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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 7dae44daca32e4f428c877951384f724
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,14 +7,14 @@ using static UnityEditor.Progress;
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public class NameplateController : MonoSingleton<NameplateController>
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{
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public GameObject NameplatePanel;
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public RectTransform backTransform;
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public RectTransform mtTransform;
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public Image NameplateImage;
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public List<TextMeshProUGUI> NameplateTextUGUI;
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public GameObject[] Obj_Nameplate;
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public List<TextMeshProUGUI> NameplateTextUGUI;
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public List<TextMeshPro> TextUGUI_NBQ;
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public List<TextMeshPro> TextUGUI_HGQ;
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public Dictionary<string, TextMeshProUGUI> DictextMeshPro;
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private void Start()
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@ -26,6 +26,9 @@ public class NameplateController : MonoSingleton<NameplateController>
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{
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DictextMeshPro = new Dictionary<string, TextMeshProUGUI>();
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TextUGUI_NBQ = new List<TextMeshPro>();
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TextUGUI_HGQ = new List<TextMeshPro>();
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DictextMeshPro.Add("低压互感器铭牌", NameplateTextUGUI[0]);
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DictextMeshPro.Add("2号逆变器_铭牌_正确", NameplateTextUGUI[1]);
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DictextMeshPro.Add("光伏板_铭牌", NameplateTextUGUI[2]);
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@ -34,6 +37,14 @@ public class NameplateController : MonoSingleton<NameplateController>
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foreach (GameObject item in Obj_Nameplate)
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{
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item.AddComponent<ShowNameplate>();
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if (item.name != "光伏板_铭牌")
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{
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TextMeshPro itemMesh = item.transform.GetChild(0).GetComponent<TextMeshPro>();
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if (item.name == "低压互感器铭牌")
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TextUGUI_HGQ.Add(itemMesh);
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else
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TextUGUI_NBQ.Add(itemMesh);
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}
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}
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}
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