type: 3} propertyPath: newWindowAction value: 2 @@ -8196,7 +8200,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5863485535498290381, guid: 9d013d05025dab8428d976610feb0b7d, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 9d013d05025dab8428d976610feb0b7d, type: 3} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs index 36de1ea0..32c640ec 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs @@ -22,7 +22,9 @@ public class GameManager : MonoBehaviour [SerializeField] List GFGame;// [SerializeField] SceneData SceneData;//ʱ [SerializeField] List Inverter; - public void AwakeAsync() + [SerializeField] Transform trans; + [SerializeField] List DianLiuCube; + public void Awake() { if (ins!=null) { @@ -30,7 +32,7 @@ public class GameManager : MonoBehaviour return; } ins = this; - + //Debug.Log(trans.GetComponent()!=null?true:false); } // Start is called before the first frame update async void Start() @@ -111,6 +113,21 @@ public class GameManager : MonoBehaviour { return String.Concat(str.Split(charsToRemove.ToArray())); } + public Transform NameContrast(string name) + { + Transform trans = null; + if (!string.IsNullOrEmpty(name)) + { + for (int i = 0; i < DianLiuCube.Count; i++) + { + if (DianLiuCube[i].name.Equals(name)) + { + trans = DianLiuCube[i]; + } + } + } + return trans; + } } /// /// ̨ diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive.meta b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive.meta new file mode 100644 index 00000000..7fb245a3 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 539cb771e34617b4ebf4f5922e17661a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs new file mode 100644 index 00000000..912cb923 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class interactive : MonoBehaviour +{ + public bool isInteractive; + public GameObject g1; + [ContextMenu("")] + void init() + { + g1 = transform.GetChild(0).gameObject; + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs.meta new file mode 100644 index 00000000..7e46777f --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/interactive.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9771fe28a2d2ef14fb81137b5f350275 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/KDLURL/newfollow.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/KDLURL/newfollow.cs index d0c8446a..a1cc7384 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Script/KDLURL/newfollow.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/KDLURL/newfollow.cs @@ -35,7 +35,7 @@ public class newfollow : MonoBehaviour { Debug.Log(hit.transform.name); game.gameObject.SetActive(true); - game.init("https://blog.csdn.net/qq_42481369/article/details/114674590"); + game.init("http://192.168.0.104:8089/index.html"); } } diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Prefab/ClampAmmeters.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/Prefab/ClampAmmeters.cs index a87c5cb7..c435a668 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Script/Prefab/ClampAmmeters.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Prefab/ClampAmmeters.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; /// @@ -13,10 +14,11 @@ public class ClampAmmeters : MonoBehaviour //{ // offset = GetMouseWorldPos(); //} + public LayerMask clickableLayer; public bool isok = false; - public void MouseDrag() + public void Start() { - + clickableLayer.value = 6; } public void Update() { @@ -27,13 +29,14 @@ public class ClampAmmeters : MonoBehaviour if (Physics.Raycast(ray, out hitInfo)) { - float Z = Math.Clamp(hitInfo.point.z, 0.2f, 1f); - if (hitInfo.point.x!=0|| hitInfo.point.y!=0) + Transform trans = GameManager.ins.NameContrast(hitInfo.collider.name); + if (trans != null) { - transform.GetComponent().isTrigger= true; - transform.position = hitInfo.point; + transform.position = trans.position; } } } } + + } diff --git a/Electrical_inspectionCompetitionSystem/ProjectSettings/TagManager.asset b/Electrical_inspectionCompetitionSystem/ProjectSettings/TagManager.asset index 17c42451..66aa3630 100644 --- a/Electrical_inspectionCompetitionSystem/ProjectSettings/TagManager.asset +++ b/Electrical_inspectionCompetitionSystem/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - door + - dianliu layers: - Default - TransparentFX @@ -12,14 +13,14 @@ TagManager: - PostProcess - Water - UI - - gaowen - - daidian - - qianxing - - wanyong - - noevent - - tools + - QianXing + - + - + - + - + - - map - - LocalWatch + - - - -