修改相机滚轮无法放大问题
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bf398d3ad2
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8112365957
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@ -371,7 +371,7 @@ public class FirstPersonController : MonoBehaviour
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CheckGround();
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CheckGround();
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fieldView = playerCamera.fieldOfView;
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fieldView = playerCamera.fieldOfView;
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fieldView -= Input.GetAxis("Mouse ScrollWheel") * 8f;
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fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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fieldView = Mathf.Clamp(fieldView, 20, 60);
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fieldView = Mathf.Clamp(fieldView, 20, 60);
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playerCamera.fieldOfView = fieldView;
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playerCamera.fieldOfView = fieldView;
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@ -49326,11 +49326,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_FallbackScreenDPI: 96
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@ -49346,7 +49346,7 @@ Canvas:
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m_GameObject: {fileID: 772200474}
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m_GameObject: {fileID: 772200474}
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_RenderMode: 1
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m_RenderMode: 0
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m_Camera: {fileID: 1897096268}
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m_Camera: {fileID: 1897096268}
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m_PlaneDistance: 1
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m_PlaneDistance: 1
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m_PixelPerfect: 0
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m_PixelPerfect: 0
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@ -49354,9 +49354,9 @@ Canvas:
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m_OverrideSorting: 0
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 25
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingOrder: 332
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m_SortingOrder: 1
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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--- !u!1 &772352036
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--- !u!1 &772352036
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GameObject:
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GameObject:
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@ -129227,6 +129227,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 72a1134478d9f7647812f295f1989d7d, type: 3}
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m_Script: {fileID: 11500000, guid: 72a1134478d9f7647812f295f1989d7d, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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CameraManager: {fileID: 1543654486}
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g1: {fileID: 1576068766454268715, guid: 79771fed092ef2543b21938de3220a98, type: 3}
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--- !u!4 &1965873574
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--- !u!4 &1965873574
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -170818,6 +170820,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3350233854110697398, guid: 5a7d7e9bd76f93b418b1f916781feb6a, type: 3}
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propertyPath: enableZoom
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3350233854110697404, guid: 5a7d7e9bd76f93b418b1f916781feb6a, type: 3}
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- target: {fileID: 3350233854110697404, guid: 5a7d7e9bd76f93b418b1f916781feb6a, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: Player
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value: Player
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@ -1,5 +1,8 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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public class GameManager : MonoBehaviour
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@ -7,6 +10,8 @@ public class GameManager : MonoBehaviour
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public static GameManager ins;
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public static GameManager ins;
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public CameraManager CameraManager;
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public CameraManager CameraManager;
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List<GameObject> tools;
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List<GameObject> tools;
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[SerializeField] GameObject g1;
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char[] g2 = new char[7] {'(','C','l','o','n','e',')' };
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public void Awake()
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public void Awake()
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{
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{
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if (ins!=null)
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if (ins!=null)
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@ -19,10 +24,25 @@ public class GameManager : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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ToolsShow(g1);
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}
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}
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public void ToolsShow()
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/// <summary>
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/// ¹¤¾ßÉú³É·½·¨
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/// </summary>
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public void ToolsShow(GameObject tools)
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{
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{
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GameObject temp = Instantiate(tools);
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string name = Filter(temp.name,g2);
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Debug.Log(name);
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switch (temp.name)
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{
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default:
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break;
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}
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}
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public string Filter(string str, char[] charsToRemove)
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{
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return String.Concat(str.Split(charsToRemove.ToArray()));
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}
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}
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}
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}
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