Merge branch 'master' of https://git.lgzn.space/zhuyayu/E_ElecCompetition
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|
||||
public StopValve QianStopValve;//钳形表UI旋钮
|
||||
public StopValveGai WanStopValve;//万用表UI旋钮
|
||||
public StopValveGai QianStopValve;//钳形表UI旋钮
|
||||
[SerializeField] GameObject NiBianQi;
|
||||
[SerializeField] Image XiangWeiUI;//相位UI
|
||||
public GameObject temp;
|
||||
|
|
|
@ -39,7 +39,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
for (int i = 0; i < floats.Count; i++)
|
||||
{
|
||||
|
||||
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
|
||||
if (floats[(int)(GameManager.ins.QianStopValve.Sum / 10)]> linearMeasure)
|
||||
{
|
||||
GetComponent<Fraction>().CompletedorNot = true;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
|||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, /*IDragHandler,*/ IPointerClickHandler
|
||||
{
|
||||
private Vector3 start = new Vector3(0, 0, -80);
|
||||
//滑动点到阀门图片中点的向量
|
||||
|
@ -32,29 +32,42 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
|||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
currentPos = transform.position;
|
||||
//currentPos = transform.position;
|
||||
//sum = (int)linearMeasure;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拖拽中
|
||||
/// </summary>
|
||||
/// <param name="eventData"></param>
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
///// <summary>
|
||||
///// 拖拽中
|
||||
///// </summary>
|
||||
///// <param name="eventData"></param>
|
||||
//public void OnDrag(PointerEventData eventData)
|
||||
//{
|
||||
// timeCount += Time.deltaTime;
|
||||
// if (timeCount > limitTime)
|
||||
// {
|
||||
// float x = Input.GetAxis("Mouse X");
|
||||
// float y = Input.GetAxis("Mouse Y");
|
||||
// if (x != 0 || y != 0)
|
||||
// {
|
||||
// if (x > 0 || y > 0)
|
||||
// {
|
||||
// sum = ZhuanSum;
|
||||
// }
|
||||
// else if (x < 0 || y < 0)
|
||||
// {
|
||||
// sum = -ZhuanSum;
|
||||
// }
|
||||
// }
|
||||
// Debug.Log("旋转的方法"+x+" "+y);
|
||||
// Deng(sum);
|
||||
// timeCount = 0;
|
||||
// }
|
||||
//}
|
||||
void Update()
|
||||
{
|
||||
timeCount += Time.deltaTime;
|
||||
if (timeCount > limitTime)
|
||||
if (true)
|
||||
{
|
||||
if (currentPos.x - eventData.position.x > 0)
|
||||
{
|
||||
sum += ZhuanSum;
|
||||
}
|
||||
if (currentPos.x - eventData.position.x < 0)
|
||||
{
|
||||
sum += -ZhuanSum;
|
||||
}
|
||||
Debug.Log("旋转的方法");
|
||||
Deng(sum);
|
||||
timeCount = 0;
|
||||
|
||||
}
|
||||
}
|
||||
void Deng(float angle)
|
||||
|
@ -82,4 +95,38 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
|||
{
|
||||
timeCount = 0;
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
//timeCount += Time.deltaTime;
|
||||
//if (timeCount > limitTime)
|
||||
//{
|
||||
//float x = Input.GetAxis("Mouse X");
|
||||
//float y = Input.GetAxis("Mouse Y");
|
||||
//if (x != 0 || y != 0)
|
||||
//{
|
||||
// if (x > 0 || y > 0)
|
||||
// {
|
||||
// sum = ZhuanSum;
|
||||
// }
|
||||
// else if (x < 0 || y < 0)
|
||||
// {
|
||||
// sum = -ZhuanSum;
|
||||
// }
|
||||
//}
|
||||
//Debug.Log("旋转的方法" + x + " " + y);
|
||||
//Deng(sum);
|
||||
int z = (int)linearMeasure;
|
||||
if (z % max != 0)
|
||||
{
|
||||
z += ZhuanSum;
|
||||
}
|
||||
else
|
||||
{
|
||||
z = mix;
|
||||
}
|
||||
Deng(z);
|
||||
// timeCount = 0;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class StopValveGai : MonoBehaviour
|
||||
{
|
||||
[SerializeField] int mix;
|
||||
[SerializeField] int max;
|
||||
[SerializeField] float initPos;
|
||||
public float Sum;
|
||||
public Transform trans;
|
||||
[SerializeField] float x;
|
||||
[SerializeField] int ZhuanSum;//要旋转一次的角度
|
||||
[SerializeField] bool isok = false;
|
||||
[SerializeField] Button btn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
if (!isok)
|
||||
{
|
||||
if (Sum < max)
|
||||
{
|
||||
Sum += ZhuanSum;
|
||||
}
|
||||
else
|
||||
{
|
||||
isok = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Sum > mix)
|
||||
{
|
||||
|
||||
Sum -= ZhuanSum;
|
||||
}
|
||||
else
|
||||
{
|
||||
isok = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Deng(Sum);
|
||||
});
|
||||
}
|
||||
void Deng(float angle)
|
||||
{
|
||||
float z = Mathf.Clamp(angle, mix, max);
|
||||
btn.transform.eulerAngles = new Vector3(0, 0, z);
|
||||
Sum = z;
|
||||
if (transform.name.Equals("万用表"))
|
||||
{
|
||||
trans.DOLocalRotate(new Vector3(x, 0, ~(int)z), 0.01f);
|
||||
}
|
||||
else
|
||||
{
|
||||
trans.DOLocalRotate(new Vector3(x, ~(int)z, 0), 0.01f);
|
||||
}
|
||||
//Debug.Log(Mathf.Clamp(~(int)z, mix, max));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0b7c408bc8b18a74d973d332a824aac6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -35,12 +35,12 @@
|
|||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ide.rider": "3.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.testtools.codecoverage": "1.0.1"
|
||||
"com.unity.testtools.codecoverage": "1.2.2"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
|
@ -92,7 +92,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.4.2",
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -121,7 +121,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.0.1",
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2021.3.10f1c2
|
||||
m_EditorVersionWithRevision: 2021.3.10f1c2 (5a059dbcdda5)
|
||||
m_EditorVersion: 2021.3.15f1c1
|
||||
m_EditorVersionWithRevision: 2021.3.15f1c1 (080beb55ecda)
|
||||
|
|
Loading…
Reference in New Issue