This commit is contained in:
YangHua 2023-09-18 10:59:30 +08:00
commit 6a2a064934
10 changed files with 280 additions and 147 deletions

View File

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View File

@ -11,9 +11,7 @@ Material:
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View File

@ -24,8 +24,8 @@ public class GameManager : MonoBehaviour
[SerializeField] SceneData SceneData;//暂时数据
[SerializeField] List<GameObject> Inverter;
[SerializeField] Transform trans;
public StopValve WanStopValve;//万用表UI旋钮
public StopValve QianStopValve;//钳形表UI旋钮
public StopValveGai WanStopValve;//万用表UI旋钮
public StopValveGai QianStopValve;//钳形表UI旋钮
[SerializeField] GameObject NiBianQi;
[SerializeField] Image XiangWeiUI;//相位UI
public GameObject temp;

View File

@ -39,7 +39,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
for (int i = 0; i < floats.Count; i++)
{
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
if (floats[(int)(GameManager.ins.QianStopValve.Sum / 10)]> linearMeasure)
{
GetComponent<Fraction>().CompletedorNot = true;
}

View File

@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, /*IDragHandler,*/ IPointerClickHandler
{
private Vector3 start = new Vector3(0, 0, -80);
//滑动点到阀门图片中点的向量
@ -32,29 +32,42 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
public void OnBeginDrag(PointerEventData eventData)
{
currentPos = transform.position;
//currentPos = transform.position;
//sum = (int)linearMeasure;
}
/// <summary>
/// 拖拽中
/// </summary>
/// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData)
///// <summary>
///// 拖拽中
///// </summary>
///// <param name="eventData"></param>
//public void OnDrag(PointerEventData eventData)
//{
// timeCount += Time.deltaTime;
// if (timeCount > limitTime)
// {
// float x = Input.GetAxis("Mouse X");
// float y = Input.GetAxis("Mouse Y");
// if (x != 0 || y != 0)
// {
// if (x > 0 || y > 0)
// {
// sum = ZhuanSum;
// }
// else if (x < 0 || y < 0)
// {
// sum = -ZhuanSum;
// }
// }
// Debug.Log("旋转的方法"+x+" "+y);
// Deng(sum);
// timeCount = 0;
// }
//}
void Update()
{
timeCount += Time.deltaTime;
if (timeCount > limitTime)
if (true)
{
if (currentPos.x - eventData.position.x > 0)
{
sum += ZhuanSum;
}
if (currentPos.x - eventData.position.x < 0)
{
sum += -ZhuanSum;
}
Debug.Log("旋转的方法");
Deng(sum);
timeCount = 0;
}
}
void Deng(float angle)
@ -82,4 +95,38 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
{
timeCount = 0;
}
public void OnPointerClick(PointerEventData eventData)
{
//timeCount += Time.deltaTime;
//if (timeCount > limitTime)
//{
//float x = Input.GetAxis("Mouse X");
//float y = Input.GetAxis("Mouse Y");
//if (x != 0 || y != 0)
//{
// if (x > 0 || y > 0)
// {
// sum = ZhuanSum;
// }
// else if (x < 0 || y < 0)
// {
// sum = -ZhuanSum;
// }
//}
//Debug.Log("旋转的方法" + x + " " + y);
//Deng(sum);
int z = (int)linearMeasure;
if (z % max != 0)
{
z += ZhuanSum;
}
else
{
z = mix;
}
Deng(z);
// timeCount = 0;
//}
}
}

View File

@ -0,0 +1,66 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StopValveGai : MonoBehaviour
{
[SerializeField] int mix;
[SerializeField] int max;
[SerializeField] float initPos;
public float Sum;
public Transform trans;
[SerializeField] float x;
[SerializeField] int ZhuanSum;//要旋转一次的角度
[SerializeField] bool isok = false;
[SerializeField] Button btn;
// Start is called before the first frame update
void Start()
{
btn.onClick.AddListener(() =>
{
if (!isok)
{
if (Sum < max)
{
Sum += ZhuanSum;
}
else
{
isok = true;
}
}
else
{
if (Sum > mix)
{
Sum -= ZhuanSum;
}
else
{
isok = false;
}
}
Deng(Sum);
});
}
void Deng(float angle)
{
float z = Mathf.Clamp(angle, mix, max);
btn.transform.eulerAngles = new Vector3(0, 0, z);
Sum = z;
if (transform.name.Equals("万用表"))
{
trans.DOLocalRotate(new Vector3(x, 0, ~(int)z), 0.01f);
}
else
{
trans.DOLocalRotate(new Vector3(x, ~(int)z, 0), 0.01f);
}
//Debug.Log(Mathf.Clamp(~(int)z, mix, max));
}
}

View File

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@ -35,12 +35,12 @@
"source": "builtin",
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"com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.1.1",
"com.unity.test-framework": "1.1.31",
"com.unity.testtools.codecoverage": "1.0.1"
"com.unity.testtools.codecoverage": "1.2.2"
}
},
"com.unity.ide.rider": {
@ -92,7 +92,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.services.core": {
"version": "1.4.2",
"version": "1.6.0",
"depth": 1,
"source": "registry",
"dependencies": {
@ -121,7 +121,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.testtools.codecoverage": {
"version": "1.0.1",
"version": "1.2.2",
"depth": 1,
"source": "registry",
"dependencies": {

View File

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