添加工具间物品和修改UI交互逻辑
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@ -0,0 +1,36 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
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||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class BottomTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
public Text tips;
|
||||
public GameObject tipsContent;
|
||||
private void Start()
|
||||
{
|
||||
tipsContent = transform.Find("Tips").gameObject;
|
||||
tips = tipsContent.transform.GetChild(0).GetComponent<Text>();
|
||||
tipsContent.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
tips.text = gameObject.name;
|
||||
tipsContent.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
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tipsContent.SetActive(false);
|
||||
}
|
||||
}
|
|
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|
@ -12,6 +12,13 @@ using UnityEngine;
|
|||
//============================================================
|
||||
[Serializable]
|
||||
public class MobileTerminalData
|
||||
{
|
||||
public string state;
|
||||
public string message;
|
||||
public Data data;
|
||||
}
|
||||
|
||||
public class Data
|
||||
{
|
||||
public JBSX jbsx;
|
||||
public JBXX jbxx;
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class ToolItem : MonoBehaviour
|
||||
{
|
||||
public string toolName;
|
||||
public Button closeButton;
|
||||
public Button selfButton;
|
||||
public Image showIcon;
|
||||
public Vector3 originPos = new Vector3();
|
||||
public Vector3 originAngle = new Vector3();
|
||||
public GameObject prefab;
|
||||
|
||||
public void SetValue(string name, Transform modelTransform, Action selfCallback = null)
|
||||
{
|
||||
toolName = name;
|
||||
closeButton.onClick.AddListener(OnClose);
|
||||
selfButton.onClick.AddListener(() =>
|
||||
{
|
||||
selfCallback?.Invoke();
|
||||
|
||||
});
|
||||
Texture2D icon = Resources.Load<Texture2D>("New/UI/" + name);
|
||||
showIcon.sprite = ToSprite(icon);
|
||||
originPos = modelTransform.localPosition;
|
||||
originAngle = modelTransform.localEulerAngles;
|
||||
prefab = Resources.Load<GameObject>("New/Models/" + toolName);
|
||||
}
|
||||
|
||||
public void SetState(bool isActive)
|
||||
{
|
||||
closeButton.gameObject.SetActive(isActive);
|
||||
selfButton.interactable = !isActive;
|
||||
}
|
||||
|
||||
|
||||
public void OnSelfClick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Sprite ToSprite(Texture2D t)
|
||||
{
|
||||
Sprite prite = Sprite.Create(t, new Rect(0, 0, t.width, t.height), new Vector2(0.5f, 0.5f));
|
||||
return prite;
|
||||
}
|
||||
|
||||
public void OnClose()
|
||||
{
|
||||
GameObject obj = Instantiate(prefab);
|
||||
obj.name = toolName;
|
||||
obj.transform.localPosition = originPos;
|
||||
obj.transform.localEulerAngles = originAngle;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4ec08352f63a224aafaa9903cf3d421
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class ToolModelClick : MonoBehaviour
|
||||
{
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
return;
|
||||
ToolsItemManager.Instance.CreatToolItem(gameObject);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3a104cb69d531064393bd332a91432cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class ToolModelManager : MonoBehaviour
|
||||
{
|
||||
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1bbdc92a427f66b4ab0ae87c35cb0544
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,48 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||
{
|
||||
public List<ToolItem> toolItems = new List<ToolItem>();
|
||||
public ToolItem toolItemPrefab;
|
||||
public Transform toolsContent;
|
||||
public Button closeBtn;
|
||||
private void Start()
|
||||
{
|
||||
closeBtn.onClick.AddListener(OnClose);
|
||||
}
|
||||
|
||||
private void OnClose()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void SwitchToolsState()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在工具家生成图标
|
||||
/// </summary>
|
||||
/// <param name="toolName"></param>
|
||||
public void CreatToolItem(GameObject currentModel)
|
||||
{
|
||||
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
|
||||
tTemp.SetValue(currentModel.name, currentModel.transform);
|
||||
tTemp.SetState(true);
|
||||
toolItems.Add(tTemp);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 768f4b53964d4054d8dfed1d682c5ec8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4840a9ce9db80aa43a5305a4b84a75dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eb43c01536d9fec44a756b3441572bc7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,67 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author Adam
