提交修改后的GamneManager
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@ -26674,6 +26674,11 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 5105344013281172883, guid: 9b54ee1e7aceeba4088aa0d3b7241aae, type: 3}
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m_PrefabInstance: {fileID: 696764693}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &696764695 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5589534452104218409, guid: 9b54ee1e7aceeba4088aa0d3b7241aae, type: 3}
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m_PrefabInstance: {fileID: 696764693}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &696870979
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -74376,6 +74381,7 @@ MonoBehaviour:
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trans: {fileID: 0}
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WanStopValve: {fileID: 527382710}
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QianStopValve: {fileID: 73554406}
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NiBianQi: {fileID: 696764695}
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XiangWeiUI: {fileID: 1677353491}
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temp: {fileID: 0}
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interactive: []
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@ -26,6 +26,7 @@ public class GameManager : MonoBehaviour
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[SerializeField] Transform trans;
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[SerializeField] StopValve WanStopValve;
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[SerializeField] StopValve QianStopValve;
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[SerializeField] GameObject NiBianQi;
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[SerializeField] Image XiangWeiUI;//ÏàλUI
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public GameObject temp;
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[SerializeField] List<GameObject> interactive;
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@ -60,10 +61,14 @@ public class GameManager : MonoBehaviour
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GFGame[i].gameObject.SetActive(true);
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}
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}
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if (!tempStr[1].Equals("有互感器"))
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else
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{
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return;
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NiBianQi.gameObject.SetActive(false);
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}
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//if (!tempStr[1].Equals("有互感器"))
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//{
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// return;
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//}
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for (int i = 0; i < Inverter.Count; i++)
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{
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if (sceneInfo.Equals(Inverter[i].name))
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@ -28,14 +28,15 @@ public class newfollow : MonoBehaviour
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// 进行碰撞检测
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bool res = Physics.Raycast(ray, out hit) && !EventSystem.current.IsPointerOverGameObject();
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// 如果产生了碰撞
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if (hit.transform.name.Equals(name))
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if (res)
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{
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Debug.Log(hit.transform.name);
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//game.gameObject.SetActive(true);
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//game.init(url);
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// 如果产生了碰撞
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if (hit.transform.name.Equals(name))
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{
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Debug.Log(hit.transform.name);
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//game.gameObject.SetActive(true);
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//game.init(url);
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}
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}
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}
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}
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