|
||||
//@create 20230207
|
||||
//@company Adam
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Utility
|
||||
{
|
||||
public enum RenderingMode
|
||||
{
|
||||
Opaque,
|
||||
Cutout,
|
||||
Fade,
|
||||
Transparent,
|
||||
}
|
||||
public static class FadeUtility
|
||||
{
|
||||
public static void SetMaterialRenderingMode(Material material, RenderingMode renderingMode)
|
||||
{
|
||||
switch (renderingMode)
|
||||
{
|
||||
case RenderingMode.Opaque:
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||
material.SetInt("_ZWrite", 1);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = 2000;
|
||||
break;
|
||||
case RenderingMode.Cutout:
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||
material.SetInt("_ZWrite", 1);
|
||||
material.EnableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = 2450;
|
||||
break;
|
||||
case RenderingMode.Fade:
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetInt("_ZWrite", 0);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.EnableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = 3000;
|
||||
break;
|
||||
case RenderingMode.Transparent:
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetInt("_ZWrite", 0);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = 3000;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e6f4d9facba884e448b6ecdf871f912a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,82 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
|
||||
{
|
||||
private static T instance;
|
||||
private static object locker = new object();
|
||||
|
||||
// public static T Instance
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// return instance;
|
||||
// }
|
||||
// }
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
lock (locker)
|
||||
{
|
||||
instance = FindObjectOfType<T>();
|
||||
if (FindObjectsOfType<T>().Length > 1)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError($"{typeof(T)} 不应该存在多个单例!");
|
||||
#endif
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (instance == null && Application.isPlaying)
|
||||
{
|
||||
var singleton = new GameObject();
|
||||
instance = singleton.AddComponent<T>();
|
||||
singleton.name = "(singleton)_" + typeof(T);
|
||||
// singleton.hideFlags = HideFlags.None;
|
||||
// DontDestroyOnLoad(singleton);
|
||||
}
|
||||
else
|
||||
{
|
||||
// DontDestroyOnLoad(instance.gameObject);
|
||||
}
|
||||
}
|
||||
// instance.hideFlags = HideFlags.None;
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
// public static bool IsInitialized
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// return instance != null;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public virtual void Awake()
|
||||
// {
|
||||
// if (instance != null)
|
||||
// {
|
||||
// Debug.LogErrorFormat("Trying to instantiate a second instance of singleton class {0}", GetType().Name);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// instance = (T)this;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public virtual void OnDestroy()
|
||||
// {
|
||||
// if (instance == this)
|
||||
// {
|
||||
// instance = null;
|
||||
// }
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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||||
guid: 050f9d6788d63344495431c2f6c01fc2
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,47 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
/// <summary>
|
||||
/// Unity调用Js
|
||||
/// </summary>
|
||||
public static class UnityToWeb
|
||||
{
|
||||
[DllImport("__Internal")]
|
||||
private static extern void OnPlant();
|
||||
|
||||
[DllImport("__Internal")]
|
||||
private static extern void OnWorkshop(string str);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
private static extern void OnStation(string str);
|
||||
|
||||
|
||||
public static void ToPlant()
|
||||
{
|
||||
try
|
||||
{
|
||||
OnPlant();
|
||||
}
|
||||
catch { }
|
||||
|
||||
}
|
||||
|
||||
public static void ToWorkshop(string str)
|
||||
{
|
||||
try
|
||||
{
|
||||
OnWorkshop(str);
|
||||
}
|
||||
catch { }
|
||||
|
||||
}
|
||||
|
||||
public static void ToStation(string str)
|
||||
{
|
||||
try
|
||||
{
|
||||
OnStation(str);
|
||||
}
|
||||
catch { }
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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